@Jacob16 No scramble
16L G40 AeV (Axis) vs cds(Allies +20)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from Southern France to France
1 armour moved from France to Holland Belgium
1 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters -
Four Hits in first round, Sz 92.
Your Ool, please. -
OOL 92 = 1/hit battleship, 1 hit carrier, 1 hit carrier, 1 cruiser, 1 cruiser, 1 fighter, 1 fighter, battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from Southern France to France
1 armour moved from France to Holland Belgium
1 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 4/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 92 Sea Zone, round 2 : 3/6 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 2 fighters owned by the Germans and 1 cruiser owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/5 hits
British roll dice for 1 battleship, 1 cruiser and 2 fighters in 92 Sea Zone, round 3 : 4/4 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 cruiser owned by the British lost in 92 Sea Zone
Germans roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 2 fighters in 92 Sea Zone, round 4 : 3/3 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -36
Casualties for Germans: 2 bombers, 4 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers and 1 fighter
1 fighter owned by the British forced to land in GibraltarNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greece to Alexandria
1 fighter moved from Holland Belgium to Western Germany
3 armour and 1 mech_infantry moved from France to Germany
2 armour, 1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Norway to Finland
2 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
10 artilleries placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 artilleries moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 3 artilleries and 9 infantry
Bryansk : 5 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun, 3 artilleries and 10 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
Caucasus : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 37
UK_Pacific : 21 / 22
Italians : 13 / 13
ANZAC : 14 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 2 : 6/11 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits
2 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Kiangsi
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 34 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 21 Sea Zone to 44 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
44 Sea Zone : 1 submarine
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 4 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 34 / 39
Americans : 52 / 52
Chinese : 6 / 15
British : 29 / 37
UK_Pacific : 21 / 22
Italians : 13 / 13
ANZAC : 14 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
5 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kweichow : 4 infantry
Hopei : 2 infantry
Tsinghai : 1 fighter and 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 32 / 39
Americans : 52 / 52
Chinese : 8 / 8
British : 29 / 37
UK_Pacific : 21 / 22
Italians : 13 / 13
ANZAC : 14 / 17
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 unit repaired.
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
2 fighters moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry and 4 mech_infantrys moved from India to Burma
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 battleship moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 destroyer
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 94 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 94 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 tactical_bomber owned by the British lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship and 1 transportNon Combat Move - British
1 fighter moved from 94 Sea Zone to Gibraltar
4 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 factory_minor placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery
Shan State : 1 infantry
Burma : 3 aaGuns, 6 infantry and 4 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
76 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eire : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 10 / 8
British : 34 / 33
UK_Pacific : 25 / 32
Italians : 11 / 13
ANZAC : 14 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
2 cruisers moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Morocco
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Syria
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Syria from French, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
1 infantry moved from Northern Italy to Western Germany
3 fighters moved from Egypt to AlexandriaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 3 fighters
43 Sea Zone : 1 destroyer
45 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 56
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 10 / 8
British : 32 / 33
UK_Pacific : 25 / 32
Italians : 15 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 56
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 10 / 8
British : 32 / 33
UK_Pacific : 25 / 32
Italians : 15 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from France to Western Germany
2 infantry moved from Germany to 113 Sea Zone
3 aaGuns, 3 armour, 15 artilleries, 6 infantry and 1 mech_infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
8 mech_infantrys placed in Germany
2 infantry placed in France
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 mech_infantry moved from Caucasus to Tsinghai
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun, 3 artilleries and 10 infantry moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 artilleries and 2 infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Smolensk
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to BessarabiaPlace Units - Russians
3 armour placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Tsinghai : 1 mech_infantry
Amur : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 6 artilleries and 14 infantry
Baltic States : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 5 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Smolensk : 5 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 29 / 39
Americans : 52 / 52
Chinese : 10 / 8
British : 29 / 33
UK_Pacific : 25 / 32
Italians : 15 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from French Indo China to Siam
2 infantry moved from French Indo China to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to Kweichow
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to KwangtungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports in 35 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 2 fighters in 45 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Hopei to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from 45 Sea Zone to Paulau Island
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Kiangsi to Manchuria
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to ManchuriaPlace Units - Japanese
3 infantry placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 bombers moved from Western United States to 106 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 44 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 4 bombers and 1 destroyer in 106 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
4 bombers moved from 106 Sea Zone to Gibraltar
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 transport
16 Sea Zone : 1 submarine
55 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 bombers and 2 fighters
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 45 / 45
Americans : 52 / 73
Chinese : 8 / 8
British : 29 / 33
UK_Pacific : 13 / 32
Italians : 15 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 5 infantry
Tsinghai : 1 fighter
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 42 / 45
Americans : 52 / 73
Chinese : 11 / 19
British : 29 / 33
UK_Pacific : 13 / 32
Italians : 15 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 fighter moved from India to Shan State
4 infantry and 3 mech_infantrys moved from Burma to Yunnan
5 mech_infantrys moved from India to YunnanCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 bomber and 1 infantry
British roll dice for 1 battleship in Algeria, round 2 : 0/1 hits
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits
1 bomber owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 1 bomber and 1 infantryNon Combat Move - British
1 fighter moved from Algeria to Gibraltar
1 fighter and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns moved from Burma to Yunnan
1 fighter moved from Shan State to IndiaPlace Units - British
1 airfield placed in Gibraltar
2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,3,2,1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 8 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 4 infantry and 8 mech_infantrys
Hunan : 1 mech_infantry
Shan State : 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 flag, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 40 / 45
Americans : 52 / 73
Chinese : 12 / 19
British : 32 / 31
UK_Pacific : 14 / 13
Italians : 14 / 30
ANZAC : 14 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Iraq
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits
British roll dice for 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 0/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 5 : 1/1 hits
British roll dice for 1 mech_infantry in Algeria, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 2 infantry in Iraq, round 3 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits
Italians roll dice for 1 fighter and 2 infantry in Iraq, round 4 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 fighter and 1 infantry in Iraq, round 5 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 5 : 0/2 hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 fighter and 1 infantry in Iraq, round 6 : 1/2 hits
British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iraq to SyriaPlace Units - Italians
1 factory_minor placed in Egypt
2 submarines placed in 97 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 21 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from South Australia to Queensland
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Sumatra to YunnanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 35 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Yunnan : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 40 / 45
Americans : 52 / 73
Chinese : 12 / 19
British : 27 / 31
UK_Pacific : 14 / 13
Italians : 20 / 32
ANZAC : 14 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0