15L G40 Dawgoneit (allies14) vs. Mallery29 (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Western Germany to 95 Sea Zone
                4 destroyers and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 transports moved from 54 Sea Zone to 62 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 103 PUs;
                Germans buy 1 armour, 2 carriers, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to United Kingdom
                5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                6 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry; French defend with 2 infantry
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 fighter and 5 infantry
                    Casualties for British: 4 aaGuns and 11 infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                7 bombers moved from United Kingdom to Western Germany
                2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 armour moved from Rostov to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Western Ukraine to Rostov
                3 artilleries moved from Russia to Samara

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 armour and 2 fighters placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in Southern France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 70 PUs (3 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have posted your win.
    if you have room and wouldn’t mind playing in the Play Boardgames area I would like to play more. 8-)


  • We can play round 3….I’ll have enough games in by the time we finish…Which side you want?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    25 allies  :-o


  • :-P@dawgoneit:

    25 allies  :-o

    I’ll go 20

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    19 :|


  • I’ll go 18


  • I won’t go lower than 18 though, so if you want them at 17, I’ll give them to you at that price.

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