Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to Spain
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Germans defend with 4 transports
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
retreated to 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 7 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 artilleries and 1 bomber
Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
6 carriers and 7 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Western United States
3 artilleries moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 25 Sea Zone to 10 Sea Zone
3 artilleries and 5 infantry moved from 10 Sea Zone to Mexico
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns moved from Central United States to Southeast Mexico
4 fighters moved from Midway to Western United States
2 tactical_bombers moved from Midway to Western United States
1 tactical_bomber moved from 25 Sea Zone to Western United States
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Eastern United States
Place Units - Americans
10 infantry placed in Central United States
2 mech_infantrys placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 19 infantry
EDIT: Adding units owned by Chinese to Anhwe: 9 infantry
EDIT: Adding units owned by Chinese to Hunan: 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
3 armour, 1 artillery and 8 infantry moved from Persia to 80 Sea Zone
3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Samara to Western Ukraine
Combat - British
Strategic bombing raid in Western Ukraine
Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Ukraine to Tambov
9 infantry moved from Volgograd to Tambov
13 armour, 4 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
4 aaGuns and 29 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 8 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from United Kingdom to Southern Italy
1 infantry moved from Western Germany to Switzerland
Italians take Switzerland from Neutral_True
3 artilleries and 1 infantry moved from Western Germany to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
Here’s France!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Crap, sorry I clicked through accidently.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 aaGuns and 6 infantry moved from Manchuria to Korea
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from West India to Burma
1 armour moved from Shan State to Burma
1 bomber moved from West India to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Burma to India
6 armour moved from Shan State to India
10 infantry moved from West India to India
1 aaGun moved from West India to India
5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from West India to Burma
1 armour moved from Shan State to Burma
1 bomber moved from West India to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Burma to India
6 armour moved from Shan State to India
10 infantry moved from West India to India
1 aaGun moved from West India to India
5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to 16 Sea Zone
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from West India to Burma
1 armour moved from Shan State to Burma
1 bomber moved from West India to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Burma to India
6 armour moved from Shan State to India
10 infantry moved from West India to India
1 aaGun moved from West India to India
5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Japanese to Afghanistan: 1 armour and 4 infantry
EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 transport moved from 10 Sea Zone to 89 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 5 infantry moved from Mexico to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
4 infantry moved from Central United States to Southeast Mexico
7 artilleries and 3 infantry moved from Spain to Southern France
1 fighter moved from 104 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern France
1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Southeast Mexico
4 fighters moved from Western United States to Eastern United States
1 fighter moved from Southern France to Spain
1 fighter moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Spain
3 infantry placed in Southern France
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Burma from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
10 infantry moved from Hunan to Kiangsi
9 infantry moved from Anhwe to Kiangsi
1 fighter moved from Burma to Kiangsi
Place Units - Chinese
3 infantry placed in Kiangsi
6 infantry placed in Yunnan
Chinese undo move 2.
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from Gibraltar to Spain
Non Combat Move - British
4 aaGuns and 29 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Iraq to Persia
6 mech_infantrys moved from Caucasus to Persia
3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 39 Sea Zone to 80 Sea Zone
3 armour, 1 artillery and 8 infantry moved from 80 Sea Zone to Persia
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from Switzerland to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
8 fighters moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Queensland to Hawaiian Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in French Indo China
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
4 infantry moved from Gibraltar to Spain
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
By the way, feel free to do Russia for me. Just move my three remaining people to Siberia, Sakha, and Buryatia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
2 bombers moved from Russia to Western Germany
1 fighter moved from Novgorod to Western Germany
4 infantry and 1 mech_infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
6 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to United Kingdom
3 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Russia to Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Russia
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Germany
2 destroyers placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians