0% for April

Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to Spain
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 4 transports
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    retreated to 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 1 armour, 7 artilleries and 8 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Southern France
                    Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 1 bomber; Italians defend with 1 factory_minor and 1 harbour
                    Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 artilleries and 1 bomber
                    Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                6 carriers and 7 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to Western United States
                3 artilleries moved from Midway to 25 Sea Zone
                5 infantry moved from Midway to 25 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 25 Sea Zone to 10 Sea Zone
                3 artilleries and 5 infantry moved from 10 Sea Zone to Mexico
                2 aaGuns moved from Eastern United States to Central United States
                2 aaGuns moved from Central United States to Southeast Mexico
                4 fighters moved from Midway to Western United States
                2 tactical_bombers moved from Midway to Western United States
                1 tactical_bomber moved from 25 Sea Zone to Western United States
                4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Eastern United States

    Place Units - Americans
                10 infantry placed in Central United States
                2 mech_infantrys placed in Eastern United States
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 19 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 9 infantry
                EDIT: Adding units owned by Chinese to Hunan: 10 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                3 armour, 1 artillery and 8 infantry moved from Persia to 80 Sea Zone
                3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from Samara to Western Ukraine

    Combat - British
                Strategic bombing raid in Western Ukraine
                    Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Western Ukraine to Tambov
                9 infantry moved from Volgograd to Tambov
                13 armour, 4 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Samara to Tambov
                3 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                4 aaGuns and 29 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 8 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                3 fighters moved from United Kingdom to Southern Italy
                1 infantry moved from Western Germany to Switzerland
                      Italians take Switzerland from Neutral_True
                3 artilleries and 1 infantry moved from Western Germany to France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total

  • 15

    Here’s France!

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

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    Crap, sorry I clicked through accidently.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                2 aaGuns and 6 infantry moved from Manchuria to Korea

    Turn Complete - Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from West India to Burma
                1 armour moved from Shan State to Burma
                1 bomber moved from West India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Burma from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 2 aaGuns and 7 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                11 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 bomber moved from Burma to India
                6 armour moved from Shan State to India
                10 infantry moved from West India to India
                1 aaGun moved from West India to India
                5 armour, 12 artilleries and 9 infantry moved from West India to Eastern Persia

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,6,3
                Japanese collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Russia: 2 fighters and 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Tambov: 2 fighters and 5 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Japanese to Afghanistan: 1 armour and 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                2 fighters moved from 93 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 carrier and 2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                3 transports moved from 10 Sea Zone to 89 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                5 transports moved from 91 Sea Zone to 89 Sea Zone
                3 artilleries and 5 infantry moved from Mexico to Southeast Mexico
                2 aaGuns moved from Central United States to Southeast Mexico
                2 mech_infantrys moved from Eastern United States to Southeast Mexico
                4 infantry moved from Central United States to Southeast Mexico
                7 artilleries and 3 infantry moved from Spain to Southern France
                1 fighter moved from 104 Sea Zone to Southern France
                1 fighter moved from 104 Sea Zone to Southern France
                1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
                5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone
                4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Southeast Mexico
                4 fighters moved from Western United States to Eastern United States
                1 fighter moved from Southern France to Spain
                1 fighter moved from Spain to Southern France
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 airfield, 1 factory_minor and 1 harbour placed in Spain
                3 infantry placed in Southern France
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Yunnan to Burma
                1 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Burma from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                10 infantry moved from Hunan to Kiangsi
                9 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Burma to Kiangsi

    Place Units - Chinese
                3 infantry placed in Kiangsi
                6 infantry placed in Yunnan
                Chinese undo move 2.
                6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                3 infantry moved from Gibraltar to Spain

    Non Combat Move - British
                4 aaGuns and 29 infantry moved from Northwest Persia to Persia
                3 mech_infantrys moved from Iraq to Persia
                6 mech_infantrys moved from Caucasus to Persia
                3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 39 Sea Zone to 80 Sea Zone
                3 armour, 1 artillery and 8 infantry moved from 80 Sea Zone to Persia

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 artilleries moved from France to Western Germany
                3 infantry moved from Switzerland to Western Germany
                1 aaGun and 5 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
                8 fighters moved from Queensland to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from Samara to Kazakhstan
                1 bomber moved from Queensland to Hawaiian Islands
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone

    Combat - ANZAC
                Battle in French Indo China
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 30 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                4 infantry moved from Gibraltar to Spain
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 15

    By the way, feel free to do Russia for me.  Just move my three remaining people to Siberia, Sakha, and Buryatia.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans

    Non Combat Move - Germans
                2 bombers moved from Russia to Western Germany
                1 fighter moved from Novgorod to Western Germany
                4 infantry and 1 mech_infantry moved from Sweden to 113 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                6 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
                1 fighter moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Ukraine to Volgograd
                3 aaGuns moved from Tambov to Volgograd
                3 armour moved from Russia to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                3 fighters and 3 tactical_bombers moved from Russia to Germany
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                1 mech_infantry placed in Romania
                2 armour and 1 mech_infantry placed in Russia
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Russia
                3 armour placed in Germany
                2 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Amur to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

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