@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Shan State to Malaya
3 armour moved from Yunnan to Malaya
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
4 armour and 1 mech_infantry moved from West India to Burma
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 fighter moved from India to Malaya
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from India to Sumatra
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from India to Anhwe
1 bomber moved from French Indo China to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Yunnan
Battle in Szechwan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese winChinese win with 1 infantry remaining, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 3 armour, 1 artillery and 1 fighter
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from Malaya to French Indo China
1 bomber moved from Borneo to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 bomber moved from Sumatra to India
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 aaGun moved from India to Burma
2 battleships, 7 carriers, 1 cruiser, 4 fighters and 10 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to French Indo ChinaPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
new dice email [email protected]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from Midway to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 bomber moved from Midway to 18 Sea Zone
1 bomber moved from Midway to 21 Sea Zone
1 bomber moved from Midway to 34 Sea Zone
2 armour, 3 artilleries, 1 bomber, 9 fighters and 4 infantry moved from Greece to BulgariaCombat - Americans
Battle in Philippines
Battle in 17 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 18 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 bomber and 3 fighters in 18 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 34 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 2 armour, 3 artilleries, 1 bomber, 9 fighters and 4 infantry
Germans defend with 4 armour and 28 mech_infantrys
Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 9 fighters and 4 infantry in Bulgaria, round 2 : 8/19 hits
Germans roll dice for 4 armour and 28 mech_infantrys in Bulgaria, round 2 : 10/32 hits
8 mech_infantrys owned by the Germans, 2 armour owned by the Americans, 3 artilleries owned by the Americans, 4 infantry owned by the Americans and 1 fighter owned by the Americans lost in Bulgaria
Americans roll dice for 1 bomber and 8 fighters in Bulgaria, round 3 : 4/9 hits
Germans roll dice for 4 armour and 20 mech_infantrys in Bulgaria, round 3 : 9/24 hits
4 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 8 fighters owned by the Americans lost in Bulgaria
Germans win with 4 armour and 16 mech_infantrys remaining. Battle score for attacker is -90
Casualties for Germans: 12 mech_infantrys
Casualties for Americans: 2 armour, 3 artilleries, 1 bomber, 9 fighters and 4 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 18 Sea Zone and was removed
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber and 3 fighters moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Guam
1 bomber moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Caroline Islands
4 submarines moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to SakhaPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 armour and 1 infantry placed in Greece
2 infantry placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 6 fighters and 5 infantry moved from Greece to BulgariaCombat - British
Battle in Bulgaria
British attack with 1 armour, 1 artillery, 6 fighters and 5 infantry
Germans defend with 4 armour and 16 mech_infantrys
British roll dice for 1 armour, 1 artillery, 6 fighters and 5 infantry in Bulgaria, round 2 : 8/13 hits
Germans roll dice for 4 armour and 16 mech_infantrys in Bulgaria, round 2 : 8/20 hits
8 mech_infantrys owned by the Germans, 1 fighter owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 5 infantry owned by the British lost in Bulgaria
British roll dice for 5 fighters in Bulgaria, round 3 : 3/5 hits
Germans roll dice for 4 armour and 8 mech_infantrys in Bulgaria, round 3 : 2/12 hits
3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bulgaria
British roll dice for 3 fighters in Bulgaria, round 4 : 2/3 hits
Germans roll dice for 4 armour and 5 mech_infantrys in Bulgaria, round 4 : 4/9 hits
2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Bulgaria
Germans win with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 13 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 6 fighters and 5 infantry
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total -
new dice email [email protected]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Kiangsu
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Kiangsu from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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For crying out loud. Forgot to move a blocker up on UK’s turn. :? :-( :-(
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a blocker where?
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An UK blocker in Trans-Jordan.
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I attacked it with italy
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Hahahaha I totally oversaw that.
You are right!
I thought I forgot to move one up there.
My son kept occuping me during my uk turn, lol.
All is fine then. Nice job. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Bulgaria to Albania
Italians take Albania from Americans
1 armour moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 armour and 9 mech_infantrys moved from Romania to Greece
4 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Novgorod to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Novgorod to 125 Sea Zone
10 armour and 1 mech_infantry moved from Iraq to Egypt
Germans take Trans-Jordan from British
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 bomber moved from Novgorod to BessarabiaCombat - Germans
Battle in Greece
Germans attack with 5 armour and 13 mech_infantrys
British defend with 1 aaGun; French defend with 1 infantry; Americans defend with 1 aaGun, 2 armour, 1 factory_minor and 1 infantry
Germans win, taking Greece from Americans with 5 armour and 12 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for French: 1 infantry
Casualties for Americans: 1 aaGun, 2 armour and 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 10 armour and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 9 armour remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Northwest Persia to Romania
2 artilleries and 1 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Germany
1 fighter and 3 tactical_bombers moved from Novgorod to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
4 armour moved from Germany to Western Germany
2 bombers moved from Bessarabia to Western Germany
2 bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Western Germany
5 mech_infantrys placed in Germany
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
4 mech_infantrys moved from Smolensk to Belarus
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 fighters moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 6 mech_infantrys in Belarus, round 2 : 1/10 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
6 artilleries and 25 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Belarus to Bessarabia
3 fighters moved from Archangel to Bessarabia
1 aaGun moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Northwest Persia to VolgogradPlace Units - Russians
1 infantry and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Russians to Chahar: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Kansu
Japanese take Shensi from Chinese
Japanese take Kansu from Chinese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Hunan
2 armour and 1 mech_infantry moved from Burma to Hunan
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 armour moved from Burma to Hunan
1 armour moved from Kweichow to Anhwe
1 bomber moved from India to Java
1 fighter moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Eastern Persia to IndiaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 4 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 aaGun moved from Burma to Yunnan
1 bomber moved from 41 Sea Zone to India
1 bomber moved from Java to Shan State
2 armour moved from Malaya to Shan State
1 armour moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 transport placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Caroline Islands to 23 Sea Zone
1 bomber moved from Guam to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 22 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 6 fighters in 22 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 5 fighters in 23 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 bombers moved from 23 Sea Zone to Iwo Jima
2 bombers moved from 22 Sea Zone to Iwo Jima
6 fighters moved from 22 Sea Zone to 17 Sea Zone
5 fighters moved from 23 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 armour, 2 bombers and 6 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to AnhwePlace Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific





