G4015L ShinJi(Allies +14) v Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 9 armour, 1 factory_minor and 9 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
12 bombers moved from Spain to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
5 mech_infantrys moved from Spain to France
4 armour moved from Spain to France
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters and 7 submarines moved from 36 Sea Zone to 21 Sea Zone
4 submarines moved from 6 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 cruiser
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Borneo
Battle in France
Americans attack with 5 armour, 3 artilleries, 6 infantry and 6 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 5 infantry
Americans win, taking Borneo from Japanese, taking France from Germans, taking French Indo China from ANZAC, taking Normandy Bordeaux from Americans, taking Syria from British with 5 armour, 3 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 1 fighter and 5 infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Americans attack with 12 bombers
Germans defend with 3 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 10 infantry
Germans win with 4 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 3 aaGuns, 5 bombers and 6 infantry
Casualties for Americans: 12 bombers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
4 aaGuns moved from Normandy Bordeaux to France
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
9 infantry moved from Spain to Normandy Bordeaux
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 11 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 11 infantry moved from 91 Sea Zone to Spain
9 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
1 armour and 9 infantry placed in Eastern United States
8 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 69 PUs (3 lost to blockades); end with 71 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 28 infantry moved from Kwangsi to KiangsiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 30 PUs;
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
1 bomber moved from Anglo Egyptian Sudan to Spain
5 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to French West Africa
13 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 5 infantry moved from Normandy Bordeaux to FranceCombat - British
Battle in Western Germany
British attack with 3 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Western Germany to FrancePlace Units - British
2 transports placed in 109 Sea Zone
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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Well, I’ve either secured victory, or doomed myself. But I’m feeling pretty good at this point.
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wow! that is a ballsy move! I like it. Yes, that may be a changer or not.
Let us see
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Turkey to Syria
Italians take Syria from French
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 2 infantry
French defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Italians
EDIT: Changing ownership of Buryatia from Russians to Italians
EDIT: Removing units owned by Italians from Yenisey: 1 armour
EDIT: Adding units owned by Italians to Buryatia: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Alexandria to Southern Italy
4 artilleries and 9 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
7 infantry moved from Greece to Albania
1 artillery moved from Romania to Yugoslavia
4 infantry moved from Romania to Yugoslavia
2 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Egypt to Northern Italy
1 fighter moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery moved from Shan State to Siam
1 infantry moved from 36 Sea Zone to Hainan
1 armour moved from 36 Sea Zone to Hainan
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to Wake IslandCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from France to Southern France
French take Southern France from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 factory_upgrade, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Novgorod to 112 Sea Zone
1 armour moved from Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
1 armour moved from Egypt to Tobruk
Italians take Tobruk from French
1 fighter and 1 tactical_bomber moved from Poland to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
2 tactical_bombers moved from Southern Italy to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 4 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to Western Germany
3 armour and 3 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Sweden to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Karelia to Finland
4 armour, 2 artilleries and 10 infantry moved from Southern Italy to Northern Italy
4 armour moved from Northern Italy to Western Germany
3 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Romania to Yugoslavia
2 fighters and 4 tactical_bombers moved from Southern France to Western Germany
3 fighters moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
19 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Ukraine
2 infantry moved from Rostov to UkrainePlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 factory_upgrade
EDIT: Adding units owned by Germans to Western Germany: 1 factory_major
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in Western Germany
4 armour, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 56 PUs (7 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
4 fighters and 5 tactical_bombers moved from Egypt to Western Germany
2 battleships, 5 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
5 fighters moved from Trans-Jordan to 92 Sea Zone
1 armour moved from Afghanistan to India
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
3 infantry moved from Afghanistan to West IndiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 97 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans, taking Morocco from French, taking 97 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Algeria
Battle in GibraltarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 aaGun, 4 artilleries and 7 infantry moved from Trans-Jordan to Egypt
2 armour moved from Iraq to EgyptPlace Units - Japanese
3 armour placed in Iraq
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 26 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
Wow. Defeat snatched from the jaws of victory. I just can’t get enough over there to keep you from taking France.
You’ll take France with Germany next turn - at 100% - and while I can take it back from you, it won’t much matter by then because I’ll be out of units.
I have got to work harder to secure the Med. Well, lesson learned.
Would you like a rematch? This was a hell of a game! I have learned quite a bit.
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@Shin:
Wow. Defeat snatched from the jaws of victory. I just can’t get enough over there to keep you from taking France.
You’ll take France with Germany next turn - at 100% - and while I can take it back from you, it won’t much matter by then because I’ll be out of units.
I have got to work harder to secure the Med. Well, lesson learned.
Would you like a rematch? This was a hell of a game! I have learned quite a bit.
well, after you rolled Japan, I was sure I Was dead. I got lucky with Germany and that turned the game around.
It was a hell of a game, no question about it…
Yes, lets do a rematch. I owe you one after pulling this one out of my ass… :lol:
I will try to get it up soon, probably today, if not, tomorrow. I’ll pm you for orders
GG





