Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 30 PUs;
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
1 bomber moved from Anglo Egyptian Sudan to Spain
5 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to French West Africa
13 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 5 infantry moved from Normandy Bordeaux to France
Combat - British
Battle in Western Germany
British attack with 3 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Western Germany to France
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Well, I’ve either secured victory, or doomed myself. But I’m feeling pretty good at this point.
wow! that is a ballsy move! I like it. Yes, that may be a changer or not.
Let us see
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Turkey to Syria
Italians take Syria from French
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 2 infantry
French defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Italians
EDIT: Changing ownership of Buryatia from Russians to Italians
EDIT: Removing units owned by Italians from Yenisey: 1 armour
EDIT: Adding units owned by Italians to Buryatia: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Alexandria to Southern Italy
4 artilleries and 9 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
7 infantry moved from Greece to Albania
1 artillery moved from Romania to Yugoslavia
4 infantry moved from Romania to Yugoslavia
2 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Egypt to Northern Italy
1 fighter moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery moved from Shan State to Siam
1 infantry moved from 36 Sea Zone to Hainan
1 armour moved from 36 Sea Zone to Hainan
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to Wake Island
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from France to Southern France
French take Southern France from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 factory_upgrade, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Novgorod to 112 Sea Zone
1 armour moved from Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
1 armour moved from Egypt to Tobruk
Italians take Tobruk from French
1 fighter and 1 tactical_bomber moved from Poland to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 tactical_bombers moved from Southern Italy to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 4 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to Western Germany
3 armour and 3 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Sweden to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Karelia to Finland
4 armour, 2 artilleries and 10 infantry moved from Southern Italy to Northern Italy
4 armour moved from Northern Italy to Western Germany
3 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Romania to Yugoslavia
2 fighters and 4 tactical_bombers moved from Southern France to Western Germany
3 fighters moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
19 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
Place Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 factory_upgrade
EDIT: Adding units owned by Germans to Western Germany: 1 factory_major
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in Western Germany
4 armour, 1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
4 fighters and 5 tactical_bombers moved from Egypt to Western Germany
2 battleships, 5 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from Trans-Jordan to 92 Sea Zone
1 armour moved from Afghanistan to India
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
3 infantry moved from Afghanistan to West India
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 97 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans, taking Morocco from French, taking 97 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Algeria
Battle in Gibraltar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 aaGun, 4 artilleries and 7 infantry moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Egypt
Place Units - Japanese
3 armour placed in Iraq
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 26 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Wow. Defeat snatched from the jaws of victory. I just can’t get enough over there to keep you from taking France.
You’ll take France with Germany next turn - at 100% - and while I can take it back from you, it won’t much matter by then because I’ll be out of units.
I have got to work harder to secure the Med. Well, lesson learned.
Would you like a rematch? This was a hell of a game! I have learned quite a bit.
@Shin:
Wow. Defeat snatched from the jaws of victory. I just can’t get enough over there to keep you from taking France.
You’ll take France with Germany next turn - at 100% - and while I can take it back from you, it won’t much matter by then because I’ll be out of units.
I have got to work harder to secure the Med. Well, lesson learned.
Would you like a rematch? This was a hell of a game! I have learned quite a bit.
well, after you rolled Japan, I was sure I Was dead. I got lucky with Germany and that turned the game around.
It was a hell of a game, no question about it…
Yes, lets do a rematch. I owe you one after pulling this one out of my ass… :lol:
I will try to get it up soon, probably today, if not, tomorrow. I’ll pm you for orders
GG