@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
3 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to Malaya
1 infantry moved from Siam to Shan StateCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer, 2 infantry and 1 transport
ANZAC win with 6 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 2 infantry and 1 transport
Battle in Caroline Islands
ANZAC attack with 1 bomber, 5 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to New Guinea
1 bomber moved from Caroline Islands to New GuineaPlace Units - ANZAC
3 tactical_bombers placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
8 infantry moved from Southern France to SpainNon Combat Move - French
Turn Complete - French
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@Shin:
Would you like to scramble off the Philippines?
I see I didn’t land those toops, ok if I land them? It was an error
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Sure.
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oh, USSR orders?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers moved from 112 Sea Zone to 119 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Turkey to Syria
6 infantry moved from Turkey to Iraq
5 armour and 5 mech_infantrys moved from Turkey to Iraq
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from ANZAC
Germans take Persia from British
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux -
Ok, so 6 hits in 109 (I am already getting diced)
OOL
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Max defense is probably your best bet
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Yep. Max defense please.
Honestly, I never considered that you’d attack the fleet there.
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ha, well, I need to kill those transports to even things up after the UK debacle
But it’s a tight battle so the dice will decide
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers moved from 112 Sea Zone to 119 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Turkey to Syria
6 infantry moved from Turkey to Iraq
5 armour and 5 mech_infantrys moved from Turkey to Iraq
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from ANZAC
Germans take Persia from British
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
retreated to Normandy Bordeaux
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 16 transports
Units damaged: 1 carrier owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 169
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 16 transports
Battle in Syria
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 5 armour, 6 infantry and 5 mech_infantrys
British defend with 4 aaGuns and 9 infantry
Germans win, taking Iraq from Russians with 5 armour remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry and 5 mech_infantrys
Casualties for British: 4 aaGuns and 9 infantryNon Combat Move - Germans
3 aaGuns and 1 infantry moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Rostov to Turkey
3 infantry moved from Rostov to Caucasus
5 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
6 armour and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Greater Southern Germany to Holland Belgium
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to Holland Belgium
6 artilleries and 9 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Turkey
1 aaGun, 1 artillery, 3 fighters and 4 infantry placed in Western Germany
6 armour, 2 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 75 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
I assume nothing with USSR?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in AlaskaNon Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Philippines to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Iraq
5 armour moved from Turkey to Iraq
5 tactical_bombers moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
3 infantry moved from Caucasus to Turkey
6 armour moved from Eastern Persia to Iraq
12 artilleries and 9 infantry moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
1 bomber moved from India to Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from India to West India
1 submarine moved from 6 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
I’m off to bed. I have learned from hard experience not to post when sleepy.
See you later!
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@Shin:
I’m off to bed. I have learned from hard experience not to post when sleepy.
See you later!
Sounds good. The dice are being very squirrelly. I expected to lose more on the sea battle and then crush the UK army, but the opposite happened. :-P :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to British Columbia
5 mech_infantrys moved from Spain to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Holland Belgium
1 bomber, 10 fighters and 1 tactical_bomber moved from Spain to Holland Belgium
5 infantry moved from Spain to 104 Sea Zone
5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers, 3 destroyers and 5 fighters moved from 33 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to British Columbia
5 mech_infantrys moved from Spain to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Holland Belgium
1 bomber, 10 fighters and 1 tactical_bomber moved from Spain to Holland Belgium
5 infantry moved from Spain to 104 Sea Zone
5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers, 3 destroyers and 5 fighters moved from 33 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 5 artilleries, 1 bomber, 15 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers
Germans defend with 7 armour, 5 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Americans win with 1 bomber, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 7 armour, 5 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 5 artilleries, 2 fighters, 5 infantry and 6 mech_infantrysNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
3 carriers moved from 104 Sea Zone to 110 Sea Zone
4 aaGuns moved from Spain to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Spain
6 fighters moved from Holland Belgium to Spain
1 bomber moved from Holland Belgium to United KingdomPlace Units - Americans
1 submarine placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
3 mech_infantrys placed in Spain
3 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Spain to Normandy Bordeaux
1 battleship, 1 cruiser, 3 destroyers and 6 transports moved from 81 Sea Zone to 94 Sea Zone
3 armour, 1 artillery, 26 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt





