Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to French Indo China
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Volgograd to Samara

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 bomber and 1 factory_minor
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from French Indo China to Kwangsi
                3 transports moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                6 fighters moved from Queensland to Java
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Caucasus to Volgograd

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
                Germans buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 bomber moved from United Kingdom to Gibraltar

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                    Germans win, taking Tambov from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern France
                1 infantry moved from Eire to Scotland
                4 infantry moved from Western Germany to 113 Sea Zone
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries moved from Northern Italy to Southern France
                2 fighters and 2 tactical_bombers moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                3 armour moved from Western Ukraine to Russia
                2 artilleries and 3 infantry moved from Ukraine to Bryansk
                1 artillery and 5 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 mech_infantrys moved from Romania to Ukraine
                1 aaGun moved from Russia to Bryansk
                2 bombers moved from Novgorod to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 2 infantry placed in United Kingdom
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Germans collect 68 PUs (1 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                10 infantry moved from Jehol to Manchuria
                1 armour moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Samara

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Jehol to Manchuria

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                2 armour and 1 mech_infantry moved from Samara to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 10 infantry moved from Jehol to Manchuria

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 5 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                10 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 10 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                10 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                3 infantry moved from Korea to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Japan
                7 armour moved from Malaya to Shan State
                2 armour, 1 bomber and 1 mech_infantry moved from India to West India
                1 aaGun, 3 armour, 12 artilleries and 19 infantry moved from Eastern Persia to West India

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to Spain
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

  • '15

    Had to really give this one some thought!  Would you like to scramble in the (formerly) English Channel?

    See, now I’m wondering.  Do the French call it the French Channel?  :-D

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The Neutrals!

    no scam

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to Spain
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 4 transports
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    retreated to 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 1 armour, 7 artilleries and 8 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Southern France
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
                    Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 artilleries and 1 bomber
                    Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                6 carriers and 7 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Western United States
                3 artilleries moved from Midway to 25 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 25 Sea Zone to 10 Sea Zone
                3 artilleries and 5 infantry moved from 10 Sea Zone to Mexico
                2 aaGuns moved from Eastern United States to Central United States
                2 aaGuns moved from Central United States to Southeast Mexico
                4 fighters moved from Midway to Western United States
                2 tactical_bombers moved from Midway to Western United States
                1 tactical_bomber moved from 25 Sea Zone to Western United States
                4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Eastern United States

    Place Units - Americans
                10 infantry placed in Central United States
                2 mech_infantrys placed in Eastern United States
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 19 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 9 infantry
                EDIT: Adding units owned by Chinese to Hunan: 10 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                3 armour, 1 artillery and 8 infantry moved from Persia to 80 Sea Zone
                3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from Samara to Western Ukraine

    Combat - British
                Strategic bombing raid in Western Ukraine
                    Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Western Ukraine to Tambov
                9 infantry moved from Volgograd to Tambov
                13 armour, 4 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
                3 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                4 aaGuns and 29 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 8 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                3 fighters moved from United Kingdom to Southern Italy
                1 infantry moved from Western Germany to Switzerland
                      Italians take Switzerland from Neutral_True
                3 artilleries and 1 infantry moved from Western Germany to France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total

  • '15

    Here’s France!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Crap, sorry I clicked through accidently.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                2 aaGuns and 6 infantry moved from Manchuria to Korea

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Japanese to Afghanistan: 1 armour and 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
                EDIT: Turning off Edit Mode

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