@VictoryFirst it must be that shiny new email, LOL
15L Boldfresh (Allies+16) vs JuanSpain (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Archangel to Nenetsia
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
3 bombers moved from Poland to Russia
1 infantry moved from France to Southern France
Germans take Southern France from British
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia -
Intercept?
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yes intercept with 2 ftrs
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actually change that - no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Archangel to Nenetsia
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
3 bombers moved from Poland to Russia
1 infantry moved from France to Southern France
Germans take Southern France from British
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to BessarabiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,8,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bessarabia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Belarus
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Belarus
4 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
2 aaGuns moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to 95 Sea Zone
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Italian Somaliland from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 bomber moved from Italian Somaliland to Egypt
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 fighter moved from Vologda to Volgograd
1 mech_infantry moved from Chahar to Anhwe
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 aaGuns, 17 artilleries and 30 infantry moved from Bryansk to RussiaPlace Units - Russians
2 fighters placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
forgot to move the mech to volgo - use this map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Philippines to New Guinea
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
3 fighters moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
3 tactical_bombers moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 4 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 3 infantry
Battle in French Indo China
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Shan State to Malaya
2 fighters moved from Shan State to Malaya
2 fighters moved from French Indo China to Malaya
3 tactical_bombers moved from French Indo China to Malaya
1 artillery moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 37 Sea Zone
5 carriers moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
3 fighters moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to MalayaPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 airfield placed in Malaya
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 10 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Southern France
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 armour moved from Spain to 92 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
4 fighters and 1 tactical_bomber moved from Southern France to 96 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Southeast Mexico to Central America
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
10 infantry placed in Western United States
Americans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns
EDIT: Turning off Edit Mode
8 infantry placed in Western United States
2 infantry placed in Central United States
Americans undo move 4.
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Yunnan
3 artilleries and 8 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Turkey
1 artillery and 3 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
3 fighters moved from Egypt to Turkey
1 fighter moved from Alexandria to Turkey
1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Turkey
1 infantry moved from Spain to Southern France
British take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from ItaliansCombat - British
Battle in Turkey
British attack with 1 artillery, 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 10 infantry
British win, taking Turkey from Germans with 1 artillery, 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers, 6 fighters and 1 tactical_bomber moved from Turkey to Caucasus
1 transport moved from 104 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Turkey to CaucasusPlace Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from 93 Sea Zone to Spain
2 infantry moved from 93 Sea Zone to Spain
1 battleship moved from 95 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Russians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to Spain
1 fighter moved from 95 Sea Zone to Spain -
Awaiting scramble orders
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let´s go for it, not very relevant vs your good strategy, but did not see a better option.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from 93 Sea Zone to Spain
2 infantry moved from 93 Sea Zone to Spain
1 battleship moved from 95 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Russians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to Spain
1 fighter moved from 95 Sea Zone to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 4 fighters and 2 infantry
French defend with 1 fighter; British defend with 1 mech_infantry; Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 4 infantry
Italians win, taking Spain from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 fighter
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour, 3 fighters and 2 infantry
Casualties for Americans: 2 fighters and 4 infantryNon Combat Move - Italians
1 carrier and 1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Romania to Northern Italy
1 armour moved from Romania to Northern Italy
2 aaGuns moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Spain to 93 Sea ZonePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total -
Japan will go for Pearl next round, no matter if the Lion wakes up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Russia to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - ANZAC
1 fighter moved from Russia to Caucasus
1 fighter moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from British Somaliland to Ethiopia
2 aaGuns and 5 infantry moved from South Australia to New South Wales
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Yunnan to IndiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 cruiser moved from 104 Sea Zone to 91 Sea ZoneTurn Complete - French
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yes it will be fun to do pearl harbor. i always think it’s a shame to have too many pieces that never went into battle before a match is over.





