World at War captain walker (axis) vs DizzKneeLand33 (allies)

  • 20 16 15 14

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Purchase Units - Anzac
                Anzac buy 2 Artillerys, 4 Elites, 4 Infantry and 3 Marines; Remaining resources: 0 PUs;

    Non Combat Move - Anzac
                1 S.Sub moved from sz108 to sz73
                1 Elite and 1 Infantry moved from New Guinea to sz73
                1 Elite, 1 Infantry and 2 S.Subs moved from sz73 to sz72
                1 Elite and 1 Infantry moved from sz72 to Java
                5 Transports moved from sz108 to sz72
                1 Infantry moved from Derby to sz72
                2 Artillerys moved from Darwin to sz72
                1 Marine moved from Darwin to sz72
                1 Artillery, 1 Elite and 1 Marine moved from N.Australia to sz72
                3 Artillerys, 1 Elite, 1 Infantry, 2 Marines and 5 Transports moved from sz72 to sz108
                1 Elite and 2 Infantry moved from Sumatra to sz108
                3 Artillerys, 2 Elites, 3 Infantry and 2 Marines moved from sz108 to Malaya
                1 Elite and 1 Marine moved from Townsville to N.Australia
                1 Infantry and 1 Marine moved from S.Australia to E.Australia
                3 Infantry and 1 Marine moved from S.Australia to Australia
                1 Elite and 3 Infantry moved from Melbourne to S.Australia

    Place Units - Anzac
                1 Elite, 1 Infantry and 1 Marine placed in Darwin
                1 Elite, 1 Infantry and 1 Marine placed in Townsville
                2 Artillerys, 1 Elite, 2 Infantry and 1 Marine placed in Melbourne
                1 Elite placed in Moresby

    Turn Complete - Anzac
                Anzac collect 37 PUs; end with 37 PUs total

    Territory Summary for Anzac :

    Palau : 1 flag, 1 Infantry
        S.Australia : 1 Elite and 3 Infantry
        Auckland : 1 Infantry
        Moresby : 1 Elite and 1 Factory
        Wellington : 1 AAGun and 1 Factory
        Darwin : 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Marine
        E.Australia : 1 Infantry and 1 Marine
        N.Australia : 1 Elite and 1 Marine
        New Britain : 1 Infantry
        Melbourne : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 2 Infantry and 1 Marine
        Townsville : 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 1 Marine
        Australia : 3 Infantry and 1 Marine
        Sarong : 1 AAGun, 1 Artillery, 9 Infantry and 1 Tank
        Sumatra : 1 Infantry
        Java : 1 Elite and 1 Infantry
        Malaya : 6 Artillerys, 5 Elites, 13 Infantry and 4 Marines
        Phonpei : 1 Artillery and 1 Infantry
        sz108 : 2 Battleships, 2 Carriers, 3 Destroyers, 2 EarlyFighters, 2 Fighters and 5 Transports
        sz72 : 2 S.Subs

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 95 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 42 / 49
        Chinese : 34 / 36
        Hisaichi : 59 / 59
        British : 134 / 134
        Finns : 12 / 20
        Anzac : 37 / 37
        Romanians : 12 / 17
        Dutch : 38 / 38
        Thai : 8 / 8
        Americans : 119 / 125

  • 20 16 15 14

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Dutch
                1 ArmoredCar, 3 Mech.Infs and 6 Tanks moved from Chile to Lima
                1 Artillery, 1 Elite, 2 Infantry and 1 Tank moved from Malaya to Thailand
                1 Infantry moved from Bali to sz108
                1 Artillery and 4 Infantry moved from Borneo to sz108
                1 Artillery, 1 Carrier, 2 Fighters, 5 Infantry and 3 Transports moved from sz108 to Sea Zone 104
                1 Artillery and 5 Infantry moved from Sea Zone 104 to Macau
                2 Fighters moved from Sea Zone 104 to Macau
                2 Fighters moved from N.French.I to Macau

    Purchase Units - Dutch
                Dutch buy 2 Artillerys, 2 Marines and 3 Tanks; Remaining resources: 8 PUs;

    Combat - Dutch
                Battle in Lima
                    Dutch attack with 1 ArmoredCar, 3 Mech.Infs and 6 Tanks
                    Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantry and 2 Tanks
                    Dutch loses 0 PUs for violating Limas neutrality.
                    Dutch win, taking Lima from Neutral with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 1
                    Casualties for Neutral: 2 Artillerys, 2 Infantry and 2 Tanks
                    Casualties for Dutch: 1 ArmoredCar, 2 Mech.Infs and 1 Tank
                Battle in Macau
                    Dutch attack with 1 Artillery, 4 Fighters and 5 Infantry
                    Hisaichi defend with 2 ArmoredCars and 2 Infantry
                    Dutch win, taking Macau from Yamamoto with 1 Artillery, 4 Fighters and 3 Infantry remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 ArmoredCars and 2 Infantry
                    Casualties for Dutch: 2 Infantry
                Battle in Thailand
                    Dutch attack with 1 Artillery, 1 Elite, 2 Infantry and 1 Tank
                    Thai defend with 1 Artillery and 1 Infantry
                    Dutch win, taking Thailand from Thai with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Artillery and 1 Infantry
                    Casualties for Dutch: 2 Infantry

    Non Combat Move - Dutch
                2 Fighters moved from Macau to Sea Zone 104
                1 Tank moved from French Indochina to Hanan
                2 Fighters moved from Macau to Hanan
                6 Infantry moved from Borneo to W.Borneo
                1 Elite, 1 Infantry and 1 Marine moved from Dutch Guinea to Amazon

    Place Units - Dutch
                2 Artillerys and 2 Marines placed in Borneo
                3 Tanks placed in Dutch Guinea

    Turn Complete - Dutch
                Dutch collect 43 PUs; end with 51 PUs total

    Territory Summary for Dutch :

    Macau : 1 Artillery and 3 Infantry
        Hanan : 2 Fighters and 1 Tank
        Sabah : 1 Infantry
        New Guinea : 1 Artillery, 2 Infantry and 1 Tank
        Halma : 1 Infantry
        Flores : 1 Infantry
        W.Borneo : 6 Infantry
        Dutch Guinea : 1 Factory and 3 Tanks
        Borneo : 1 AAGun, 2 Artillerys, 1 Factory, 10 Infantry and 2 Marines
        Celebs : 1 Infantry
        Nayumo : 1 Infantry
        Thailand : 1 flag, 1 Artillery, 1 Elite and 1 Tank
        Bolivia : 1 flag
        Peru : 1 flag
        Brasil : 1 flag
        Amazon : 1 flag, 1 Elite, 1 Fighter, 1 Infantry and 1 Marine
        Sea Zone 104 : 1 Carrier, 2 Fighters and 3 Transports
        Chile : 1 flag
        Venezuela : 1 flag
        Lima : 1 flag, 1 AAGun, 1 Factory, 1 Mech.Inf and 5 Tanks

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 95 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 41 / 49
        Chinese : 35 / 36
        Hisaichi : 59 / 59
        British : 134 / 134
        Finns : 12 / 20
        Anzac : 37 / 37
        Romanians : 12 / 17
        Dutch : 43 / 51
        Thai : 6 / 8
        Americans : 119 / 125

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Finns
                1 Tank moved from N.Finnland to Murmansk
                      Finns take Murmansk from Russians
                1 Tank moved from Murmansk to Belomorsk
                1 Artillery moved from N.Finnland to Belomorsk
                1 Infantry moved from Finnland to Belomorsk
                1 Artillery, 1 Infantry and 1 Tank moved from Finnland to Vyborg
                1 Infantry and 1 Tank moved from Helsinki to sz17
                1 Infantry and 1 Tank moved from sz17 to Sweden
                      Finns take Sweden from British
                1 EarlyFighter moved from Finnland to Vyborg

    Purchase Units - Finns
                Finns buy 2 Infantry, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
                    Russians defend with 1 Artillery and 3 Infantry
                        Finns roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Vyborg, round 2 :  1/4 hits
                        Russians roll dice for 1 Artillery and 3 Infantry in Vyborg, round 2 :  1/4 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                        Finns roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Vyborg, round 3 :  2/3 hits
                        Russians roll dice for 1 Artillery and 2 Infantry in Vyborg, round 3 :  1/3 hits
                        1 Artillery owned by the Finns and 2 Infantry owned by the Russians lost in Vyborg
                        Finns roll dice for 1 EarlyFighter and 1 Tank in Vyborg, round 4 :  0/2 hits
                        Russians roll dice for 1 Artillery in Vyborg, round 4 :  0/1 hits
                        Finns roll dice for 1 EarlyFighter and 1 Tank in Vyborg, round 5 :  1/2 hits
                        Russians roll dice for 1 Artillery in Vyborg, round 5 :  0/1 hits
                        1 Artillery owned by the Russians lost in Vyborg
                    Finns win, taking Vyborg from Russians with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Finns: 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Artillery and 3 Infantry
                Battle in Belomorsk
                    Finns attack with 1 Artillery, 1 Infantry and 1 Tank
                    Russians defend with 1 Artillery and 1 Infantry
                        Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Belomorsk, round 2 :  0/3 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Belomorsk, round 2 :  1/2 hits
                        1 Infantry owned by the Finns lost in Belomorsk
                        Finns roll dice for 1 Artillery and 1 Tank in Belomorsk, round 3 :  1/2 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Belomorsk, round 3 :  0/2 hits
                        1 Infantry owned by the Russians lost in Belomorsk
                        Finns roll dice for 1 Artillery and 1 Tank in Belomorsk, round 4 :  1/2 hits
                        Russians roll dice for 1 Artillery in Belomorsk, round 4 :  0/1 hits
                        1 Artillery owned by the Russians lost in Belomorsk
                    Finns win, taking Belomorsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 1 Artillery and 1 Infantry

    Non Combat Move - Finns
                1 EarlyFighter moved from Vyborg to Tampere
                2 Infantry moved from Helsinki to Tampere
                1 Tank moved from Helsinki to Tampere

    Place Units - Finns
                2 Infantry, 1 Mech.Inf and 2 Tanks placed in Helsinki

    Turn Complete - Finns
                Finns collect 18 PUs; end with 18 PUs total

    Territory Summary for Finns :

    Murmansk : 1 flag
        Belomorsk : 1 flag, 1 Artillery and 1 Tank
        Helsinki : 1 AAGun, 1 Factory, 2 Infantry, 1 Mech.Inf and 2 Tanks
        Tampere : 1 EarlyFighter, 2 Infantry and 1 Tank
        Vyborg : 1 Tank
        Sweden : 1 flag, 1 Infantry and 1 Tank
        sz17 : 1 Transport

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 91 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 41 / 49
        Chinese : 35 / 36
        Hisaichi : 59 / 59
        British : 132 / 134
        Finns : 18 / 18
        Anzac : 37 / 37
        Romanians : 12 / 17
        Dutch : 43 / 51
        Thai : 6 / 8
        Americans : 119 / 125

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Romanians
                1 Elite, 1 Fighter and 1 Tank moved from E.Romania to Moldavskaya
                1 Tank moved from Romania to Moldavskaya

    Purchase Units - Romanians
                Romanians buy 2 Elites, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Moldavskaya
                    Romanians attack with 1 Elite, 1 Fighter and 2 Tanks
                    Russians defend with 1 Artillery and 2 Infantry
                        Romanians roll dice for 1 Elite, 1 Fighter and 2 Tanks in Moldavskaya, round 2 :  1/4 hits
                        Russians roll dice for 1 Artillery and 2 Infantry in Moldavskaya, round 2 :  1/3 hits
                        1 Elite owned by the Romanians and 1 Infantry owned by the Russians lost in Moldavskaya
                        Romanians roll dice for 1 Fighter and 2 Tanks in Moldavskaya, round 3 :  1/3 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Moldavskaya, round 3 :  1/2 hits
                        1 Tank owned by the Romanians and 1 Infantry owned by the Russians lost in Moldavskaya
                        Romanians roll dice for 1 Fighter and 1 Tank in Moldavskaya, round 4 :  2/2 hits
                        Russians roll dice for 1 Artillery in Moldavskaya, round 4 :  0/1 hits
                        1 Artillery owned by the Russians lost in Moldavskaya
                    Romanians win, taking Moldavskaya from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Romanians: 1 Elite and 1 Tank
                    Casualties for Russians: 1 Artillery and 2 Infantry

    Non Combat Move - Romanians
                1 Fighter moved from Moldavskaya to E.Romania
                2 Tanks moved from Romania to E.Romania
                1 Tank moved from Romania to E.Romania

    Place Units - Romanians
                2 Elites, 1 Mech.Inf and 1 Tank placed in Romania

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs total

    Territory Summary for Romanians :

    Moldavskaya : 1 flag, 1 Tank
        Romania : 1 AAGun, 2 Elites, 1 Factory, 1 Mech.Inf and 1 Tank
        E.Romania : 1 Fighter and 3 Tanks

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 90 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 41 / 49
        Chinese : 35 / 36
        Hisaichi : 59 / 59
        British : 132 / 134
        Finns : 18 / 18
        Anzac : 37 / 37
        Romanians : 13 / 13
        Dutch : 43 / 51
        Thai : 6 / 8
        Americans : 119 / 125

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Thai
                1 Artillery and 2 Infantry moved from Phuket to Thailand
                1 EarlyFighter moved from Phuket to Thailand

    Purchase Units - Thai
                Thai buy 4 Infantry; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Thailand
                    Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantry
                    Dutch defend with 1 Artillery, 1 Elite and 1 Tank
                        Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantry in Thailand, round 2 :  1/4 hits
                        Dutch roll dice for 1 Artillery, 1 Elite and 1 Tank in Thailand, round 2 :  1/3 hits
                        1 Elite owned by the Dutch and 1 Infantry owned by the Thai lost in Thailand
                        Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Thailand, round 3 :  1/3 hits
                        Dutch roll dice for 1 Artillery and 1 Tank in Thailand, round 3 :  1/2 hits
                        1 Artillery owned by the Dutch and 1 Infantry owned by the Thai lost in Thailand
                        Thai roll dice for 1 Artillery and 1 EarlyFighter in Thailand, round 4 :  1/2 hits
                        Dutch roll dice for 1 Tank in Thailand, round 4 :  1/1 hits
                        1 Tank owned by the Dutch and 1 EarlyFighter owned by the Thai lost in Thailand
                    Thai win, taking Thailand from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Thai: 1 EarlyFighter and 2 Infantry
                    Casualties for Dutch: 1 Artillery, 1 Elite and 1 Tank

    Non Combat Move - Thai

    Place Units - Thai
                4 Infantry placed in Phuket

    Turn Complete - Thai
                Thai collect 8 PUs; end with 8 PUs total

    Territory Summary for Thai :

    Thailand : 1 Artillery
        Phuket : 1 AAGun, 1 Artillery, 2 Bunkers, 1 Factory and 16 Infantry

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 90 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 41 / 49
        Chinese : 35 / 36
        Hisaichi : 59 / 59
        British : 132 / 134
        Finns : 18 / 18
        Anzac : 37 / 37
        Romanians : 13 / 13
        Dutch : 41 / 51
        Thai : 8 / 8
        Americans : 119 / 125

  • 20 16 15 14

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 9

    Combat Move - Americans
                2 Infantry, 1 Marine and 3 S.Subs moved from sz98 to sz102
                1 Infantry moved from sz102 to Akita
                1 Infantry and 1 Marine moved from sz102 to N.Japan
                4 Fighters moved from sz98 to sz102
                2 Fighters moved from Boho to sz102
                12 B29s and 1 Bomber moved from Davao to sz102
                1 Artillery, 2 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 2 Marines, 1 Submarine and 1 Transport moved from sz98 to sz100
                1 Artillery and 2 Marines moved from sz100 to N.Japan

    Purchase Units - Americans
                Americans buy 5 B29s, 2 Elites, 1 Factory, 1 Fighter and 1 Marine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz102
                    Americans attack with 12 B29s, 1 Bomber, 6 Fighters and 3 S.Subs
                    Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 2 Transports; Yamamoto defend with 1 Cruiser and 2 Transports
                    Units damaged: 1 Battleship owned by the Hisaichi
                    Americans win with 12 B29s, 4 Fighters and 3 S.Subs remaining. Battle score for attacker is 76
                    Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 2 Transports
                    Casualties for Yamamoto: 1 Cruiser and 2 Transports
                    Casualties for Americans: 1 Bomber and 2 Fighters
                Battle in sz100
                    Americans attack with 2 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto defend with 1 Battleship
                    Americans win with 2 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                    Casualties for Yamamoto: 1 Battleship
                Battle in N.Japan
                    Americans attack with 1 Artillery, 1 Infantry and 3 Marines
                    Yamamoto defend with 1 Infantry
                    Americans win, taking N.Japan from Yamamoto with 1 Artillery, 1 Infantry and 3 Marines remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Akita

    Non Combat Move - Americans
                4 Fighters moved from sz102 to sz100
                12 B29s moved from sz102 to Davao
                1 Marine and 1 Mech.Inf moved from Davao to Mindanao
                1 Fighter moved from Davao to Bonin
                2 Fighters moved from Phonpei to Bonin
                3 S.Subs moved from sz121 to sz100
                3 Marines moved from Phonpei to Weno
                4 Infantry moved from Phonpei to Weno

    Place Units - Americans
                1 Factory placed in Bonin
                2 Elites, 1 Fighter and 1 Marine placed in Davao
                2 B29s placed in Phonpei
                3 B29s placed in Alaska

    Turn Complete - Americans
                Americans collect 125 PUs; end with 125 PUs total

    Territory Summary for Americans :

    Cuba : 1 flag
        Akita : 1 flag, 1 Infantry
        Kwalajein : 1 flag, 1 Marine
        Ifalk : 1 flag
        N.Japan : 1 flag, 1 Artillery, 1 Infantry and 3 Marines
        Bonin : 1 flag, 1 Artillery, 1 Factory, 3 Fighters and 1 Marine
        Majuro : 1 flag, 1 Infantry
        Fais : 1 flag
        Noumea : 1 Infantry
        Washington : 1 AAGun and 1 Factory
        San Fransisco : 1 AAGun and 1 Factory
        North U.S : 1 Infantry
        Pearl Harbor : 1 AAGun, 1 Factory, 6 Infantry and 1 Marine
        Weno : 4 Infantry and 3 Marines
        Central U.S : 1 AAGun, 1 Factory and 1 Infantry
        Phonpei : 1 Artillery, 2 B29s and 1 Factory
        Wake : 1 Artillery and 1 Infantry
        Alaska : 1 Artillery, 3 B29s, 1 Factory, 4 Infantry and 4 Tanks
        Hana : 1 Infantry
        Davao : 1 AAGun, 12 B29s, 2 Elites, 1 Factory, 1 Fighter and 1 Marine
        Boho : 1 Tank
        East U.S : 1 Infantry
        Fiji : 1 Infantry
        Guam : 1 Infantry
        Southeast U.S : 1 AAGun, 1 Elite, 1 Factory and 1 Infantry
        Mindanao : 1 Marine and 1 Mech.Inf
        W.Mexico : 1 flag
        Yucatego : 1 flag
        Galapagos : 1 flag
        sz100 : 2 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 Fighters, 3 S.Subs, 1 Submarine and 1 Transport
        sz102 : 3 S.Subs
        sz81 : 1 Infantry, 1 Marine and 1 Transport
        Jamaica : 1 flag
        Amazon : 1 EarlyFighter and 2 Infantry
        Domrep. : 1 flag
        E.Mexico : 1 flag

    Production/PUs Summary :

    Germans : 107 / 114
        Russians : 90 / 102
        Italians : 71 / 76
        French : 27 / 27
        Yamamoto : 35 / 49
        Chinese : 35 / 36
        Hisaichi : 59 / 59
        British : 132 / 134
        Finns : 18 / 18
        Anzac : 37 / 37
        Romanians : 13 / 13
        Dutch : 41 / 51
        Thai : 8 / 8
        Americans : 125 / 125

  • 23 21 20 19 17 16 15 13

    I’m going to have to call it quits on this game.
    Japan is struggling and the European axis aren’t doing all that well… you played a good game dizz!

  • 20 16 15 14

    Thanks, Captain, and good game to you as well!  Say, are you interested in playing in the tournament starting May 1?  I’m thinking that could be a lot of fun. :)

    Also, would you be interested in another game switching sides?

  • 23 21 20 19 17 16 15 13

    I’ll play in the tournament…how many people are signed up so far?
    I do roofing work and in winter I have a lot of down time…that allows me to play many games. But now that spring is trying to get here I’ve been working more…so I need to finish all the games I have going before I can start another.
    I’ll let you know when I finish some of those games and we can go again.

    I will be starting another team game of WaW…would you be interested in that?
    It’s a much slower pace than an individual game…there’ll be some good players in it.

  • 20 16 15 14

    No worries, let’s save our game for when we are playing in the tourney.  You are now the 4th entry (me, AEV, and Whack); others have also voiced interest, so those names are the ones who have already committed.  :)

    Did I ever send you the link for that?  You can post on that thread if you like, I’ll go ahead and get you signed up in the meantime.

    http://cellargaming.com/phpbb/viewtopic.php?f=27&t=158

    Actually, as I finish up tax season, a slower paced game almost sounds better currently, so sign me up for that team game if you like, that sounds fun. I haven’t played a team game yet here, so if there are any special rules (or special etiquette) let me know!

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    pm Entek, Dawgoneit, Wheatbeer and Juan Spain…those guys will probably want to be in the tourney.
    Team games can be fun. There is no etiquette really…but I suggest you coordinate your moves with your allies…some of those guys could go rogue if you don’t let them in on your plans.
    I’ll be setting that up over the weekend. It will probably take a while to figure out who’s playing what.
    I’ll send you a link when it’s up!

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