@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L axis-dominion (axis) vs Adam512 (allies +22) - Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to FrancePlace Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to FrancePlace Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
well, normandy wasn’t as good as i had hoped, but the job got done and now the western front is (momentarily at least) pacified.
i did get cheated out of cauc :cry:
as for japan, i’ve lost significant ground, but i think i like my position still. the allies are getting stretched pretty darn thin….i mean, not only is the US supply line to java quite long, but all that could be spared for it last turn was a dd (due to the air base purchases). i imagine you’re gonna feel the effects of that soon here.
this is a tough one i must say. your economy is clearly in better shape at this point.
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well, normandy wasn’t as good as i had hoped, but the job got done and now the western front is (momentarily at least) pacified.
i did get cheated out of cauc :cry:
as for japan, i’ve lost significant ground, but i think i like my position still. the allies are getting stretched pretty darn thin….i mean, not only is the US supply line to java quite long, but all that could be spared for it last turn was a dd (due to the air base purchases). i imagine you’re gonna feel the effects of that soon here.
this is a tough one i must say. your economy is clearly in better shape at this point.
Japan is going to have lost a decent chunk of its economy, I think you’ll feel that harder than US skipping one turn in the Pacific. Plus, depending on what you do, Russia might get its income back in the high 20s. The economy war was a close one, but it seems like the Allies ended up having the advantage in the end. Let’s see if the TUV loss will let Axis get it back.
On another note, are you sure that you are allowed to load units on tps that participated in combat?
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i believe i can, but feel free to double check with gamer
and even if i couldn’t, then i’d simply have moved them out of combat during cm, and then back to 112 after during ncm to load up. so it ends up being the same
yea i hear ya on the economic side axis have fallen behind, but idk, i’m really liking my military strength and position. we’ll have to see.
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i believe i can, but feel free to double check with gamer
and even if i couldn’t, then i’d simply have moved them out of combat during cm, and then back to 112 after during ncm to load up. so it ends up being the same
yea i hear ya on the economic side axis have fallen behind, but idk, i’m really liking my military strength and position. we’ll have to see.
I learned in my game with bmnielsen that you can’t move a non air unit in both phases, so if you want the tps in 112 they would need to participate in combat. I’ll post the question.
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ok so it’s confirmed to be true that i can’t load in ncm. total deal breaker for me. this one really takes the cake for being an absolutely stupid loophole. had i known this was the case, i would NOT have bought the tps! obviously too late to take that back….now i’m stuck with totally useless tps. i’d have to first tuck back inside to 114 or 115 just to be able to start using them, and of course i’d have to protect them while also preventing you from simply locking me inside via a denmark take. a simple and cheap dd drop from norway renders my all of my amphib threats null. i can’t believe they’d allow such a rule. i’m totally turned off from this game because of this, and won’t even consider playing this game again with this rule as is. i’m ok with a dd drop to prevent an amphib assault–it can be a handy delay tactic–but to be able to continue rendering the tps useless so long as they remain in the sz is just too much.
i can ask someone if they’d agree to house rule this, before a game starts, but i don’t feel good about asking mid-way through.
i don’t see a way out, so i’m just going to concede.
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i’m sad about this, as it totally ruined a really fun game. i guess that’s what bad loophole rules can do.
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Like I said in the thread, we can continue the game allowing loadings like this (wouldn’t be fun to end the game in such a way), but if you were to ask me if we could house rule it in our next game I would try to convince you that it isn’t necessary and I probably wouldn’t agree to it unfortunately. In this game you feel the effects of it since you bought a fleet and your Italian airforce isn’t strong enough to overcome a dd with scramble protection, but if you know the rule beforehand you can either invest more to keep Norway or not invest in a fleet at all after Norway is taken.
When I was thinking about what you will use that fleet for (if loading was indeed illegal), I thought you would use it to give your slow units movement to either go against Russia or land in Finland and gradually take Norway back.
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Exchanged 1 inf to repair 3 damage on the airfield.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Russians take Ethiopia from Italians
British take British Somaliland from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Anglo Egyptian Sudan to Persia
EDIT: 2 fighters and 1 tactical_bomber moved from Russia to Norway
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Kansu to Shensi
1 aaGun and 4 infantry moved from Kansu to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 infantry moved from Vologda to NovosibirskPlace Units - Russians
1 fighter and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs -
sorry for the delay, i really had to step away from a&a for a bit. i can’t tell you enough how much i dislike this rule. in fact i think it’s the worst of the quirky loopholey rules. i call it a loophole because i really don’t think or can’t believe the designers meant for the rule to lead to this kind of absurdity, in situations like this; i.e., they wanted to ensure that you could still build and place ships even if the sz was occupied, to give you a chance to fight back and regain it. but i don’t think they meant it to be where one could just drop a single, cheap dd into a substantial enemy naval force and completely disable their transports, and worse than that–MUCH WORSE–to be able to KEEP doing that indefinitely, so long as the transports wish to remain there. and yea i do think it’s very cheap, especially for an America making 90+…i’d gladly spend 8-24 ipcs for a few turns if it meant completely neutralizing germany’s multi-targeted threats on gib, london, and norway. and it’s not like you’re wasting that money, as each dd you drop is backed by a full scramble, so it’s a real pain in the asz for germany to deal with (as you can see, i even had to forgo killing one of them)
to be honest, i’m quite surprised that you and gamer don’t see any problem with this rule. but i have to respect others’ viewpoints as well.
anyway, yea i definitely won’t be playing any more games with this rule as is.
but for now, i’m stuck with it this game. i’m going to revert the troop load and suck it up. i do appreciate your offer to allow it, but since you do fundamentally disagree with me on the rule, i don’t feel good about accepting the offer.
having said that, i am going to take a small break from a&a, maybe a few days, or maybe a whole week. not sure yet. i think stepping away will help me get over all this, as i’m feeling quite turned off by the game right now.
hope that’s ok with you.
Like I said in the thread, we can continue the game allowing loadings like this (wouldn’t be fun to end the game in such a way), but if you were to ask me if we could house rule it in our next game I would try to convince you that it isn’t necessary and I probably wouldn’t agree to it unfortunately. In this game you feel the effects of it since you bought a fleet and your Italian airforce isn’t strong enough to overcome a dd with scramble protection, but if you know the rule beforehand you can either invest more to keep Norway or not invest in a fleet at all after Norway is taken.
When I was thinking about what you will use that fleet for (if loading was indeed illegal), I thought you would use it to give your slow units movement to either go against Russia or land in Finland and gradually take Norway back.
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It doesn’t completely disable your fleet, you have 3 zones in which you can safely build navy and Norway only covers 2 of them. From 114 you can start threatening Norway/begin shuck to Finland. My point is that it’s not game breaking, and this kind of thing would only really happen in Norway and Korea. Plus, 16 IPCs a turn in blockers is not sustainable in a close game, so the Allies are still forced to find alternatives in defending the neighbouring territories.
I don’t agree or disagree with this rule, and I can predict that it would be hard to even house rule it without causing other unforeseen problems if you change the rules so that surface waships don’t block loading. All I can say is that there many other quirky things that I disagree with a lot more than this one (Germany can opening for Japan, Japan going hard in Europe to secure the last VC and even at a certain extent (massive) Italian can opens for Germany), since this happens pretty rarely and for once it’s in the Allies’ favor, and they need every small advantage they can get.
I insist that we play on as if the loading was legal, but if you insist otherwise at least edit your fleet in the best possible spot.
Take your time, I don’t mind and I understand that some things can be frustrating.
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Test summary from TripleA, engine version: 1.8.0.5, time: 12:40:04
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i edited it, but am having a hard time getting it to post. i guess i’ll try back later today.
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i’m trying again but to no avail. sucker just won’t post!
i think i have some time if you wanna take this to the lobby.
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i’m trying again but to no avail. sucker just won’t post!
i think i have some time if you wanna take this to the lobby.
I’m online whenever you are ready. What does it say when you try to post?
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i’m trying again but to no avail. sucker just won’t post!
i think i have some time if you wanna take this to the lobby.
I’m online whenever you are ready. What does it say when you try to post?
actually, my (sick) little one woke up and i guess my opportunity was shorter than i thought. so i won’t get to play till later.
it gives the same error as usual, but this time it doesn’t actually post. maybe you should try it. edit as follows:
1. 2 tps and dd in 114
2. all units off the tps (deploy them as follows):
3. 2 inf and 2 art in G
4. 2 inf and 1 art in WG
5. 1 extra inf and 2 extra art in F
6. 4 ftrs from WG to Gfeel free to change Russian turn as needed of course.
and the dd i’m asking for in 114 did participate in combat, so if you want to scramble we can re-roll minus my dd.
if you can make the edits and post it, maybe it’ll work for when i do japan.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 artilleries, 6 infantry and 3 tactical_bombers moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber, 7 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from West India to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 artillery and 4 infantry
Germans win, taking Normandy Bordeaux from French with 8 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 armour, 10 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 artillery and 4 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 infantry moved from Western Germany to France
1 aaGun moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Western Germany to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to FrancePlace Units - Germans
3 infantry placed in Volgograd
2 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 artilleries, 1 destroyer, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Germans to Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 2 artilleries and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to Germany: 4 fighters
EDIT: Removing units owned by Germans from 112 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x airfield; Remaining resources: 23 PUs;
Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Russians take Ethiopia from Italians
British take British Somaliland from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Norway
1 armour moved from Russia to Novosibirsk
1 infantry moved from Kansu to Shensi
1 aaGun and 4 infantry moved from Kansu to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Anglo Egyptian Sudan to Northwest PersiaPlace Units - Russians
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs





