Scramble either of those sea zones and how many planes?
L15 G40 PGMatt (axis) vs Karl (allies +24) +tech w/tokens Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 bomber, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 4
Rocket attack in Persia does 2 damage to factory_minor owned by British
Rockets in Ukraine roll: 2
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Romania roll: 2
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 mech_infantrys moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
9 armour moved from Rostov to Tambov
Germans take Tambov from Russians
9 armour moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
15 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from Ukraine to 98 Sea Zone
3 bombers moved from Ukraine to 98 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 117 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 5 bombers
French defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
4 bombers moved from 98 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
2 aaGuns moved from Ukraine to Bryansk
3 tactical_bombers moved from Ukraine to Western Germany
2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
2 infantry placed in France
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 mech_infantry moved from Novosibirsk to Nenetsia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun, 6 artilleries and 16 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Nenetsia to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from French Indo China to Chahar
1 mech_infantry moved from Shensi to Chahar
3 bombers moved from Japan to 6 Sea Zone
3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone -
do you want to dive in z26?
It’s a fairly complex fight that I know AAA doesn’t do perfectly because of the way it makes you pick sub hits, if you want it done in the forum let me know.
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no dive, take as hits from subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from French Indo China to Chahar
1 mech_infantry moved from Shensi to Chahar
3 bombers moved from Japan to 6 Sea Zone
3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea ZoneCombat - Japanese
Battle in Borneo
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transportNon Combat Move - Japanese
2 bombers moved from 26 Sea Zone to Japan
1 fighter moved from 44 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone
6 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Chahar to Korea
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Borneo: 1 armour
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 armour and 3 transports
EDIT: Adding units owned by Japanese to 43 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 117 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 117 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy Bomber
British giving technology to UK_Pacific: Heavy BomberPurchase Units - British
British repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 24 PUs; 0 techTokens;
British buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 artillery moved from Italian Somaliland to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in Caucasus
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Persia
3 armour moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 armour moved from Tobruk to Libya
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Libya to TobrukPlace Units - British
1 bomber and 2 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4
British collect 31 PUs (5 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 artilleries moved from Morocco to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 armour moved from Yugoslavia to Southern FrancePlace Units - Italians
2 infantry placed in Southern France
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
9 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Nenetsia
2 mech_infantrys moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 bomber moved from Western Germany to Vologda
1 submarine moved from 119 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 4
Rocket attack in Persia does 5 damage to factory_minor owned by British
Rockets in Ukraine roll: 5
Rocket attack in Egypt does 6 damage to factory_minor owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
9 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Nenetsia
2 mech_infantrys moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 bomber moved from Western Germany to Vologda
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 9 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Nenetsia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Nenetsia to Archangel
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from Finland to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Archangel
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
16 mech_infantrys moved from Bryansk to Caucasus
2 aaGuns, 16 artilleries and 15 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Vologda to ArchangelPlace Units - Germans
2 artilleries and 2 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Novgorod
1 airfield placed in Yugoslavia
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
20 infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Vologda to Samara
1 fighter moved from Vologda to Russia
4 infantry moved from Russia to Samara
10 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
2 infantry moved from Russia to Samara
3 armour moved from Russia to SamaraPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Borneo to 43 Sea Zone
1 armour moved from French Indo China to Malaya
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Malaya
2 fighters and 3 tactical_bombers moved from 43 Sea Zone to Java
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to CelebesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Java to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Shan State
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Korea to PhilippinesPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding Technology Shipyards for Americans
EDIT: Changing PUs for Americans from 77 to 62
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters and 5 tactical_bombers
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter could not land in 36 Sea Zone and was removed
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 4x airfield, 4x factory_minor, 5x factory_minor; Remaining resources: 18 PUs; 0 techTokens;
British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 37 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Persia to Ukraine
1 bomber moved from Northwest Persia to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8,3 and causes: 6 damage to unit: airfield
Bombing raid in Ukraine rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6
Battle in Sumatra
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
3 aaGuns, 3 artilleries, 1 fighter and 26 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 artillery moved from British Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 bombers moved from Ukraine to Russia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
3 armour and 2 mech_infantrys moved from Persia to Eastern Persia
4 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Persia
1 infantry placed in Egypt
British undo move 2.
1 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry