any scramble?
G4015LWhackaMatt(Allies+14) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
3 armour moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 tactical_bombers moved from Belarus to Archangel
2 bombers moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Germans attack with 3 armour, 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Bryansk
2 bombers moved from Ukraine to Bryansk
3 aaGuns, 9 armour, 5 artilleries and 19 infantry moved from Belarus to Bryansk
1 bomber, 1 fighter and 3 tactical_bombers moved from Archangel to Bryansk
1 bomber moved from Russia to Bryansk
4 armour and 3 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 tactical_bomber moved from Norway to Novgorod
4 infantry moved from Gibraltar to Spain
3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to SpainPlace Units - Germans
1 infantry placed in France
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Turning off Edit Mode
2 infantry placed in Southern France
2 fighters placed in Western Germany
3 mech_infantrys placed in Romania
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
FYI, I came into Russia with a ftr, so it would have been 2 to 1 intercept, so I did not. Go ahead a roll it if want. It would make no difference to the SBR.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 37 PUs;
Russians buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 12 infantry moved from Finland to Sweden
2 fighters moved from Yunnan to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Yunnan to Kwangsi
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sweden
Russians attack with 1 artillery and 12 infantry
Germans defend with 7 infantry
Russians win, taking Sweden from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Finland to SwedenPlace Units - Russians
1 aaGun, 1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kiangsi to Kwangtung
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsi to Kwangtung
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries, 2 infantry and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Olgiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Guam
Battle in Dutch New GuineaNon Combat Move - Japanese
2 bombers moved from Kwangtung to Philippines
2 aaGuns, 2 artilleries, 2 infantry and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 harbour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Rio de Oro to Morocco
Americans take Morocco from Italians
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Rio de Oro to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 bomber moved from New South Wales to BrazilPlace Units - Americans
1 harbour placed in Rio de Oro
2 carriers placed in 10 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
3 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to Turkey
1 armour, 1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Non Combat Move - British
1 aaGun and 5 infantry moved from Yunnan to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 fighters moved from Egypt to Turkey
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 infantry moved from Iraq to Turkey
1 transport moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 harbour placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 mech_infantry -
That sure is a fine example of an Allied fleet in the Pacific! :-D
And my, what an unusual game we have. Quiet fine. Although I do so many wacky things, most of my games are interesting. That or I lose really fast. lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
1 bomber moved from Novgorod to Southern Italy
2 infantry moved from Bessarabia to Romania
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
2 fighters moved from Spain to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 4 fighters and 7 infantry
British defend with 1 harbour; Americans defend with 3 artilleries, 3 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 3 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to Spain
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Southern France to Spain
7 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 factory_minor placed in Spain
3 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
That sure is a fine example of an Allied fleet in the Pacific! :-D
And my, what an unusual game we have. Quiet fine. Although I do so many wacky things, most of my games are interesting. That or I lose really fast. lol
Soviet naval aircraft?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Argentina to Chile
1 transport moved from 52 Sea Zone to 65 Sea Zone
1 transport moved from 66 Sea Zone to 65 Sea ZoneCombat - ANZAC
Battle in Chile
ANZAC attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 battleship, 1 cruiser, 5 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from 42 Sea Zone to New South Wales
2 aaGuns and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from United Kingdom to SwedenNon Combat Move - French
Turn Complete - French
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That sure is a fine example of an Allied fleet in the Pacific! :-D
And my, what an unusual game we have. Quiet fine. Although I do so many wacky things, most of my games are interesting. That or I lose really fast. lol
Soviet naval aircraft?
There’s a first time for everything!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 10 infantry moved from Sweden to Norway
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Suiyuyan
2 fighters and 1 tactical_bomber moved from India to Turkey
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to YunnanCombat - Russians
Battle in Norway
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery and 7 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in Suiyuyan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
Place Units - Russians
2 aaGuns and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from 45 Sea Zone to New Guinea
3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 infantry moved from Kiangsu to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Midway
Battle in Kiangsi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kiangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to Timguska
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to Caroline Islands
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries placed in Japan
1 bomber placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,1,2,6,6,5,5,4,1,6,3,4,6,5,6,3,1,6,4,1,6,6,6,3,2,3
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 fighter and 20 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
1 bomber moved from Brazil to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in New Guinea
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 transports moved from 89 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to British Guiana
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Rio de Oro
2 carriers moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
10 infantry placed in Western United States
10 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs





