@Amon-Sul turn complete
G40L 2016 CDS (Allies +22) vs Karl7 (Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 9 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 81 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Trans-Jordan to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Eastern Persia to West India
1 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to IraqCombat - British
Battle in GreeceNon Combat Move - British
3 aaGuns moved from Southern France to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Persia to Eastern PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 1 harbour, 34 infantry and 12 mech_infantrys
West India : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 5 aaGuns, 1 armour, 19 infantry and 1 mech_infantry
Syria : 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 1 transport
Iraq : 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery, 2 infantry and 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 36 / 46
Russians : 32 / 51
Japanese : 64 / 69
Americans : 63 / 83
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 9 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This will be the battle of all battles! 50/50 a real pyric victory if you manage to win, if I manage to win, the table has turned, I hope :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from AmericansCombat - Italians
Non Combat Move - Italians
2 armour, 5 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Romania to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,4,3,4,3,2,2,5,1,1,3,6,3
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
2 infantry moved from New South Wales to South Australia
1 fighter moved from Northern Territory to India
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
India : 11 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 6 infantry
30 Sea Zone : 1 cruiser
Iraq : 2 infantryProduction/PUs Summary :
Germans : 36 / 46
Russians : 32 / 51
Japanese : 64 / 69
Americans : 60 / 83
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 12 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Alexandria : 3 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 36 / 46
Russians : 32 / 51
Japanese : 64 / 69
Americans : 60 / 83
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 12 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 41 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
3 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Belarus
2 bombers moved from Novgorod to Belarus
15 armour moved from Baltic States to Eastern Poland
2 bombers moved from Poland to Belarus
1 fighter moved from Germany to Belarus
1 armour and 2 mech_infantrys moved from Finland to Karelia
2 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Baltic States to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 4 infantry
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Germans attack with 15 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Germans win, taking Eastern Poland from Russians with 15 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from France to Germany
7 infantry moved from Germany to Slovakia Hungary
1 aaGun, 10 artilleries and 27 infantry moved from France to Western Germany
3 artilleries and 8 infantry moved from Western Germany to Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
4 bombers moved from Belarus to Germany
1 fighter moved from Belarus to Baltic StatesPlace Units - Germans
1 armour, 1 artillery, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,3,6,4,3,1,4,6,4,6,1,1,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
5 artilleries and 9 infantry moved from Bessarabia to Ukraine
3 artilleries and 4 infantry moved from Smolensk to Bryansk
3 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Sikang to Shensi
3 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Russia to Novgorod
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Belarus, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 4 : 4/6 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Novgorod
Russians attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Shensi to TsinghaiPlace Units - Russians
3 armour placed in Ukraine
3 infantry placed in Volgograd
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Shensi : 3 infantry
Tsinghai : 1 fighter, 4 infantry and 1 mech_infantry
Kazakhstan : 2 infantry
Romania : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Belarus : 1 artillery and 3 infantry
Bryansk : 6 artilleries and 8 infantry
Archangel : 2 aaGuns, 18 artilleries, 15 infantry and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 8 armour, 5 artilleries, 1 factory_minor, 2 fighters and 9 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 armour and 1 mech_infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 52
Russians : 36 / 56
Japanese : 62 / 69
Americans : 54 / 83
Chinese : 7 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 12 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
What a game!!! Very hard on my mind, calculating more then I want :? :-o Very confusing :| :roll: Hope the dice will be on my side in some important coming battles.
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The Samurai will now strike! :evil:
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WOW, seriously, drumrolls!!!
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Please post pre combat map, so I can decide on stuff, like scramble and such, thanks. Good luck!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
16 armour, 11 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 6 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
8 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from 39 Sea Zone to India
2 fighters and 3 tactical_bombers moved from Kweichow to India
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 bombers moved from Kwangtung to India -
Scram?
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Scramble 1 fighter to stop naval bombardement, I hope on lots of AA hits… Good luck to the both of us!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
16 armour, 11 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 6 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
8 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from 39 Sea Zone to India
2 fighters and 3 tactical_bombers moved from Kweichow to India
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 bombers moved from Kwangtung to IndiaCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 8 submarines and 1 transport
8 submarines owned by the Americans Submerged
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 8 destroyers and 5 transports
Americans defend with 1 fighter
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 8 destroyers and 5 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Jehol
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 16 armour, 12 artilleries, 6 bombers, 8 fighters, 27 infantry, 2 mech_infantrys and 7 tactical_bombers
ANZAC defend with 11 fighters; British defend with 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 harbour, 34 infantry and 12 mech_infantrys; UK_Pacific defend with 1 factory_major; Americans defend with 6 fighters
UK_Pacific win with 3 fighters remaining. Battle score for attacker is -115
Casualties for Japanese: 16 armour, 12 artilleries, 6 bombers, 8 fighters, 27 infantry, 2 mech_infantrys and 7 tactical_bombers
Casualties for ANZAC: 10 fighters
Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 34 infantry and 12 mech_infantrys
Casualties for Americans: 4 fightersNon Combat Move - Japanese
4 carriers moved from 38 Sea Zone to 39 Sea Zone
2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Blah… total dicing. I had 70ish percent. I hate it when this happens. This game is going to drag now.
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Ouch, sorry. You didnt calculate any loss on planes I guess, when you went for it. Plus neutralising the bombardement gives some relief aswell, altough it has cost me a fighter. I see now that I didnt even hit anything on my AA. This was really a strange battle. I was very afraid, I can tell you that.
May I ask why you submerged my subs in seazone 46. I prefered to have stayed and fight, 1 sub vs 8 subs wouldnt have been a problem for me. Ill edit the trn back if you dont mind?! You may roll for it, but I dont think ill loose that battle.
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I am starting to notice a patron in this game, when I attack with good statistics, I also horribly loose and when I attack with bad statistics I win (see Gib). You lost aswell with good stats, so perhaps this game is set on giving the odds to the underdog ;)
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Hmm, I guess you are right about not being able to ignore a sub in attack.
Go ahead and put sub w/rest of fleet.
My dice were awful round 1 while yours were great. That swung the battle. Not to mention you hit everything the last round.
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Yes, Ive been looking at the dice. R1 was very good for defender, last round was extreme, altough you didnt hit poorly aswell with 9 out of 12. I think I would have made this attack aswell, with the odds on win. I am going to bed now, will submit my turn tomorow. Good night or day. Hope you can forget about this quick.





