Scrambles and Kami sz6?
15L Playoff Rd1: [1] bmnielsen (Axis) vs. [8] Gamerman01 (Allies +28)
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More disappointment in FIC, but now I’m happy for you, for the moment
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WHIFF in Kwe?! Jeez!!!
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Double sixes defense. Hmph, no harm, no foul
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You roll 3 sixes in the second round, but get a very important hit….
Hope you don’t mind the play by play -
And Kwe is like Java. Scary and dramatic, but captured with only loss of one infantry, so a great success…
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And Yunnan goes according to plan…… no Chinese artillery
Now, prepare to die :-D
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You did get the bomber on Guam, though. Man, that would have hurt
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Didn’t take a chance in 16 of my sub hitting your lone blocker - very smart
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Man, you’ve either got ice in your veins or you were a frazzled mess after that turn…. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 battleship moved from 25 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 43 Sea Zone to 38 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 106 Sea Zone from Germans, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters, 1 harbour and 2 infantry
Italians win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 carriers and 1 submarine moved from 25 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from Brazil to British Guiana
1 infantry moved from Southeast Mexico to Mexico
1 mech_infantry moved from Southeast Mexico to Mexico
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
2 destroyers moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to Eastern United States
3 bombers moved from Western United States to United Kingdom
1 aaGun moved from Central United States to Eastern United States
1 fighter moved from Wake Island to Western United States
1 fighter moved from Wake Island to 33 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Quebec to Central United States
1 mech_infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
2 artilleries placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
13 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 fighters moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 battleships moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to British Somaliland
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Changing ownership of Siam from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Battle in Gibraltar
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters and 1 harbour -
I was lucky with the Americans and scored 2 hits on Gibraltar, and took off 2 Italian infantry.
Now the UK is attacking with 3 infantry, armor, 4 fighters, cruiser, 2 battleships
I scored 2 hits on the bombardment and need your casualty choice to continue, thanks
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Ugh, looks like my gamble isn’t paying off.
Take tacs then ita ftr then ger ftr.
Nice play by play, early japanese turns are very suited to it :) I was unlucky that the disastrous battle was the only one I would take air losses on, but those are the breaks…
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What a sport…
Thank you for mentioning you liked the play by play! I was a little anxious that it would be unwelcome or unwanted. And thanks for the quick response - this is quite a cliffhanger
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It’s just luck - hard to foresee that I would actually attack with America and get 2 hits to boot. Earlier I thought I was just going to bombard with UK and probably just get the 2 infantry, so you would have been golden. But now the dam broke
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Remember the Roma!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 battleships moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from India to British Somaliland
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Changing ownership of Siam from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Battle in Gibraltar
British attack with 1 armour, 4 fighters and 3 infantry
Germans defend with 5 fighters and 2 tactical_bombers; Italians defend with 2 fighters and 1 harbour
Italians win with no units remaining. Battle score for attacker is 37
Casualties for Germans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 4 fighters and 3 infantry
Casualties for Italians: 2 fighters
Battle in British Somaliland
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 bombers; Italians defend with 1 artillery and 1 infantry -
I got big luck in Gibraltar……
Now to avenge Z95,I scored 2 hits in Somaliland. I would think you would take the Italians off first, but I’d better ask
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Yeah take the italians, if I don’t get a good R1 roll it likely won’t matter anyway. Though I reserve the right to ragequit if you roll two 2s for me R2 ;)