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L15 G40 PGMatt (axis) vs Karl (allies +24) +tech w/tokens Game 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                2 fighters moved from Bryansk to Russia
                17 infantry moved from Russia to Samara
                5 artilleries moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                2 fighters moved from Kazakhstan to Samara
                1 artillery moved from Volgograd to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 3 bombers, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to Philippines
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Philippines
                1 armour, 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                3 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 transports
                    Americans defend with 1 submarine and 1 transport
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 3 infantry and 5 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                7 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 bomber moved from 43 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 bombers placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 17 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Western United States to Central United States
                2 aaGuns moved from Western United States to Central United States
                2 mech_infantrys moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 3 mech_infantrys moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
                1 artillery moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from Persia to Caucasus

    Combat - British
                Battle in Tobruk
                    British attack with 3 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 3 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Tobruk to Egypt
                2 tactical_bombers moved from Tobruk to Egypt
                1 armour moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 79 Sea Zone
                1 transport moved from 71 Sea Zone to 79 Sea Zone

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 armour, 1 artillery and 1 fighter placed in Persia
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,2
                British collect 28 PUs (7 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 1 infantry
                EDIT: Adding units owned by British to India: 1 infantry
                EDIT: Turning off Edit Mode

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco
                1 submarine moved from 91 Sea Zone to 85 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber, 2 fighters and 1 infantry
                    French defend with 3 infantry
                    Italians win, taking Morocco from French with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                2 infantry moved from Ukraine to Rostov
                2 armour moved from Greece to Yugoslavia
                1 artillery moved from Northern Italy to Southern France

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Eastern Poland roll: 4
                Rocket attack in Persia does 2 damage to factory_minor owned by British
                    Rockets in Ukraine roll: 2
                Rocket attack in Egypt does 2 damage to factory_minor owned by British
                    Rockets in Romania roll: 2
                Rocket attack in Russia does 5 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 5
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                7 mech_infantrys moved from Archangel to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 1 infantry moved from Belarus to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                9 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                9 armour moved from Tambov to Bryansk
                2 mech_infantrys moved from Rostov to Bryansk
                1 mech_infantry moved from Ukraine to Tambov
                2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
                15 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                2 bombers moved from Ukraine to 98 Sea Zone
                3 bombers moved from Ukraine to 98 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 110 Sea Zone to 117 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer
                    Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Bryansk
                    Germans attack with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 9 armour, 16 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 98 Sea Zone
                    Germans attack with 5 bombers
                    French defend with 1 destroyer
                    Germans win with 4 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                4 bombers moved from 98 Sea Zone to Southern Italy
                2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
                2 aaGuns moved from Ukraine to Bryansk
                3 tactical_bombers moved from Ukraine to Western Germany
                2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                2 infantry placed in France
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Kazakhstan to Volgograd
                2 fighters moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                1 mech_infantry moved from Novosibirsk to Nenetsia
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Nenetsia
                1 fighter moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Nenetsia
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 aaGun, 6 artilleries and 16 infantry moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Nenetsia to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
                1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
                2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
                2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                2 bombers moved from French Indo China to Chahar
                1 mech_infantry moved from Shensi to Chahar
                3 bombers moved from Japan to 6 Sea Zone
                3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone

  • 16

    do you want to dive in z26?

    It’s a fairly complex fight that I know AAA doesn’t do perfectly because of the way it makes you pick sub hits, if you want it done in the forum let me know.

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    no dive, take as hits from subs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
                1 armour, 2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
                2 artilleries and 3 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
                2 battleships and 2 cruisers moved from 35 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                2 bombers moved from French Indo China to Chahar
                1 mech_infantry moved from Shensi to Chahar
                3 bombers moved from Japan to 6 Sea Zone
                3 bombers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone

    Combat - Japanese
                Battle in Borneo
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 3 bombers, 2 fighters and 3 submarines
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win, taking 26 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 bomber, 2 fighters and 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport

    Non Combat Move - Japanese
                2 bombers moved from 26 Sea Zone to Japan
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Borneo to 43 Sea Zone
                6 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                2 bombers moved from Chahar to Korea
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                2 artilleries and 1 infantry moved from Shan State to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Borneo: 1 armour
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 armour and 3 transports
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in French Indo China
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 117 Sea Zone
                1 fighter moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to 117 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 117 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from 117 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Southeast Mexico to Western United States
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - British
                British spend 0 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Heavy Bomber

    Activate Technology - British
                British activating Heavy Bomber
                British giving technology to UK_Pacific: Heavy Bomber

    Purchase Units - British
                British repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 24 PUs; 0 techTokens;
                British buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                2 fighters moved from Persia to Caucasus
                1 artillery moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                    British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from Italians to British
                EDIT: Turning off Edit Mode
                2 fighters moved from Caucasus to Persia
                3 armour moved from Iraq to Northwest Persia
                2 artilleries and 1 infantry moved from Persia to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                2 tactical_bombers moved from Egypt to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                1 armour moved from Tobruk to Libya
                2 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Libya to Tobruk

    Place Units - British
                1 bomber and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4
                British collect 31 PUs (5 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                2 infantry moved from Rostov to Caucasus
                1 bomber moved from Southern Italy to Caucasus
                2 artilleries moved from Morocco to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour
                    Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Ukraine
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 armour moved from Yugoslavia to Southern France

    Place Units - Italians
                2 infantry placed in Southern France
                1 destroyer and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

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