TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Manchuria to Korea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Hawaiian Islands
3 bombers moved from Morocco to Western United States
Place Units - Americans
3 fighters placed in Korea
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,3,2,3,5,2,6,4,5,1,4,4,6,5,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Americans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs