TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Yakut S.S.R.
2 fighters moved from Yakut S.S.R. to Vologda
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 tactical_bombers moved from 82 Sea Zone to Gibraltar
3 fighters moved from Iraq to Trans-Jordan
3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour and 5 fighters moved from Samara to Volgograd
3 fighters moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Finland
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Non Combat Move - Japanese
2 bombers moved from Finland to Novgorod
1 fighter moved from Yugoslavia to Gibraltar
2 battleships, 5 carriers, 6 destroyers and 1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 cruisers, 1 destroyer and 2 transports moved from 70 Sea Zone to 83 Sea Zone
Place Units - Japanese
3 armour placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1,2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,4,1,1,2,3,5,4,3,2,2,3,6,6,2,4,2,3,6,5,2,2,1,1
Japanese collect 17 PUs (7 lost to blockades); end with 19 PUs total