Scramble instructions for 111?
G40 Arthur Bomber Harris (Axis) vs Karl7 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Iraq to PersiaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
French take 41 Sea Zone from Japanese
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
5 bombers, 9 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
2 armour, 2 artilleries and 18 mech_infantrys moved from Finland to Norway
1 infantry moved from Western Germany to Denmark
Germans take Denmark from British
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Germans
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scramble planes?
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yeah max scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
5 bombers, 9 fighters and 3 tactical_bombers moved from Germany to 110 Sea Zone
2 armour, 2 artilleries and 18 mech_infantrys moved from Finland to Norway
1 infantry moved from Western Germany to Denmark
Germans take Denmark from British
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 armour, 2 artilleries and 18 mech_infantrys
British defend with 2 aaGuns and 7 infantry; Russians defend with 1 aaGun and 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 3 infantry
Germans win, taking Norway from Americans with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 11 mech_infantrys
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for British: 2 aaGuns and 7 infantry
Casualties for Americans: 3 infantry
Battle in 110 Sea Zone
Germans attack with 5 bombers, 9 fighters and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 1 carrier, 2 destroyers, 5 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports
Germans win with 5 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 107
Casualties for Germans: 6 fighters and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 1 carrier, 2 destroyers, 5 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 3 transportsNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 artilleries and 1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
5 bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 artillery and 3 infantry moved from Novgorod to Karelia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Ukraine to BessarabiaPlace Units - Germans
3 infantry placed in Volgograd
6 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 21 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
7 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Novosibirsk to Samara
9 infantry moved from Russia to Tambov
1 armour moved from Russia to TambovCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Belarus to Eastern PolandPlace Units - Russians
5 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 4 infantry
EDIT: Adding units owned by Russians to Belarus: 4 infantry
EDIT: Turning off Edit Mode -
I am out of town next week so posting will be spotty
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
9 artilleries and 3 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
8 artilleries, 7 infantry and 8 transports moved from 6 Sea Zone to 36 Sea Zone
8 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 bomber moved from 16 Sea Zone to Philippines
1 bomber moved from 16 Sea Zone to Philippines
3 bombers moved from Japan to Philippines
1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 aaGun moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 1.
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Korea
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,6
Japanese collect 34 PUs (3 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 artilleries and 9 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
7 submarines moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Hawaiian Islands to Suriname
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Hunan
2 aaGuns, 2 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to Hunan
1 aaGun, 4 artilleries and 3 infantry moved from Anhwe to Hunan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to French Equatorial Africa
1 bomber moved from Persia to Egypt
2 fighters moved from 104 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,4,5,1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Brazil: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West AfricaCombat - Italians
Battle in South West Africa
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
1 mech_infantry owned by the Italians retreated to France
Americans win, taking South West Africa from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 4 mech_infantrys
Battle in Southern France
Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Italians
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 artillery moved from Caucasus to Northwest PersiaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Libya to Tobruk
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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:bice 4d6:
My bombers were accidentally sent to attack London instead of bomb. Here are the AA shots
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Rolling 10d6:
(1, 2, 4, 4, 5, 6, 6, 6, 6, 6) -
I will figure this out sometime
:bice 4d6:
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Rolling 4d6:
(1, 2, 4, 5) -
One bomber shot down. Here is for damage:
Rolling 3d6:
(2, 3, 4)





