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G4015L ShinJi(Allies +14) v Karl7(Axis)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Japanese to Russians
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 4 infantry
                EDIT: Adding units owned by Russians to Buryatia: 4 infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Novgorod to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 fighter moved from Novgorod to Rostov
                2 mech_infantrys moved from Ukraine to Caucasus
                5 mech_infantrys moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
                6 armour and 6 mech_infantrys moved from Iraq to Caucasus
                3 mech_infantrys moved from Belarus to Rostov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                2 aaGuns and 20 infantry moved from Archangel to Belarus
                3 mech_infantrys moved from Russia to Rostov

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                3 armour, 7 artilleries and 12 infantry moved from Burma to India
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to Java
                1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in India
                    Japanese attack with 3 armour, 7 artilleries and 12 infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                5 fighters moved from Kwangsi to 36 Sea Zone
                3 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                1 fighter and 3 infantry placed in Japan
                3 infantry placed in Japan
                Japanese undo move 1.
                1 destroyer placed in 6 Sea Zone
                2 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,3,6,1,2,6
                Japanese collect 40 PUs (14 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • 22 20 19 18 17 16 15 14 12

    ncm edit

    Japan.tsvg

  • 22 20 19 18 17 16 15 14 12

    I cry for Japan!    :cry: :cry: :cry: :cry: :cry:

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Iwo Jima to 6 Sea Zone
                4 bombers moved from Iwo Jima to Japan
                2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
                1 fighter moved from 17 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
                1 bomber moved from Iwo Jima to Japan
                2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                3 bombers moved from Iwo Jima to 6 Sea Zone
                2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

  • 15

    5 Bmb, 1 Tac, and 2 Ftr headed to Japan to bomb ya.  Incercept?

    6 Bmb, 1 Ftr, and 4 Subs attacking your Dst in SZ 6.  Scramble?

  • 22 20 19 18 17 16 15 14 12

    no scram, but all intercept

  • 15

    OK.  We’ll do the air battle in TripleA, but I’ll roll the actual bombing here, since TripleA does it wrong (You have to declare what is going where, then roll AA guns separately for each group).  So, disregard the AA gun and bombing results in the email, OK?

  • 15

    OK.  Now for the actual bombing rolls.  I have 5 Bmbs left - my Tac bit it from the Air Battle.  Godspeed!

    4 Bmbs attack the Factory
    AA guns fire
    DiceRolls: 4@1; Total Hits: 04@1: (2, 3, 6, 5)

    1 Bmb attacks the Airfield
    AA gun fires
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 15

    Nice!  Everything gets through.

    Damage to the Factory
    DiceRolls: 4@6; Total Hits: 44@6: (6, 6, 2, 3)

    Damage to the Airfield
    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • 15

    Total of 20 damage to the Factory, and 5 to the Airfield.

    Well all reet!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Iwo Jima to 6 Sea Zone
                4 bombers moved from Iwo Jima to Japan
                2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
                1 fighter moved from 17 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
                1 bomber moved from Iwo Jima to Japan
                2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                3 bombers moved from Iwo Jima to 6 Sea Zone
                2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 8 units heading to Japan
                    Japanese launches 8 interceptors out of Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 1 fighter and 4 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Amur
                    Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 5 infantry
                    Americans win, taking Amur from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 5 infantry
                Strategic bombing raid in Japan
                    2 bombers killed by AA
                    Bombing raid in Japan rolls: 7,5,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Japan causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Iwo Jima: 2 bombers
                EDIT: Turning off Edit Mode
                1 fighter moved from Japan to 5 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to 5 Sea Zone
                3 bombers moved from Japan to Iwo Jima
                6 bombers moved from 6 Sea Zone to Iwo Jima
                2 submarines moved from 19 Sea Zone to 5 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer and 7 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    So I nicked 2 ftrs for 1 of mine?

  • 15

    Yep!  You killed 1 of my Ftrs and 1 of my Tacs in the air battle.  I only got one of your Ftrs.

  • 22 20 19 18 17 16 15 14 12

    Geeze if only my AA could load their guns!  :roll:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 fighter moved from Chahar to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 14 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Kiangsi to Hopei
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Jehol to Anhwe

    Place Units - Chinese
                4 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Quebec to 106 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                8 armour and 7 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from West India to Persia
                1 bomber and 2 fighters moved from United Kingdom to Gibraltar
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 125 Sea Zone to 123 Sea Zone

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Anglo Egyptian Sudan
                    British attack with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                3 aaGuns and 9 infantry moved from West India to Eastern Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from Russians
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Iraq
                1 armour moved from Western Ukraine to Romania
                1 armour moved from Syria to Trans-Jordan
                5 artilleries moved from Trans-Jordan to Egypt
                5 infantry moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Iraq from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Iraq to Egypt
                1 aaGun moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Western Germany to Germany
                1 artillery and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 fighter placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour and 1 infantry
                EDIT: Adding units owned by Italians to Syria: 1 infantry
                EDIT: Adding units owned by Italians to Egypt: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 armour; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                1 fighter moved from Iwo Jima to Amur
                1 transport moved from 17 Sea Zone to 26 Sea Zone
                1 cruiser and 3 destroyers moved from 17 Sea Zone to 5 Sea Zone
                1 fighter moved from Iwo Jima to Amur

    Non Combat Move - ANZAC
                2 aaGuns and 1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                3 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from Tunisia to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French

    Turn Complete - French

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