Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt; French attack with 1 cruiser; Russians loiter and taunt
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 cruiser
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to Spain

    Turn Complete - French

  • '15

    I had to take the 50/50 chance with the French cruiser to kill that dest. Allowing it to live until Italy’s next turn would potentially completely ruin the submarine investment.

    Had I not killed it then, on Britain’s turn, I might have sent in the British BB off of Egypt to do the job. That would have gotten messy, but it would have probably gotten the job done.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia
                5 fighters moved from Ukraine to Russia
                1 armour moved from Bryansk to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bryansk
                5 tactical_bombers moved from Ukraine to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians


  • Intercept in Russia?

    Messy is the best I can hope for I think! But it’s probably worth having ….

  • '15

    Nah, not gonna scramble against 13 units, especially since 8 of those planes will have to go through AA fire anyway.

    Odd that you’d send 5 tactical bombers against one air base.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia
                5 fighters moved from Ukraine to Russia
                1 armour moved from Bryansk to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bryansk
                5 tactical_bombers moved from Ukraine to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 13 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 tactical_bomber killed by AA
                    Bombing raid in Russia rolls: 2,6,4,3 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 7,8,4 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 22 damage total.  Damaged units is as follows: airfield = 6, factory_major = 16
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Bryansk
                5 fighters moved from Russia to Bryansk
                4 tactical_bombers moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 fighter moved from Western Germany to Novgorod
                1 bomber moved from France to Western Germany
                3 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                3 infantry moved from Switzerland to France
                1 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern France
                4 infantry moved from Sweden to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                3 infantry moved from Sweden to Finland

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,6,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 53 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • Probably overkill - took the risk to escort the bombers.

    Realised that the triple a error came in. Took a TB as an AA casualty. Might have been the bomber. Do you want to roll a dice or something? Were 5 TBs and 3 bombers (I think) so 5/8 chance of it being a TB.

  • '15

    Yes, it’s best to roll the dice seperately. This time, in the interest of progressing the game, we’ll just say it was a TB since that was the more likely outcome.

    Next time you bomb two facilities in the same territory with both tacs and strats, after the dogfight (if there is one), ignore the AA rolls, and ignore the damage you do. Edit it all back in, and then roll manually in the dice roller.

    It sucks to do it that way, but it’s the proper way to do it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 4x airfield, 13x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Samara to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Volgograd to Rostov
                2 aaGuns and 11 infantry moved from Samara to Russia
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 bombers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                2 fighters moved from 19 Sea Zone to Philippines
                1 carrier and 5 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                3 artilleries and 10 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 2 infantry moved from Kansu to Novosibirsk
                1 armour and 2 mech_infantrys moved from Hunan to Shensi
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                3 tactical_bombers moved from 42 Sea Zone to Philippines

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 5 destroyers and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 carrier, 5 destroyers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Shan State to Burma
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 fighter moved from 17 Sea Zone to Japan
                2 bombers moved from Burma to Yunnan
                3 fighters and 1 tactical_bomber moved from Burma to Yunnan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                2 destroyers and 1 submarine placed in 37 Sea Zone
                2 bombers and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,3,3,2,6,2,1,6,2,5,2,1,6,5,2,4,4,6,1,2
                Japanese collect 62 PUs (11 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 artillery moved from Siberia to Sakha

    Combat - Americans

    Non Combat Move - Americans
                4 artilleries and 4 infantry moved from Southeast Mexico to 64 Sea Zone
                4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 64 Sea Zone to 26 Sea Zone
                4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 4 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
                2 fighters moved from Eastern United States to Western United States
                2 fighters moved from Eastern United States to Spain
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                3 artilleries placed in Spain
                5 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Egypt to Saudi Arabia
                1 infantry moved from Trans-Jordan to Saudi Arabia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 battleship moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from Iraq to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 fighter, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                3 fighters moved from Iraq to Russia
                1 fighter moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Syria to Turkey
                3 mech_infantrys moved from Persia to Turkey
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 80 Sea Zone
                2 fighters placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

  • '15

    I spent an hour here thinking about the US and the UK’s turn. I hate it.


  • Looks like you left me in India? Presumably the repair cost is onerous?

    Not sure what the US has in sz 6 now but looks HUGE!

    Will take a look tomorrow.

  • '15

    Why recapture India and put my troops in striking range of all of yours? I have nothing to gain from a fight in India. I would rather keep those troops alive as a wall to keep the Japanese from coming through into the middle east from Shan/India, or to march them north into Russia if the situation calls for it. Or, if Japan wants to start investing money into India to begin pushing through to the middle east, cool, that’s less fleet and things not going to ANZAC. If they don’t do that then they have to bring their air force down. Again, cool, I’d rather Japanese air be away from SZ 6 at the moment!

    Moreover, why take it, get 5 IPCs on the collect income phase for UK Pac, and then immediately give an extra 5 IPCs to Japan when they re-re-capture it?

    I mean, I’m at war with Japan. I don’t want to be nice to them. I don’t think that’s how wars work :p


  • ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 armour moved from Northern Italy to Albania
                2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 3 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,3,4,5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Italians collect 7 PUs (10 lost to blockades); end with 10 PUs total

  • '15

    @Private:

    ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.

    Yeah, same deal. I’m just giving you an extra 5 IPCs per turn for no reason, and letting you kill British people easily. Maybe if they were Russians, I don’t mind the thought of Russians needlessly dying, there’s plenty of those damn people.

    I’d rather Japan just keep it. If you want to build units there, again, good, those are units that aren’t messing with the US/ANZAC.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports

  • '15

    So, this naval battle, I fucking went for it. Horrible odds, but it’s go time for the allies, and instead of retreating my ANZAC navy to Hawaii, I’d rather take the chance I have now to destroy some units you have that might threaten the middle east or join in a recapture of SZ 6 later. Now that America has showed up, and ANZAC is reclaiming your money islands, the point is to keep Japan in a position of having to make hard decisions.

    I have scored two hits on the first round, which sucks for me. Should have been three, and I was hoping for four.

    You have:

    1x CA (undamaged)
    3x DD
    1x SS
    1x fighter
    1x tac

    Pick two, sir. I wouldn’t dream of trying to assume your order of losses here.

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