thank you for the game
15L G40 Dawgoneit (allies14) vs. Mallery29 (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from Midway to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 2 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter placed in 10 Sea Zone
5 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
15 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Caucasus
15 armour, 1 bomber and 1 mech_infantry moved from Iraq to Caucasus
4 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
3 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Gibraltar from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
3 aaGuns, 7 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
3 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Kwangsi
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to 95 Sea Zone
4 destroyers and 2 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
6 bombers and 1 fighter moved from Western Germany to United Kingdom
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
Casualties for British: 4 aaGuns and 11 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
7 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 armour moved from Rostov to Volgograd
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
3 armour and 4 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
3 artilleries moved from Russia to SamaraPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 armour and 2 fighters placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Southern France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
6 bombers and 1 fighter moved from Western Germany to United Kingdom
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
Casualties for British: 4 aaGuns and 11 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
7 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 armour moved from Rostov to Volgograd
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
3 armour and 4 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
3 artilleries moved from Russia to SamaraPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 armour and 2 fighters placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Southern France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
6 bombers and 1 fighter moved from Western Germany to United Kingdom
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
Casualties for British: 4 aaGuns and 11 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
7 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 armour moved from Rostov to Volgograd
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
3 armour and 4 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
3 artilleries moved from Russia to SamaraPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 armour and 2 fighters placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Southern France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs -
I have posted your win.
if you have room and wouldn’t mind playing in the Play Boardgames area I would like to play more. 8-) -
We can play round 3….I’ll have enough games in by the time we finish…Which side you want?
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25 allies :-o
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:-P@dawgoneit:
25 allies :-o
I’ll go 20
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19 :|
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I’ll go 18
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I won’t go lower than 18 though, so if you want them at 17, I’ll give them to you at that price.





