the file opens fine so i will roll tomorrow. thanks for the fix
G40L2016 Karl(Axis) vs Dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 artilleries, 14 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
4 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 artilleries, 1 bomber, 4 fighters, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 6 artilleries, 1 factory_minor and 8 infantry
British win, taking French Indo China from Japanese with 5 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 6 infantry
Casualties for Japanese: 6 artilleries and 8 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
sorry, I have been sick
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ah, no prob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from French Equatorial Africa to Rhodesia
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Rhodesia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in PersiaNon Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 armour moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Rhodesia to Egypt
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
2 fighters moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 bombers moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 transports moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
6 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
5 infantry placed in Western Germany
5 armour placed in Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
3 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
5 infantry moved from Kwangtung to 20 Sea Zone
8 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 10 infantry moved from 36 Sea Zone to French Indo China
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China
2 bombers moved from Philippines to French Indo China
2 fighters moved from Philippines to French Indo China
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 10 infantry and 4 tactical_bombers
British defend with 5 artilleries, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 7 infantry
Casualties for British: 5 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 tactical_bombers moved from French Indo China to 36 Sea Zone
6 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from French Indo China to Kwangtung
2 bombers moved from French Indo China to Kwangtung
1 armour moved from Anhwe to Shantung
2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Shantung
2 destroyers and 2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 2 armour
EDIT: Adding units owned by Japanese to Timguska: 2 armour
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
5 destroyers moved from 26 Sea Zone to 46 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
6 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Chahar to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Anhwe
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from West India to Eastern PersiaCombat - British
Battle in French Indo China
British attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries, 1 factory_minor and 3 infantry
British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for British: 3 fighters and 1 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Shan State
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from French Indo China to India
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to BurmaPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Rostov to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in French MadagascarNon Combat Move - Italians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
ANZAC collect 20 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
15 armour, 18 artilleries and 18 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Belarus to Archangel
2 bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 15 armour, 18 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 15 armour, 18 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Belarus to 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Novgorod to Belarus
3 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Archangel to Novgorod
2 bombers moved from Archangel to Novgorod
5 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier placed in 97 Sea Zone
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in United Kingdom
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Ukraine: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 66 PUs (1 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
4 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Volgograd to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
Japanese take Shensi from Chinese
1 armour moved from Timguska to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Timguska
1 infantry moved from Shantung to Jehol
1 armour and 2 infantry moved from Shantung to Anhwe
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from French
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to 43 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 6 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
1 bomber moved from Kwangtung to AnhweCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
retreated to Jehol
Chinese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 2 fighters and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 bomber moved from Anhwe to Kwangtung
1 bomber and 2 fighters moved from Anhwe to Kwangtung
2 fighters moved from Jehol to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
2 carriers, 21 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
5 destroyers moved from 26 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
2 carriers, 21 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
5 destroyers moved from 26 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 5 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 1 artillery, 5 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode





