yeah you did push it too far lol
15L G40 Luckyinmaroon (+20) vs. Gamerman01
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry -
I’m going to resolve Zone 1 next.
3 subs vs. sub, carrier, transport (and 2 fighters)
Does your submarine submerge, or fight?After zone 1, I will be needing casualty choices for zone 3, although it looks pretty straightforward. Damage carriers, then take the 2 subs (which will most likely be in round 1), then save 1 destroyer until I don’t have any subs, which will probably be gone before it gets down to the cruisers anyway, and take cruisers last. So I guess there probably won’t be a stoppage for that battle as I can probably choose your casualties optimally, but I want to see zone 1 first, so this submerge decision might be the only interruption……
Thanks
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry; Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry -
Decided to run Amur, where I got punched in the gut
Now only 1 and 3 remain, and I need a submerge decision for 1 - see my comments and questions previously posted
-
Bummer, that’s a lot of waiting over a single submarine! I’ll be back again in about 8 hours…. :-(
-
Ill fight with my sub
And yes, choose my casualties as you did.
-
Awesome, thanks man
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Jehol to Amur
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to 3 Sea Zone
7 fighters moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 tactical_bomber
Japanese win, taking Soviet Far East from Russians, taking Kiangsu from Chinese with 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for UK_Pacific: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry; Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in 1 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 3 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 7 fighters, 9 submarines and 3 tactical_bombers
Americans defend with 4 carriers, 2 cruisers, 11 destroyers, 2 submarines and 4 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
retreated to 3 Sea Zone
Americans win with 4 carriers, 2 cruisers, 5 destroyers and 4 transports remaining. Battle score for attacker is -81
Casualties for Americans: 6 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 9 submarines and 3 tactical_bombers
2 fighters owned by the Americans forced to land in AlaskaNon Combat Move - Japanese
4 fighters moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Shantung to Japan
1 fighter moved from 37 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
You were more than rewarded for allowing me to attack your destroyer with the Germans.
84% battle with average TUV swing of 92, and I got BLASTED with a -81. So the Carolines and now Zone 3 absolutely blew up in my face, and this with a gang up on Japan strategy :-PYou’re going to need another miracle to save London and the game, though, so fortunately I don’t have to throw the game board. :wink:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Buryatia to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Buryatia to Soviet Far EastCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Soviet Far East
Americans attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
4 carriers, 2 cruisers, 5 destroyers and 4 transports moved from 3 Sea Zone to 2 Sea Zone
1 carrier moved from 1 Sea Zone to 2 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 5 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 aaGuns moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to British Columbia
2 bombers moved from Soviet Far East to BuryatiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Buryatia: 2 mech_infantrys
EDIT: Adding units owned by Americans to Manchuria: 1 mech_infantry
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Turning off Edit Mode
1 harbour and 3 infantry placed in Alaska
2 bombers placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Hopei
5 artilleries and 4 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in Szechwan
5 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Kansu
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
5 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 armour moved from Burma to West India
2 infantry moved from India to West India
1 fighter moved from Shan State to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 16 PUs;
British buy 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
5 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 armour moved from Burma to West India
2 infantry moved from India to West India
1 fighter moved from Shan State to West IndiaCombat - British
Battle in Iraq
British attack with 5 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 armour, 1 factory_minor and 8 mech_infantrys
retreated to Iraq
Germans win with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 5 armour and 8 mech_infantrys
Casualties for British: 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in West India
British attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking West India from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from West India to India
1 bomber moved from Iraq to Egypt
1 armour moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
2 aaGuns moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to India
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to EgyptPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 3 artilleries and 1 infantry -
So freaking lucky!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 bombers moved from Western Germany to Trans-Jordan
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 destroyers and 4 transports
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 2 destroyers and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
ANZAC defend with 3 armour and 6 infantry
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for ANZAC: 2 armour and 6 infantry
2 bombers owned by the Italians retreatedNon Combat Move - Italians
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
2 bombers moved from Trans-Jordan to Iraq
2 infantry moved from Bulgaria to Greece
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Novosibirsk
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 carrier, 1 fighter and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 89 Sea ZonePlace Units - Italians
1 armour placed in Southern France
1 infantry placed in Southern France
1 bomber and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
Ugh, can we play any faster? You’ve really slowed down the past week or so….
-
YEs, My bad. My birthday was last week, so I’ve been really busy. Don’t worry, if I don’t pull out a miracle, I will end up resigning before the 31st.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 armour moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total





