Witt and Private P meet for 1942
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Well wittman - my first ever triplea play by forum attempt!
I had to make some casualty and sub submerge decisions for you. Is that what I am supposed to do?
Look forward to your riposte!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 7 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 7 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the British retreated to 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for British: 1 carrier, 2 cruisers and 1 fighter
2 fighters owned by the Japanese forced to land in East IndiesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Eastern Australia: 2 infantry
EDIT: Adding units owned by British to 30 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 30 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to India
1 infantry moved from Burma to India
1 infantry moved from Persia to India
1 armour moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 5 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to Russia
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 35 Sea Zone to 33 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
33 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer
35 Sea Zone : 1 submarine
41 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 artillery
Eastern Australia : 2 infantry
Eastern Canada : 1 armour
Egypt : 1 infantry
India : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 7 infantry
New Zealand : 1 infantry
Persia : 1 armour and 1 infantry
Rhodesia : 1 infantry
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 3 fighters and 2 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 26 / 28
Germans : 39 / 39
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42 -
Excuse the edits, but has been a while since I played. NOn Com Edits are always allowed as long as the next player has not done his go. You will soon see how hard it is to win as the Allies, without a bid. And the Australian TT is a waste of space. What do you take: New Guinea for one IPC? Egypt will always fall on G2. You buy Air for Germany and America can’t come close.
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@wittmann:
Excuse the edits, but has been a while since I played. NOn Com Edits are always allowed as long as the next player has not done his go. You will soon see how hard it is to win as the Allies, without a bid. And the Australian TT is a waste of space. What do you take: New Guinea for one IPC? Egypt will always fall on G2. You buy Air for Germany and America can’t come close.
Will do J tomorrow.
Edits? So you can undo combat moves in non com? I don’t understand - all combat moves will have resulted in combat, so how can you undo the combat?
Or is this false combat moves that did not lead to combat? In which case I am surprised AAA does not highlight an error before combats commence.
Cheers
PP -
I had put the 2 Aus Inf on the TT, intending to assault, then I changed my mind. Unbeknownst to me, The two troops were still on the TT, but should have been put back (per the rules).
I could n ot do that in non com while on the TT, or the TT’s move would have ended and I could not move it two spaces. I had to edit all 3 units off the board, then put them back/
Sometimes, when you see what you have bought, you think you need to arrange your non coms or do some more. It is allowed here. ( We don’t have purchases in front of us and is easy to forget>)You could not undo a Combat Move, if it had resulted in combat, no.
Off to school, then work. Good day. I have not started as I would have hoped. -
@wittmann:
I had put the 2 Aus Inf on the TT, intending to assault, then I changed my mind. Unbeknownst to me, The two troops were still on the TT, but should have been put back (per the rules).
I could n ot do that in non com while on the TT, or the TT’s move would have ended and I could not move it two spaces. I had to edit all 3 units off the board, then put them back/
Sometimes, when you see what you have bought, you think you need to arrange your non coms or do some more. It is allowed here. ( We don’t have purchases in front of us and is easy to forget>)You could not undo a Combat Move, if it had resulted in combat, no.
Off to school, then work. Good day. I have not started as I would have hoped.Thanks W - I think you mention two situations in which an edit is relevant:
1. Undoing a combat move that did not end in combat? In which case I am surprised triplea does not report such moves as errors before the combat phase. Should such a suggestion be tabled somewhere in this forum?
2. Amending non com moves when you come to mobilise new units.
When I want to edit I may need you to tell me how to do it.
Cheers
PP -
I did mean to say.
Look at top tabs. Third along, Game. Press and is top one. Press and you are in edit mode.
Look right to the regular list and choose which you want. I always add first, as you can see what is on the board, then remove afterwards. Unfortunately, with removing, you have to go to right panel and press Remove. Check it takes them away.
have fun.
There are many errors with AAA, as the people who made it are not Rules people. Don’t worry, we will sort out mistakes as wwe come to them . -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Kiangsu to Anhwei
3 infantry moved from Kiangsu to Anhwei
1 artillery moved from Kwangtung to Anhwei
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to AnhweiCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to French Indo-China Thailand
1 fighter moved from East Indies to 61 Sea Zone
1 fighter moved from East Indies to 61 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 53 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 53 Sea Zone to Hawaiian Islands
1 bomber moved from 53 Sea Zone to Hawaiian Islands
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Szechwan to India
1 fighter moved from 10 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 destroyer
11 Sea Zone : 1 destroyer and 1 submarine
13 Sea Zone : 2 transports
56 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory, 1 fighter and 1 infantry
Hawaiian Islands : 1 bomber, 1 fighter and 1 infantry
India : 1 fighter
Midway : 1 infantry
Morocco : 1 flag, 1 armour and 1 artillery
Sinkiang : 1 infantry
Szechwan : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 38 / 39
British : 30 / 32
Japanese : 34 / 35
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Belorussia
1 armour moved from Ukraine S.S.R. to Poland
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
1 artillery moved from Ukraine S.S.R. to Bulgaria Romania
1 fighter moved from Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bulgaria Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Belorussia to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 artillery moved from West Russia to Russia
1 armour moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 aaGun moved from West Russia to Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Archangel
3 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 infantry placed in Caucasus
3 artilleries and 3 infantry placed in Russia
1 artillery placed in CaucasusTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 2 infantry
Bulgaria Romania : 1 flag, 1 artillery
Caucasus : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 3 infantry
Kazakh S.S.R. : 1 infantry
Poland : 1 flag, 1 armour
Russia : 1 aaGun, 1 armour, 7 artilleries, 1 factory, 2 fighters and 9 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 31 / 31
Germans : 32 / 39
British : 30 / 32
Japanese : 34 / 35
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
1 infantry moved from 14 Sea Zone to Morocco
1 fighter moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
2 armour and 1 infantry moved from Libya to Egypt
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Baltic States to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from 15 Sea Zone to Bulgaria Romania
1 fighter moved from 15 Sea Zone to Poland
1 fighter moved from Germany to Belorussia
1 fighter moved from Norway to Belorussia
1 fighter moved from Norway to Belorussia
1 armour moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Germany to PolandCombat - Germans
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 artillery
Germans win, taking Morocco from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Bulgaria Romania
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belorussia
Germans attack with 3 armour, 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 3 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Bulgaria Romania to France
1 fighter moved from Morocco to 14 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Poland to Germany
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to FrancePlace Units - Germans
1 submarine placed in 15 Sea Zone
2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Germany
Germans undo move 2.
2 artilleries placed in Karelia S.S.R.
2 armour, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from India to Egypt
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Persia to Egypt
1 bomber moved from Russia to Caucasus
1 bomber moved from Caucasus to Egypt
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
British win, taking Egypt from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Eastern Australia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to PersiaPlace Units - British
1 artillery and 2 infantry placed in India
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
34 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 fighter
Burma : 1 artillery and 1 infantry
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
Egypt : 1 armour
India : 1 aaGun, 1 artillery, 1 factory and 6 infantry
Persia : 1 bomber and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 4 fighters and 2 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 25 / 31
Germans : 39 / 41
British : 31 / 31
Japanese : 33 / 35
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from French Indo-China Thailand to Burma
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Kwangtung to Szechwan
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from 61 Sea Zone to Szechwan
1 fighter moved from 61 Sea Zone to Sinkiang
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 bomber moved from Wake Island to Burma
1 armour moved from Yunnan to Szechwan
1 fighter moved from French Indo-China Thailand to Burma
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 2 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 4 artilleries, 1 bomber, 2 fighters and 6 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 4 artilleries, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 bomber moved from Burma to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from Sinkiang to Anhwei
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 destroyer placed in 62 Sea Zone
1 armour, 2 artilleries, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 fighter and 1 infantry
Americans win, taking Wake Island from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from Eastern United States to French West AfricaPlace Units - Americans
1 transport placed in 11 Sea Zone
1 submarine placed in 11 Sea Zone
1 artillery placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
7 Sea Zone : 1 destroyer
11 Sea Zone : 1 submarine and 1 transport
13 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
56 Sea Zone : 1 destroyer and 1 submarine
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
French West Africa : 1 fighter
Hawaiian Islands : 1 bomber and 1 infantry
India : 1 fighter
Midway : 1 infantry
Wake Island : 1 flag, 1 infantry
Western United States : 1 aaGun, 1 factory and 1 fighterProduction/PUs Summary :
Russians : 24 / 31
Germans : 39 / 41
British : 30 / 31
Japanese : 37 / 37
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Russia to Sinkiang
1 fighter moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Sinkiang from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Sinkiang to Russia
1 fighter moved from Sinkiang to Russia
1 infantry moved from Russia to Vologda
1 armour moved from Caucasus to India
1 armour moved from Caucasus to India
4 infantry moved from Russia to Kazakh S.S.R.
1 aaGun moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.Place Units - Russians
1 infantry placed in Caucasus
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
India : 2 armour
Kazakh S.S.R. : 1 aaGun, 2 artilleries and 5 infantry
Russia : 1 aaGun, 2 armour, 7 artilleries, 1 factory, 2 fighters and 9 infantry
Sinkiang : 3 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 39 / 41
British : 30 / 31
Japanese : 36 / 37
Americans : 39 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
3 armour and 2 infantry moved from Belorussia to West Russia
5 armour, 2 artilleries, 1 fighter and 4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from France to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from France to Egypt
1 fighter moved from 14 Sea Zone to Egypt
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 14 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 fighter moved from France to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in Egypt
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour
Germans win, taking Egypt from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 13 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 8 armour, 2 artilleries, 1 fighter and 8 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 8 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Baltic States
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 fighter moved from 13 Sea Zone to Morocco
1 fighter moved from 13 Sea Zone to Morocco
1 fighter moved from Egypt to 17 Sea Zone
1 bomber moved from Egypt to Algeria
1 fighter moved from West Russia to Karelia S.S.R.Place Units - Germans
1 artillery and 1 infantry placed in Italy
1 destroyer placed in 15 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to France
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Persia to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Egypt
1 bomber moved from United Kingdom to 13 Sea Zone
1 bomber moved from 13 Sea Zone to Algeria
1 bomber moved from Persia to EgyptCombat - British
Battle in Egypt
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Egypt from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 bomber
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in France
British attack with 1 fighter
Germans defend with 1 aaGun
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from Egypt to India
1 bomber moved from Egypt to Caucasus
1 bomber moved from Caucasus to Russia
1 fighter moved from France to United KingdomPlace Units - British
1 carrier placed in 7 Sea Zone
1 fighter and 2 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
7 Sea Zone : 1 carrier and 2 fighters
34 Sea Zone : 1 transport
35 Sea Zone : 1 submarine
39 Sea Zone : 1 transport
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
Egypt : 1 infantry
India : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 8 infantry
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 20 / 24
Germans : 43 / 45
British : 30 / 31
Japanese : 36 / 37
Americans : 39 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Szechwan to Sinkiang
1 bomber moved from Yunnan to Sinkiang
1 fighter moved from Anhwei to Sinkiang
1 infantry moved from Yakut S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Battle in Sinkiang
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 bomber moved from Sinkiang to Japan
1 fighter moved from Sinkiang to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 transport moved from 36 Sea Zone to 60 Sea ZonePlace Units - Japanese
3 destroyers placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
I hope to do my goes before work, but no promises. Is school time and Al is having problems with the iMac.
Will email if I do.’ -
Okay witt!





