Round 5 done
Germany to go
Godspeed :)
ur german bomber first, my destroyer second
I really appreciate the understanding, and that there is no argument or snide remarks. Thank you.
It was also too nice of you to roll a perfect battle for me :-P but I guess we both know where this game is going anyway, right? But thank you - you’ve been suffocating my Japanese so well all game and I set up this nasty counterstrike only to forget it at the appropriate time since I was focused on all the European stuff
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry
I’m going to resolve Zone 1 next.
3 subs vs. sub, carrier, transport (and 2 fighters)
Does your submarine submerge, or fight?
After zone 1, I will be needing casualty choices for zone 3, although it looks pretty straightforward. Damage carriers, then take the 2 subs (which will most likely be in round 1), then save 1 destroyer until I don’t have any subs, which will probably be gone before it gets down to the cruisers anyway, and take cruisers last. So I guess there probably won’t be a stoppage for that battle as I can probably choose your casualties optimally, but I want to see zone 1 first, so this submerge decision might be the only interruption……
Thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry; Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Decided to run Amur, where I got punched in the gut
Now only 1 and 3 remain, and I need a submerge decision for 1 - see my comments and questions previously posted
Bummer, that’s a lot of waiting over a single submarine! I’ll be back again in about 8 hours…. :-(
Ill fight with my sub
And yes, choose my casualties as you did.
Awesome, thanks man
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry; Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in 1 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 3 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 7 fighters, 9 submarines and 3 tactical_bombers
Americans defend with 4 carriers, 2 cruisers, 11 destroyers, 2 submarines and 4 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
retreated to 3 Sea Zone
Americans win with 4 carriers, 2 cruisers, 5 destroyers and 4 transports remaining. Battle score for attacker is -81
Casualties for Americans: 6 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 9 submarines and 3 tactical_bombers
2 fighters owned by the Americans forced to land in Alaska
Non Combat Move - Japanese
4 fighters moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Shantung to Japan
1 fighter moved from 37 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
You were more than rewarded for allowing me to attack your destroyer with the Germans.
84% battle with average TUV swing of 92, and I got BLASTED with a -81. So the Carolines and now Zone 3 absolutely blew up in my face, and this with a gang up on Japan strategy :-P
You’re going to need another miracle to save London and the game, though, so fortunately I don’t have to throw the game board. :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Buryatia to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Buryatia to Soviet Far East
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Soviet Far East
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
4 carriers, 2 cruisers, 5 destroyers and 4 transports moved from 3 Sea Zone to 2 Sea Zone
1 carrier moved from 1 Sea Zone to 2 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 5 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 aaGuns moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to British Columbia
2 bombers moved from Soviet Far East to Buryatia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Buryatia: 2 mech_infantrys
EDIT: Adding units owned by Americans to Manchuria: 1 mech_infantry
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
1 harbour and 3 infantry placed in Alaska
2 bombers placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
5 artilleries and 4 infantry moved from Anhwe to Jehol
Place Units - Chinese
2 infantry placed in Szechwan
5 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Kansu
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
5 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 armour moved from Burma to West India
2 infantry moved from India to West India
1 fighter moved from Shan State to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 16 PUs;
British buy 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
5 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 armour moved from Burma to West India
2 infantry moved from India to West India
1 fighter moved from Shan State to West India
Combat - British
Battle in Iraq
British attack with 5 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 armour, 1 factory_minor and 8 mech_infantrys
retreated to Iraq
Germans win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 5 armour and 8 mech_infantrys
Casualties for British: 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in West India
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking West India from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from West India to India
1 bomber moved from Iraq to Egypt
1 armour moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
2 aaGuns moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to India
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Egypt
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour, 3 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 3 artilleries and 1 infantry
So freaking lucky!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 bombers moved from Western Germany to Trans-Jordan
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 3 destroyers and 4 transports
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
ANZAC defend with 3 armour and 6 infantry
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for ANZAC: 2 armour and 6 infantry
2 bombers owned by the Italians retreated
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
2 bombers moved from Trans-Jordan to Iraq
2 infantry moved from Bulgaria to Greece
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Novosibirsk
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 carrier, 1 fighter and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Place Units - Italians
1 armour placed in Southern France
1 infantry placed in Southern France
1 bomber and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Ugh, can we play any faster? You’ve really slowed down the past week or so….
YEs, My bad. My birthday was last week, so I’ve been really busy. Don’t worry, if I don’t pull out a miracle, I will end up resigning before the 31st.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone