Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Belarus to Ukraine
1 armour moved from Smolensk to Belarus
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from 95 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour
Italians win, taking Tobruk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Southern France
2 artilleries moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Italians undo move 1.
1 destroyer placed in 95 Sea Zone
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Your dice are red hot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
1 infantry moved from Yunnan to Hunan
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,3,1,3,3,2,6,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 12x factory_major; Remaining resources: 42 PUs;
Germans buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from France to United Kingdom
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to 125 Sea Zone
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
10 armour and 7 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from 125 Sea Zone to Western Germany
4 submarines moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 95 Sea Zone to Western Germany
4 tactical_bombers moved from Novgorod to Western Germany
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
4 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Archangel to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Karelia
3 infantry moved from Karelia to Finland
1 infantry moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 95 Sea Zone to 96 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 16 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Kansu to Tambov
1 infantry moved from Russia to Vologda
8 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 2 : 2/12 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
You wanna trade dice?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 fighters and 4 tactical_bombers moved from Kiangsi to Kwangsi
1 bomber moved from Japan to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangsi from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in French Indo China
Non Combat Move - Japanese
3 fighters moved from Kwangsi to Kwangtung
4 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsi to Anhwe
1 artillery moved from Kwangtung to Kiangsi
1 carrier and 1 cruiser moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 aaGun moved from Chahar to Suiyuyan
1 bomber moved from Suiyuyan to Buyant-Uhaa
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
3 bombers and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
You wanna trade dice?
You feel you hit poorly? out of 4 inf I get two hits. Isn’t that about average? 1 hit and a 33% chance for a second hit roughly. If I had 40 inf and got 20 hits, yes then I would agree with you!
Don’t remember, but there should be a destroyer blocker to protect my transports in sz6. If not I need to redo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to France
6 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/3 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in France rolls: 8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 11 damage total. Damaged units is as follows: airfield = 5, factory_minor = 6
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 6 : 0/2 hits
Italians roll dice for 1 infantry in Tobruk, round 6 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Tobruk, round 7 : 1/1 hits
1 armour owned by the Americans lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in 125 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 4 artilleries, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Algeria to Tunisia
3 bombers moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
3 artilleries and 18 infantry moved from Hunan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 armour and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
4 mech_infantrys moved from Malaya to Yunnan
1 tactical_bomber moved from Northwest Persia to Egypt
4 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
3 armour moved from Egypt to Iraq
3 fighters moved from Algeria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Szechwan
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Szechwan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
3 armour placed in Iraq
3 armour placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 40 PUs (1 lost to blockades); end with 40 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5
UK_Pacific collect 6 PUs (7 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry
sorry for the delay. I am around. Will get a round or two in over the weekend
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Non Combat Move - Italians
1 battleship moved from 96 Sea Zone to 95 Sea Zone
2 cruisers moved from 96 Sea Zone to 95 Sea Zone
2 submarines moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
2 armour moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to France: 1 aaGun, 1 artillery and 7 infantry
EDIT: Removing units owned by Italians from Southern France: 2 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Western Germany: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
let me know if you have any questions regarding the edit
looks like i forgot to unload my art too. will go to north italy during germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 80 Sea Zone to Iraq
2 aaGuns, 1 artillery, 2 fighters and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3,6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 2x factory_major, 2x airfield; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to Tambov
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 submarines moved from 113 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Tambov
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers and 2 submarines
Russians defend with 1 cruiser
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from 114 Sea Zone to Western Germany
1 armour moved from Archangel to Bryansk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
7 artilleries moved from Ukraine to Bryansk
12 infantry moved from Ukraine to Bryansk
2 aaGuns and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Rostov to Caucasus
4 infantry moved from Rostov to Bryansk
2 bombers moved from Tambov to Bryansk
1 bomber moved from Northwest Persia to Caucasus
4 armour moved from Caucasus to Bryansk
1 armour moved from Caucasus to Bryansk
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 fighter placed in France
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs