@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
15L Boldfresh (Allies+16) vs JuanSpain (Axis)
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That sub in 105 refuses to convoy!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
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forgot about the buried french fighter. he wants to visit spain now that it is open for tourism.
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Hi, I think Anzac fighters are not reaching Moscow (or should they be allowed to fly over Afganistan?, just for attacking it I think)
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Hi, I think Anzac fighters are not reaching Moscow (or should they be allowed to fly over Afganistan?, just for attacking it I think)
They can reach because Afghanistan was attacked by the British mech meaning it is then eligible to be flown over on future allied turns.
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Once attacked, a previously neutral country becomes “friendly” to the other side. This means the other side may land aircraft there and enemy aircraft can fly freely over the territory. you are correct though in one thing - if afg. had not been attacked by the british, the anzac aircraft would not have been able to make it to moscow without attacking afg for at least one round.
this is a trick i may have pioneered years ago, at least i’m the first to do it that i’m aware of. you can surprise the axis with multiple aircraft in moscow that they were not counting on at just the right moment, by attacking the neutrals and flying over afghanistan.
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without the anzac air you would have had a nice shot on moscow around 85% with 3 bombers remaining. with the anzac air your odds go down to 38%. i hoped you would not realize anzac could reach and thereby induce your italian tank to attack smolensk.
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Impressive man, yes, I did not see the history of your moves and assumed Afganistan was still not able to be flied over by Anzac, and sacrified my italian tank because of that. I am learning a lot from you, as expected.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Archangel to Nenetsia
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
3 bombers moved from Poland to Russia
1 infantry moved from France to Southern France
Germans take Southern France from British
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia -
Intercept?
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yes intercept with 2 ftrs
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actually change that - no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Archangel to Nenetsia
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
3 bombers moved from Poland to Russia
1 infantry moved from France to Southern France
Germans take Southern France from British
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to BessarabiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,8,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bessarabia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Belarus
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Belarus
4 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
2 aaGuns moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to 95 Sea Zone
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 8 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Italian Somaliland from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 bomber moved from Italian Somaliland to Egypt
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 fighter moved from Vologda to Volgograd
1 mech_infantry moved from Chahar to Anhwe
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 aaGuns, 17 artilleries and 30 infantry moved from Bryansk to RussiaPlace Units - Russians
2 fighters placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
forgot to move the mech to volgo - use this map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from Philippines to New Guinea
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
3 fighters moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
3 tactical_bombers moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New Guinea
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 4 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 3 infantry
Battle in French Indo China
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Shan State to Malaya
2 fighters moved from Shan State to Malaya
2 fighters moved from French Indo China to Malaya
3 tactical_bombers moved from French Indo China to Malaya
1 artillery moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
1 cruiser moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 37 Sea Zone
5 carriers moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
3 fighters moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to MalayaPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 airfield placed in Malaya
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 10 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Southern France
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 armour moved from Spain to 92 Sea Zone
1 armour, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
4 fighters and 1 tactical_bomber moved from Southern France to 96 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Southeast Mexico to Central America
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
10 infantry placed in Western United States
Americans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns
EDIT: Turning off Edit Mode
8 infantry placed in Western United States
2 infantry placed in Central United States
Americans undo move 4.
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Yunnan
3 artilleries and 8 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Turkey
1 artillery and 3 infantry moved from Iraq to Turkey
1 infantry moved from Syria to Turkey
3 fighters moved from Egypt to Turkey
1 fighter moved from Alexandria to Turkey
1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Turkey
1 infantry moved from Spain to Southern France
British take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from ItaliansCombat - British
Battle in Turkey
British attack with 1 artillery, 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 10 infantry
British win, taking Turkey from Germans with 1 artillery, 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers, 6 fighters and 1 tactical_bomber moved from Turkey to Caucasus
1 transport moved from 104 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Turkey to CaucasusPlace Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from 93 Sea Zone to Spain
2 infantry moved from 93 Sea Zone to Spain
1 battleship moved from 95 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Russians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to Spain
1 fighter moved from 95 Sea Zone to Spain





