0% for April

Regularkid (Axis) vs. Variance (Allies) - G40 Balance Mod, 0 bid


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Removing units owned by British from Southern France: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Italians from Western Germany: 1 mech_infantry
                EDIT: Removing units owned by Italians from Western Germany: 1 mech_infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                2 armour moved from Kazakhstan to Rostov

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,2,6,4,2
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Nenetsia to Belarus
                1 armour moved from Novosibirsk to Volgograd
                1 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Karelia to Belarus
                1 mech_infantry moved from Vyborg to Belarus
                1 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 fighter and 1 tactical_bomber moved from Germany to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Tambov to Bryansk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Germany
                1 bomber moved from Novgorod to Germany
                7 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Rostov to Tambov
                3 infantry moved from Rostov to Bryansk
                3 mech_infantrys moved from Bryansk to Rostov

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4,2,5,5,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 infantry, 2 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Yunnan to India
                4 infantry and 3 mech_infantrys moved from Burma to India
                1 tactical_bomber moved from Hunan to India
                1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to India
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 bomber moved from Philippines to India
                1 mech_infantry moved from Chahar to Suiyuyan
                2 mech_infantrys moved from French Indo China to Kweichow
                1 armour moved from Chahar to Kweichow
                1 mech_infantry moved from Chahar to Hopei
                1 armour moved from Chahar to Hopei
                1 armour moved from Chahar to Suiyuyan
                1 battleship moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 submarine and 2 transports
                    British defend with 1 transport; Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 infantry, 1 marine and 9 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 12PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter, 4 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry, 1 marine and 9 mech_infantrys
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                2 mech_infantrys moved from Manchuria to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to French Indo China
                1 tactical_bomber moved from India to Shan State
                1 tactical_bomber moved from India to Burma
                1 bomber moved from India to Burma
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 34 Sea Zone to 35 Sea Zone
                6 carriers, 1 cruiser, 2 fighters, 7 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to Philippines

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                1 submarine placed in 19 Sea Zone
                2 mech_infantrys placed in French Indo China
                1 submarine placed in 36 Sea Zone
                1 infantry placed in Manchuria
                1 submarine placed in 19 Sea Zone
                3 infantry placed in Japan
                2 submarines placed in 6 Sea Zone
                Japanese undo move 8.
                Japanese undo move 7.
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 4.
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                3 submarines placed in 19 Sea Zone
                2 submarines placed in 36 Sea Zone
                Japanese undo move 2.
                2 mech_infantrys placed in French Indo China
                1 submarine placed in 36 Sea Zone
                4 submarines placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5,4,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                Japanese collect 65 PUs (4 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 bomber, 6 destroyers, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 30 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 fighters moved from 30 Sea Zone to 46 Sea Zone
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                2 carriers moved from 33 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                8 fighters moved from 33 Sea Zone to 6 Sea Zone

  • 17 16 15 14 12

    kamikaze and scramble orders for z6?


  • no scramble. 2 against each carrier, 1 against battleship (save 1)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 4 mech_infantrys moved from Eastern Persia to India
                2 fighters moved from Eastern Persia to India
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Morocco from Americans
                      French take Normandy Bordeaux from Americans
                      French take French Central Africa from British
                      French take French Guiana from Americans
                      French take Algeria from British
                      French take Southern France from British
                      French take Syria from British
                      French take French West Africa from Americans
                      French take Tunisia from Americans
                3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                Battle in India
                    British attack with 1 armour, 2 fighters and 4 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour
                Battle in Caucasus
                    British attack with 3 artilleries, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win, taking Caucasus from Germans with 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France
                Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
                Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
                Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
                Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
                Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
                Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
                Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
                Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
                Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
                Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
                Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar

    Non Combat Move - British
                1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Norway to Holland Belgium
                4 aaGuns moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to France
                17 infantry and 1 marine moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to Holland Belgium

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

  • 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 4 mech_infantrys moved from Eastern Persia to India
                2 fighters moved from Eastern Persia to India
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Morocco from Americans
                      French take Normandy Bordeaux from Americans
                      French take French Central Africa from British
                      French take French Guiana from Americans
                      French take Algeria from British
                      French take Southern France from British
                      French take Syria from British
                      French take French West Africa from Americans
                      French take Tunisia from Americans
                3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus

    Combat - British
                Battle in India
                    British attack with 1 armour, 2 fighters and 4 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour
                Battle in Caucasus
                    British attack with 3 artilleries, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win, taking Caucasus from Germans with 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France
                Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
                Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
                Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
                Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
                Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
                Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
                Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
                Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
                Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
                Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
                Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar

    Non Combat Move - British
                1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Norway to Holland Belgium
                4 aaGuns moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to France
                17 infantry and 1 marine moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to Holland Belgium

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier, 2 cruisers and 2 fighters
                EDIT: Adding units owned by Americans to New Zealand: 2 marines
                EDIT: Removing units owned by Americans from Queensland: 2 marines
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 cruisers and 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 fighters
                EDIT: Adding units owned by Americans to Caroline Islands: 2 fighters
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Italy to Northern Italy
                2 armour moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,3,1,3,2
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

  • 17 16 15 14 12

    If Moscow falls you can move right on to do japans turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 9 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 22 artilleries, 1 fighter, 31 infantry, 29 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                3 mech_infantrys moved from Belarus to Russia
                2 infantry moved from Tambov to Russia
                2 fighters and 5 tactical_bombers moved from Novgorod to Russia
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                3 mech_infantrys moved from Rostov to Russia
                3 armour moved from Ukraine to Russia
                2 bombers moved from Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 22 artilleries, 2 bombers, 3 fighters, 34 infantry, 36 mech_infantrys and 6 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 103 infantry
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -76
                    Casualties for Germans: 11 armour, 22 artilleries, 34 infantry and 36 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 fighter and 103 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians

    Non Combat Move - Germans
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 fighters and 5 tactical_bombers moved from Russia to Volgograd
                6 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Germany to Western Germany
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                9 artilleries and 1 infantry placed in Western Germany
                Germans undo move 1.
                9 artilleries placed in Western Germany
                3 armour, 1 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,2,5,5,2
                Germans collect 48 PUs (2 lost to blockades); end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                1 bomber and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from Shan State to 39 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 35 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Hopei to Shensi
                2 mech_infantrys moved from Anhwe to Shensi
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Kweichow to Shensi
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                3 submarines moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone


  • Scramble in sz 39? Submerge in sz 42?

  • 17 16 15 14 12

    scramble fighters to z39, no submerge.  OOL is sub, BB, carrier, carrier, UK fighters, ANZAC fighters, BB

    submerge z42


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                1 bomber and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from Shan State to 39 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 35 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 armour moved from Hopei to Shensi
                2 mech_infantrys moved from Anhwe to Shensi
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Kweichow to Shensi
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                3 submarines moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 2 fighters and 1 submarine; British defend with 1 battleship, 1 carrier and 2 fighters
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 fighter, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 battleship, 1 carrier and 2 fighters
                Battle in Shensi
                    Japanese attack with 2 armour and 5 mech_infantrys
                    Chinese defend with 1 fighter and 2 infantry
                    Japanese win, taking Shensi from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 carrier
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 3 submarines remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
                2 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                3 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                5 carriers moved from 35 Sea Zone to 36 Sea Zone
                2 mech_infantrys moved from French Indo China to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Burma
                2 bombers moved from 39 Sea Zone to French Indo China
                1 infantry moved from French Indo China to Yunnan
                1 submarine moved from 16 Sea Zone to 8 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                4 fighters placed in Japan
                Japanese undo move 2.
                1 infantry and 2 mech_infantrys placed in Manchuria
                4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 30
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,4,4,6,3,6,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,4,1,2,4,6,4,2,6,1,3,6,4,4,5,3,2,6,2,5,5,4,5
                Japanese collect 38 PUs (30 lost to blockades); end with 38 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

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