L26 PTV GeneralDisarray (Axis+10) vs AD Allies)
G1 Scramble GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Alexandria : 3 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 36 / 46
Russians : 32 / 51
Japanese : 64 / 69
Americans : 60 / 83
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 12 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 41 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
3 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Belarus
2 bombers moved from Novgorod to Belarus
15 armour moved from Baltic States to Eastern Poland
2 bombers moved from Poland to Belarus
1 fighter moved from Germany to Belarus
1 armour and 2 mech_infantrys moved from Finland to Karelia
2 mech_infantrys moved from Baltic States to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 4 bombers, 1 fighter and 4 infantry
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Germans attack with 15 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Germans win, taking Eastern Poland from Russians with 15 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
6 armour and 4 mech_infantrys moved from France to Germany
7 infantry moved from Germany to Slovakia Hungary
1 aaGun, 10 artilleries and 27 infantry moved from France to Western Germany
3 artilleries and 8 infantry moved from Western Germany to Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
4 bombers moved from Belarus to Germany
1 fighter moved from Belarus to Baltic States
Place Units - Germans
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,3,6,4,3,1,4,6,4,6,1,1,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
5 artilleries and 9 infantry moved from Bessarabia to Ukraine
3 artilleries and 4 infantry moved from Smolensk to Bryansk
3 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Sikang to Shensi
3 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Russia to Novgorod
2 artilleries and 3 infantry moved from Archangel to Novgorod
1 artillery and 3 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Belarus, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Belarus, round 4 : 4/6 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Novgorod
Russians attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Shensi to Tsinghai
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Volgograd
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Shensi : 3 infantry
Tsinghai : 1 fighter, 4 infantry and 1 mech_infantry
Kazakhstan : 2 infantry
Romania : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Belarus : 1 artillery and 3 infantry
Bryansk : 6 artilleries and 8 infantry
Archangel : 2 aaGuns, 18 artilleries, 15 infantry and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 8 armour, 5 artilleries, 1 factory_minor, 2 fighters and 9 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 armour and 1 mech_infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 52
Russians : 36 / 56
Japanese : 62 / 69
Americans : 54 / 83
Chinese : 7 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 12 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
What a game!!! Very hard on my mind, calculating more then I want :? :-o Very confusing :| :roll: Hope the dice will be on my side in some important coming battles.
The Samurai will now strike! :evil:
WOW, seriously, drumrolls!!!
Please post pre combat map, so I can decide on stuff, like scramble and such, thanks. Good luck!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
16 armour, 11 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 6 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
8 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from 39 Sea Zone to India
2 fighters and 3 tactical_bombers moved from Kweichow to India
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 bombers moved from Kwangtung to India
Scram?
Scramble 1 fighter to stop naval bombardement, I hope on lots of AA hits… Good luck to the both of us!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
16 armour, 11 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 6 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
5 fighters and 3 tactical_bombers moved from 38 Sea Zone to India
1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
8 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from 39 Sea Zone to India
2 fighters and 3 tactical_bombers moved from Kweichow to India
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
3 bombers moved from Kwangtung to India
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 8 submarines and 1 transport
8 submarines owned by the Americans Submerged
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 8 destroyers and 5 transports
Americans defend with 1 fighter
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 8 destroyers and 5 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Jehol
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 16 armour, 12 artilleries, 6 bombers, 8 fighters, 27 infantry, 2 mech_infantrys and 7 tactical_bombers
ANZAC defend with 11 fighters; British defend with 3 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 harbour, 34 infantry and 12 mech_infantrys; UK_Pacific defend with 1 factory_major; Americans defend with 6 fighters
UK_Pacific win with 3 fighters remaining. Battle score for attacker is -115
Casualties for Japanese: 16 armour, 12 artilleries, 6 bombers, 8 fighters, 27 infantry, 2 mech_infantrys and 7 tactical_bombers
Casualties for ANZAC: 10 fighters
Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 34 infantry and 12 mech_infantrys
Casualties for Americans: 4 fighters
Non Combat Move - Japanese
4 carriers moved from 38 Sea Zone to 39 Sea Zone
2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Blah… total dicing. I had 70ish percent. I hate it when this happens. This game is going to drag now.
Ouch, sorry. You didnt calculate any loss on planes I guess, when you went for it. Plus neutralising the bombardement gives some relief aswell, altough it has cost me a fighter. I see now that I didnt even hit anything on my AA. This was really a strange battle. I was very afraid, I can tell you that.
May I ask why you submerged my subs in seazone 46. I prefered to have stayed and fight, 1 sub vs 8 subs wouldnt have been a problem for me. Ill edit the trn back if you dont mind?! You may roll for it, but I dont think ill loose that battle.
I am starting to notice a patron in this game, when I attack with good statistics, I also horribly loose and when I attack with bad statistics I win (see Gib). You lost aswell with good stats, so perhaps this game is set on giving the odds to the underdog ;)
Hmm, I guess you are right about not being able to ignore a sub in attack.
Go ahead and put sub w/rest of fleet.
My dice were awful round 1 while yours were great. That swung the battle. Not to mention you hit everything the last round.
Yes, Ive been looking at the dice. R1 was very good for defender, last round was extreme, altough you didnt hit poorly aswell with 9 out of 12. I think I would have made this attack aswell, with the odds on win. I am going to bed now, will submit my turn tomorow. Good night or day. Hope you can forget about this quick.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 armour, 6 artilleries and 15 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 97 Sea Zone to Cyprus
1 fighter moved from Syria to Cyprus
1 carrier, 1 cruiser and 3 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Northern Territory to India
2 fighters moved from Northern Territory to 46 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Cyprus
Americans attack with 3 fighters
Italians defend with 1 infantry
Americans roll dice for 3 fighters in Cyprus, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 4 armour, 6 artilleries and 15 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 armour, 6 artilleries and 15 infantry in Southern France, round 2 : 7/25 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 4 armour, 6 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Americans attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 5/8 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Normandy Bordeaux to Southern France
2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Cyprus to 99 Sea Zone
1 fighter moved from Cyprus to Syria
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
India : 2 fighters
Northern Territory : 1 artillery and 1 mech_infantry
New Guinea : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Johnston Island : 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 8 submarines and 1 transport
30 Sea Zone : 2 carriers, 4 fighters and 1 transport
35 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Quebec : 4 infantry
United Kingdom : 2 fighters and 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
Southern France : 1 flag, 2 aaGuns, 4 armour, 6 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Syria : 1 fighter
106 Sea Zone : 3 transports
109 Sea Zone : 1 transport
99 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
97 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 38 / 52
Russians : 34 / 56
Japanese : 63 / 70
Americans : 59 / 84
Chinese : 6 / 5
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 9 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Hopei : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 38 / 52
Russians : 34 / 56
Japanese : 61 / 70
Americans : 59 / 84
Chinese : 8 / 10
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 9 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians
1 battleship, 1 destroyer and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Syria to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from West India to India
4 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
Combat - British
Battle in Cyprus
Non Combat Move - British
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,3,6,3,2,3,2,2,4,1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 aaGun
Territory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 4 mech_infantrys
West India : 1 armour, 1 artillery, 1 harbour, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun and 1 infantry
Alexandria : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 3 aaGuns, 1 armour, 12 infantry and 1 mech_infantry
Southern France : 2 aaGuns and 11 infantry
Holland Belgium : 1 flag
Albania : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 destroyer and 1 transport
97 Sea Zone : 2 submarines
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 3 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 35 / 52
Russians : 34 / 56
Japanese : 61 / 70
Americans : 59 / 84
Chinese : 8 / 10
British : 37 / 42
UK_Pacific : 5 / 2
Italians : 8 / 4
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Made two crucial errors so far during this game.