16L G40 oysteilo (Axis) vs Radiant (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                      Italians take Bryansk from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                1 armour moved from Belarus to Ukraine
                1 armour moved from Smolensk to Belarus
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from 95 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 armour
                    Italians win, taking Tobruk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour and 1 harbour
                    Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 carrier moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Tobruk to 96 Sea Zone
                2 submarines moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Gibraltar to Southern France
                7 infantry moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 1 mech_infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from France to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                2 artilleries moved from Bessarabia to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                Italians undo move 1.
                1 destroyer placed in 95 Sea Zone
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • Your dice are red hot.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Western Australia
                1 infantry moved from Yunnan to Hunan
                2 infantry moved from Trans-Jordan to Egypt

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 fighters in Western Australia, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Western Australia, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Western Australia
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,3,1,3,3,2,6,2
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x airfield, 12x factory_major; Remaining resources: 42 PUs;
                Germans buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from France to United Kingdom
                1 destroyer moved from 127 Sea Zone to 125 Sea Zone
                2 bombers moved from Novgorod to 125 Sea Zone
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                10 armour and 7 mech_infantrys moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,8,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                2 bombers moved from 125 Sea Zone to Western Germany
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from 95 Sea Zone to Western Germany
                4 tactical_bombers moved from Novgorod to Western Germany
                2 artilleries and 6 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                4 artilleries moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Archangel to Eastern Poland
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                3 infantry moved from Karelia to Finland
                1 infantry moved from Norway to Finland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Germans
                2 fighters placed in Western Germany
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 16 PUs;
                Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Kansu to Tambov
                1 infantry moved from Russia to Vologda
                8 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 10 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 2 :  2/12 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Yunnan to Hunan
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total


  • You wanna trade dice?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Kazakhstan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Chahar to Shensi
                      Japanese take Shensi from Chinese
                1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 fighters and 4 tactical_bombers moved from Kiangsi to Kwangsi
                1 bomber moved from Japan to Suiyuyan
                1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                Battle in Kwangsi
                    Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in French Indo China

    Non Combat Move - Japanese
                3 fighters moved from Kwangsi to Kwangtung
                4 tactical_bombers moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kiangsu
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kiangsi to Anhwe
                1 artillery moved from Kwangtung to Kiangsi
                1 carrier and 1 cruiser moved from 56 Sea Zone to 37 Sea Zone
                2 fighters moved from 56 Sea Zone to 37 Sea Zone
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 battleship moved from 54 Sea Zone to 45 Sea Zone
                1 aaGun moved from Chahar to Suiyuyan
                1 bomber moved from Suiyuyan to Buyant-Uhaa
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Kwangtung to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                3 bombers and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • @Radiant:

    You wanna trade dice?

    You feel you hit poorly? out of 4 inf I get two hits. Isn’t that about average? 1 hit and a 33% chance for a second hit roughly. If I had 40 inf and got 20 hits, yes then I would agree with you!


  • Don’t remember,  but there should be a destroyer blocker to protect my transports in sz6. If not I need to redo.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to France
                1 bomber moved from United Kingdom to France
                6 transports moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/3 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in France rolls: 8,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 11 damage total.  Damaged units is as follows: airfield = 5, factory_minor = 6
                Battle in Tobruk
                    Americans attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Tobruk, round 4 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 5 :  0/2 hits
                        Italians roll dice for 1 infantry in Tobruk, round 5 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 6 :  0/2 hits
                        Italians roll dice for 1 infantry in Tobruk, round 6 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Tobruk
                        Americans roll dice for 1 armour in Tobruk, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Tobruk, round 7 :  1/1 hits
                        1 armour owned by the Americans lost in Tobruk
                    Italians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in 125 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Gibraltar, round 2 :  4/10 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries, 6 infantry and 2 mech_infantrys moved from Algeria to Tunisia
                3 bombers moved from France to United Kingdom
                3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                4 artilleries and 6 infantry placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                3 artilleries and 18 infantry moved from Hunan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 6 armour and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                2 artilleries and 6 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                4 mech_infantrys moved from Malaya to Yunnan
                1 tactical_bomber moved from Northwest Persia to Egypt
                4 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                3 armour moved from Egypt to Iraq
                3 fighters moved from Algeria to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Szechwan
                    British attack with 4 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 4 infantry and 1 mech_infantry in Szechwan, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Szechwan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 40 PUs (1 lost to blockades); end with 40 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5
                UK_Pacific collect 6 PUs (7 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 3 infantry


  • sorry for the delay. I am around. Will get a round or two in over the weekend


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 battleship moved from 96 Sea Zone to 95 Sea Zone
                2 cruisers moved from 96 Sea Zone to 95 Sea Zone
                2 submarines moved from 96 Sea Zone to 95 Sea Zone
                1 carrier moved from 96 Sea Zone to 95 Sea Zone
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 armour moved from Ukraine to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 armour moved from Belarus to Bryansk

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 aaGun
                EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to France: 1 aaGun, 1 artillery and 7 infantry
                EDIT: Removing units owned by Italians from Southern France: 2 aaGuns
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from Western Germany: 1 artillery
                EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • let me know if you have any questions regarding the edit


  • looks like i forgot to unload my art too. will go to north italy during germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from 80 Sea Zone to Iraq
                2 aaGuns, 1 artillery, 2 fighters and 4 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 2x factory_major, 2x airfield; Remaining resources: 67 PUs;
                Germans buy 2 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Caucasus to Samara
                      Germans take Samara from Russians
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Rostov to Tambov
                1 bomber moved from Western Germany to Tambov
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Western Germany to Northwest Persia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 submarines moved from 113 Sea Zone to 114 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 bombers moved from Western Germany to 114 Sea Zone
                1 bomber moved from Western Germany to Tambov

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 2 bombers and 2 submarines
                    Russians defend with 1 cruiser
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from 114 Sea Zone to Western Germany
                1 armour moved from Archangel to Bryansk
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                7 artilleries moved from Ukraine to Bryansk
                12 infantry moved from Ukraine to Bryansk
                2 aaGuns and 1 infantry moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                4 infantry moved from Rostov to Bryansk
                2 bombers moved from Tambov to Bryansk
                1 bomber moved from Northwest Persia to Caucasus
                4 armour moved from Caucasus to Bryansk
                1 armour moved from Caucasus to Bryansk
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 carrier moved from 96 Sea Zone to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern France to France
                1 infantry moved from Southern France to Northern Italy
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                1 fighter placed in France
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

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