Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
uh oh
3,3,6,5,5,6,6,6,1,2,2,1,3,6
That was a terrible defense roll in 6
Hmm…. not sure I can recover from that
I was rated to lose 10 planes and ended up losing 8. I think it is over since America will need 5 full turns to rebuild in the Pacific, allowing Germany to run wild. If you want to call it a game and restart, let me know. We can also switch sides with the same +18 if you want.
Nah let’s let is ride awhile… who knows!
As you wish. Let’s see how things turn out.
I won’t be able to do my turn this weekend since I will be up in the mountains in Colorado. I often have trouble making moves on weekends. I hope that this doesn’t badly inconvenience you.
-ABH
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Manchuria to Korea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Korea to Hawaiian Islands
3 bombers moved from Morocco to Western United States
Place Units - Americans
3 fighters placed in Korea
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,3,2,3,5,2,6,4,5,1,4,4,6,5,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Americans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
7 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 artilleries and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Burma to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 battleship, 1 cruiser, 3 destroyers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Egypt to India
1 tactical_bomber moved from Egypt to Eastern Persia
2 armour moved from Trans-Jordan to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
@Arthur:
As you wish. Let’s see how things turn out.
I won’t be able to do my turn this weekend since I will be up in the mountains in Colorado. I often have trouble making moves on weekends. I hope that this doesn’t badly inconvenience you.
-ABH
no prob. I am an easy player. Post as can.
One casualty in the Atlantic force. Change the selection if you had wanted something else. Some lousy attack rolls…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Bessarabia to 112 Sea Zone
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Italians win, taking Cyprus from British, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
British win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports remaining. Battle score for attacker is -44
Casualties for Italians: 1 bomber and 4 fighters
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
6 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Hey, I see there is an artillery on a transport?!?!?
That should have landed. Ok if I edit?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Norway
1 infantry moved from Morocco to Algeria
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
no problem on the art landing… I do that all the time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 armour, 1 artillery and 12 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Western Ukraine to Volgograd
1 bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
2 aaGuns, 15 artilleries and 23 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Western Germany to Germany
1 bomber moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to France
11 mech_infantrys moved from Western Germany to Germany
3 fighters and 1 tactical_bomber moved from Southern Italy to Germany
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Vyborg to Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in France
4 infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 113 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Finland to Norway
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Norway
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 18 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
4 bombers moved from Japan to Yunnan
3 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 artilleries, 2 battleships, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 4 bombers and 2 mech_infantrys
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 bombers moved from Yunnan to French Indo China
3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 transports placed in 6 Sea Zone
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 submarine moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 bombers moved from 8 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 aaGuns moved from Eastern United States to Central United States
3 fighters and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Americans
3 fighters placed in Korea
2 submarines placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,6,4,4,3,3,5,3,6,1,1,4,4,5,6,3,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (6 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs