15L G40 Dawgoneit (allies14) vs. Mallery29 (axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 carrier and 4 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                    Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Midway
                2 fighters moved from 25 Sea Zone to Midway
                1 armour, 1 artillery and 2 infantry moved from British Columbia to Western United States
                1 destroyer and 2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                18 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 18 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Szechwan from Japanese with 18 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - British
                Battle in Tunisia
                    British attack with 2 armour
                    Italians defend with 1 infantry
                    British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from India to Yunnan
                3 infantry moved from India to Burma
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from Egypt to Iraq

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from France to Northern Italy
                2 fighters moved from Southern Italy to Western Germany
                2 aaGuns and 8 infantry moved from France to Normandy Bordeaux

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Tobruk to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 2 destroyers
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 artilleries, 1 bomber, 1 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Vologda to Russia
                1 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Smolensk to Russia
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                3 armour moved from Ukraine to Rostov
                2 bombers moved from Ukraine to Rostov
                2 bombers moved from Ukraine to Bryansk
                2 tactical_bombers moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                3 bombers moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in Bryansk
                    Germans attack with 3 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Bryansk from Russians with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 3 armour and 2 bombers
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 3 bombers and 1 cruiser
                    Americans defend with 1 destroyer
                    Germans win with 3 bombers and 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Russia
                    Germans attack with 3 armour, 4 artilleries, 7 infantry, 11 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 8 infantry and 1 tactical_bomber
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour, 3 artilleries, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 artillery, 7 infantry and 7 mech_infantrys
                    Casualties for Russians: 3 armour, 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers moved from Bryansk to Germany
                2 fighters and 2 tactical_bombers moved from Ukraine to Germany
                2 bombers moved from Rostov to Western Germany
                3 bombers moved from 104 Sea Zone to Western Germany
                3 tactical_bombers moved from Russia to Ukraine
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 fighter moved from Novgorod to Western Germany

    Place Units - Germans
                1 airfield placed in Germany
                2 artilleries, 1 bomber and 1 infantry placed in Western Germany
                4 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 65 PUs (1 lost to blockades); end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour moved from Kiangsi to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                1 cruiser moved from 17 Sea Zone to 6 Sea Zone
                1 battleship moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Jehol to Chahar
                2 bombers moved from Kiangsu to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
                1 artillery moved from Anhwe to Hopei
                1 fighter moved from Kiangsu to Hopei
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
                    ANZAC defend with 2 transports
                    Japanese win with 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Philippines
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour
                    Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Chahar to Kiangsu
                1 aaGun moved from Jehol to Shantung

    Place Units - Japanese
                2 infantry placed in Kiangsu
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                4 fighters moved from Midway to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier and 2 destroyers placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter placed in 10 Sea Zone
                5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                15 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 17x factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Northwest Persia to Caucasus
                15 armour, 1 bomber and 1 mech_infantry moved from Iraq to Caucasus
                4 artilleries and 5 infantry moved from Iraq to Northwest Persia
                1 artillery and 5 infantry moved from Trans-Jordan to Iraq
                3 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Alexandria to Egypt
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    British attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 harbour
                    British win, taking Gibraltar from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                3 aaGuns, 7 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                3 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                2 artilleries and 3 infantry moved from India to Burma
                1 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Western Germany to 95 Sea Zone
                4 destroyers and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 transports moved from 54 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have posted your win.
    if you have room and wouldn’t mind playing in the Play Boardgames area I would like to play more. 8-)


  • We can play round 3….I’ll have enough games in by the time we finish…Which side you want?

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