Oops, you are right. I did a manual walk in I had forgotten on UKs turn. I can fix it a take 1 ioc away from UK Pac as well. Good catch.
G40 Arthur Bomber Harris (Axis) vs Karl7 (Allies +18)
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See updated save file.
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See updated save with moved subs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
3 aaGuns, 2 artilleries and 43 infantry moved from Bryansk to Russia
1 infantry moved from Vyborg to Karelia
1 aaGun moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
2 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 3 transports
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantry
Battle in 19 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 13 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Japanese win with 3 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Japanese: 7 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transportNon Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
3 infantry moved from Shantung to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 transports placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 3 transports
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 3 infantry
Battle in 19 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 13 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Japanese win with 3 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Japanese: 7 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transportNon Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
3 infantry moved from Shantung to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 transports placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Russians to Japanese
EDIT: Changing PUs for Japanese from 55 to 56
EDIT: Turning off Edit Mode -
uh oh
3,3,6,5,5,6,6,6,1,2,2,1,3,6
That was a terrible defense roll in 6
Hmm…. not sure I can recover from that
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I was rated to lose 10 planes and ended up losing 8. I think it is over since America will need 5 full turns to rebuild in the Pacific, allowing Germany to run wild. If you want to call it a game and restart, let me know. We can also switch sides with the same +18 if you want.
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Nah let’s let is ride awhile… who knows!
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As you wish. Let’s see how things turn out.
I won’t be able to do my turn this weekend since I will be up in the mountains in Colorado. I often have trouble making moves on weekends. I hope that this doesn’t badly inconvenience you.
-ABH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Manchuria to Korea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Hawaiian Islands
3 bombers moved from Morocco to Western United StatesPlace Units - Americans
3 fighters placed in Korea
2 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,3,2,3,5,2,6,4,5,1,4,4,6,5,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Americans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
7 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Burma to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 battleship, 1 cruiser, 3 destroyers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Egypt to India
1 tactical_bomber moved from Egypt to Eastern Persia
2 armour moved from Trans-Jordan to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to IraqPlace Units - British
3 fighters placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
@Arthur:
As you wish. Let’s see how things turn out.
I won’t be able to do my turn this weekend since I will be up in the mountains in Colorado. I often have trouble making moves on weekends. I hope that this doesn’t badly inconvenience you.
-ABH
no prob. I am an easy player. Post as can.
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One casualty in the Atlantic force. Change the selection if you had wanted something else. Some lousy attack rolls…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Bessarabia to 112 Sea Zone
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Italians win, taking Cyprus from British, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
British win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports remaining. Battle score for attacker is -44
Casualties for Italians: 1 bomber and 4 fighters
Casualties for Americans: 1 destroyerNon Combat Move - Italians
6 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Hey, I see there is an artillery on a transport?!?!?
That should have landed. Ok if I edit?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Norway
1 infantry moved from Morocco to Algeria
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 58 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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no problem on the art landing… I do that all the time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 armour, 1 artillery and 12 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Western Ukraine to Volgograd
1 bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Novgorod to VyborgCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 aaGuns, 15 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Germany
1 bomber moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to France
11 mech_infantrys moved from Western Germany to Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Germany
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Vyborg to GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in France
4 infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs





