@cwglee51 scramble sz35?
G40 Arthur Bomber Harris (Axis) vs Karl7 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 artilleries and 9 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
7 submarines moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Hawaiian Islands to Suriname
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Hunan
2 aaGuns, 2 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to Hunan
1 aaGun, 4 artilleries and 3 infantry moved from Anhwe to Hunan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to French Equatorial Africa
1 bomber moved from Persia to Egypt
2 fighters moved from 104 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,5,1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Brazil: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West AfricaCombat - Italians
Battle in South West Africa
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
1 mech_infantry owned by the Italians retreated to France
Americans win, taking South West Africa from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 4 mech_infantrys
Battle in Southern France
Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Italians
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 artillery moved from Caucasus to Northwest PersiaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Libya to Tobruk
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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:bice 4d6:
My bombers were accidentally sent to attack London instead of bomb. Here are the AA shots
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Rolling 10d6:
(1, 2, 4, 4, 5, 6, 6, 6, 6, 6) -
I will figure this out sometime
:bice 4d6:
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Rolling 4d6:
(1, 2, 4, 5) -
One bomber shot down. Here is for damage:
Rolling 3d6:
(2, 3, 4) -
@Arthur:
One bomber shot down. Here is for damage:
Rolling 3d6:
(2, 3, 4)Bombing London? That’s rude.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to 115 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
retreated to 115 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in United Kingdom
Germans attack with 2 bombers
British defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
British win with 1 aaGun, 2 fighters and 11 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 2 aaGuns
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Adding units owned by Germans to United Kingdom: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 bomber, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Denmark to Western Germany
2 armour and 7 mech_infantrys moved from Norway to Karelia
1 bomber moved from Baltic States to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
3 infantry moved from Bessarabia to Romania
5 mech_infantrys moved from Germany to Yugoslavia
3 aaGuns, 15 artilleries and 24 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 15
EDIT: Turning off Edit Mode
3 transports placed in 112 Sea Zone
1 destroyer and 2 transports placed in 112 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 destroyer and 7 transports placed in 113 Sea Zone
Turning on Edit Mode
Germans undo move 1.
3 transports placed in 113 Sea Zone
1 destroyer and 4 transports placed in 113 Sea Zone
3 artilleries placed in Germany
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 4 infantry moved from Eastern Poland to Romania
1 fighter moved from Tambov to Romania
2 fighters and 1 tactical_bomber moved from Tambov to Novgorod
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Tambov to Kazakhstan
3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Tambov to Volgograd
5 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Romania to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Tambov to Samara
3 artilleries and 40 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Belarus
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
9 artilleries and 7 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
6 artilleries, 4 infantry and 6 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from 37 Sea Zone to Shan State
5 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan StateCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 2 submarines
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 cruisers, 1 submarine and 6 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 2 cruisers, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 5 artilleries and 3 infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Japan to Philippines
3 bombers moved from Celebes to Philippines
1 bomber moved from Borneo to Philippines
1 bomber moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
5 carriers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
4 bombers moved from Suriname to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 cruiser and 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Suriname
1 carrier and 2 fighters moved from 101 Sea Zone to 107 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 artillery and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 artilleries and 9 infantry moved from Hunan to Yunnan
1 fighter moved from Szechwan to KweichowPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsu: 1 infantry
EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 carrier moved from 106 Sea Zone to 107 Sea Zone
1 transport moved from 106 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
1 bomber moved from Egypt to 70 Sea Zone
3 mech_infantrys moved from French Equatorial Africa to Rhodesia
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Hunan to Shan StateCombat - British
Battle in 70 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 5 artilleries and 7 infantry moved from Hunan to Yunnan
2 fighters moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
2 aaGuns, 3 artilleries and 8 infantry moved from Burma to India
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 bomber moved from 70 Sea Zone to Gold CoastPlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,3,4,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 8 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 artillery moved from Northwest Persia to Iraq
5 infantry moved from Northwest Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 artillery and 5 infantry
French defend with 1 infantry
Italians win, taking Iraq from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from France to Greater Southern Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
3 aaGuns moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
5 mech_infantrys placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Cyprus: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





