@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
L15 G40 PGMatt (axis) vs Karl (allies +24) +tech w/tokens Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Bryansk to Russia
17 infantry moved from Russia to Samara
5 artilleries moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 fighters moved from Kazakhstan to Samara
1 artillery moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 3 bombers, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Philippines
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Philippines
1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
3 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 3 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
7 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 bomber moved from 43 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 bombers placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
2 mech_infantrys moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Persia to CaucasusCombat - British
Battle in Tobruk
British attack with 3 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Tobruk to Egypt
2 tactical_bombers moved from Tobruk to Egypt
1 armour moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 artillery and 1 fighter placed in Persia
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 submarine moved from 91 Sea Zone to 85 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 1 infantry
French defend with 3 infantry
Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Southern Italy
2 infantry moved from Ukraine to Rostov
2 armour moved from Greece to Yugoslavia
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 bomber, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 4
Rocket attack in Persia does 2 damage to factory_minor owned by British
Rockets in Ukraine roll: 2
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Romania roll: 2
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
9 armour moved from Rostov to Tambov
Germans take Tambov from Russians
9 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
15 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from Ukraine to 98 Sea Zone
3 bombers moved from Ukraine to 98 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 117 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 5 bombers
French defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
4 bombers moved from 98 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
2 aaGuns moved from Ukraine to Bryansk
3 tactical_bombers moved from Ukraine to Western Germany
2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
2 infantry placed in France
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Novosibirsk to Nenetsia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun, 6 artilleries and 16 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Nenetsia to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from French Indo China to Chahar
1 mech_infantry moved from Shensi to Chahar
3 bombers moved from Japan to 6 Sea Zone
3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone -
do you want to dive in z26?
It’s a fairly complex fight that I know AAA doesn’t do perfectly because of the way it makes you pick sub hits, if you want it done in the forum let me know.
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no dive, take as hits from subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from French Indo China to Chahar
1 mech_infantry moved from Shensi to Chahar
3 bombers moved from Japan to 6 Sea Zone
3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea ZoneCombat - Japanese
Battle in Borneo
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transportNon Combat Move - Japanese
2 bombers moved from 26 Sea Zone to Japan
1 fighter moved from 44 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone
6 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Chahar to Korea
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 armour
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Japanese to 43 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 117 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 117 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 24 PUs; 0 techTokens;
British buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 artillery moved from Italian Somaliland to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in Caucasus
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Persia
3 armour moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 armour moved from Tobruk to Libya
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Libya to TobrukPlace Units - British
1 bomber and 2 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4
British collect 31 PUs (5 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 artilleries moved from Morocco to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 armour moved from Yugoslavia to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans





