any scrambles?
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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ha, well, I need to kill those transports to even things up after the UK debacle
But it’s a tight battle so the dice will decide
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers moved from 112 Sea Zone to 119 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 119 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 109 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Turkey to Syria
6 infantry moved from Turkey to Iraq
5 armour and 5 mech_infantrys moved from Turkey to Iraq
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from ANZAC
Germans take Persia from British
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
retreated to Normandy Bordeaux
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 16 transports
Units damaged: 1 carrier owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 169
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 16 transports
Battle in Syria
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 5 armour, 6 infantry and 5 mech_infantrys
British defend with 4 aaGuns and 9 infantry
Germans win, taking Iraq from Russians with 5 armour remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry and 5 mech_infantrys
Casualties for British: 4 aaGuns and 9 infantryNon Combat Move - Germans
3 aaGuns and 1 infantry moved from Caucasus to Turkey
1 armour and 2 mech_infantrys moved from Rostov to Turkey
3 infantry moved from Rostov to Caucasus
5 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Western Germany
6 armour and 5 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Greater Southern Germany to Holland Belgium
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to Holland Belgium
6 artilleries and 9 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Turkey
1 aaGun, 1 artillery, 3 fighters and 4 infantry placed in Western Germany
6 armour, 2 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 75 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
I assume nothing with USSR?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in AlaskaNon Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Philippines to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Iraq
5 armour moved from Turkey to Iraq
5 tactical_bombers moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
3 infantry moved from Caucasus to Turkey
6 armour moved from Eastern Persia to Iraq
12 artilleries and 9 infantry moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
1 bomber moved from India to Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 infantry moved from India to West India
1 submarine moved from 6 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
I’m off to bed. I have learned from hard experience not to post when sleepy.
See you later!
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@Shin:
I’m off to bed. I have learned from hard experience not to post when sleepy.
See you later!
Sounds good. The dice are being very squirrelly. I expected to lose more on the sea battle and then crush the UK army, but the opposite happened. :-P :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to British Columbia
5 mech_infantrys moved from Spain to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Holland Belgium
1 bomber, 10 fighters and 1 tactical_bomber moved from Spain to Holland Belgium
5 infantry moved from Spain to 104 Sea Zone
5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers, 3 destroyers and 5 fighters moved from 33 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to British Columbia
5 mech_infantrys moved from Spain to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Holland Belgium
1 bomber, 10 fighters and 1 tactical_bomber moved from Spain to Holland Belgium
5 infantry moved from Spain to 104 Sea Zone
5 infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
4 carriers, 3 destroyers and 5 fighters moved from 33 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 5 artilleries, 1 bomber, 15 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers
Germans defend with 7 armour, 5 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Americans win with 1 bomber, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 7 armour, 5 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 5 artilleries, 2 fighters, 5 infantry and 6 mech_infantrysNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
3 carriers moved from 104 Sea Zone to 110 Sea Zone
4 aaGuns moved from Spain to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Holland Belgium to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Spain
6 fighters moved from Holland Belgium to Spain
1 bomber moved from Holland Belgium to United KingdomPlace Units - Americans
1 submarine placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
3 mech_infantrys placed in Spain
3 mech_infantrys placed in Normandy Bordeaux
2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Spain to Normandy Bordeaux
1 battleship, 1 cruiser, 3 destroyers and 6 transports moved from 81 Sea Zone to 94 Sea Zone
3 armour, 1 artillery, 26 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt -
Slight buy change, swapping 2 Art for 1 Inf and 1 AA gun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Spain to Normandy Bordeaux
1 battleship, 1 cruiser, 3 destroyers and 6 transports moved from 81 Sea Zone to 94 Sea Zone
3 armour, 1 artillery, 26 infantry and 9 mech_infantrys moved from Trans-Jordan to EgyptNon Combat Move - British
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 artilleries
EDIT: Adding units owned by British to Egypt: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Western Germany to France
3 fighters moved from Turkey to FranceNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 3 fighters
EDIT: Adding units owned by Italians to Western Germany: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from Queensland to 26 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Guinea to Hawaiian Islands
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South AfricaPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
8 infantry moved from Spain to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 94 Sea ZoneNon Combat Move - French
Turn Complete - French
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soviet move?
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Send the two Inf to Yen please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 factory_minor, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
3 transports moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Sweden
6 armour moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Germany
10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
5 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
2 mech_infantrys moved from Turkey to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 infantry moved from Turkey to Syria
3 aaGuns moved from Turkey to Iraq
3 infantry moved from Caucasus to TurkeyPlace Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Persia
3 armour placed in Turkey
2 infantry placed in Germany
8 infantry placed in Western Germany
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians





