Is this your worst Axis round 1 ever?
G4015L ShinJi(Allies +14) v Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Removing units owned by Russians from Yakut S.S.R.: 4 infantry
EDIT: Adding units owned by Russians to Buryatia: 4 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Novgorod to Rostov
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Novgorod to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
6 armour and 6 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
2 aaGuns and 20 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Russia to RostovPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 armour, 7 artilleries and 12 infantry moved from Burma to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Java
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in India
Japanese attack with 3 armour, 7 artilleries and 12 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Java to 42 Sea Zone
5 fighters moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 fighter and 3 infantry placed in Japan
3 infantry placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,3,6,1,2,6
Japanese collect 40 PUs (14 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
ncm edit
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I cry for Japan! :cry: :cry: :cry: :cry: :cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 bombers moved from Iwo Jima to Japan
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
1 fighter moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
3 bombers moved from Iwo Jima to 6 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone -
5 Bmb, 1 Tac, and 2 Ftr headed to Japan to bomb ya. Incercept?
6 Bmb, 1 Ftr, and 4 Subs attacking your Dst in SZ 6. Scramble?
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no scram, but all intercept
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OK. We’ll do the air battle in TripleA, but I’ll roll the actual bombing here, since TripleA does it wrong (You have to declare what is going where, then roll AA guns separately for each group). So, disregard the AA gun and bombing results in the email, OK?
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OK. Now for the actual bombing rolls. I have 5 Bmbs left - my Tac bit it from the Air Battle. Godspeed!
4 Bmbs attack the Factory
AA guns fire
Rolls: 4@1; Total Hits: 04@1: (2, 3, 6, 5)1 Bmb attacks the Airfield
AA gun fires
Rolls: 1@1; Total Hits: 01@1: (3) -
Nice! Everything gets through.
Damage to the Factory
Rolls: 4@6; Total Hits: 44@6: (6, 6, 2, 3)Damage to the Airfield
Rolls: 1@6; Total Hits: 11@6: (3) -
Total of 20 damage to the Factory, and 5 to the Airfield.
Well all reet!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 bombers moved from Iwo Jima to Japan
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
1 fighter moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
3 bombers moved from Iwo Jima to 6 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Japanese launches 8 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 6 bombers, 1 fighter and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 5 infantry
Americans win, taking Amur from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 5 infantry
Strategic bombing raid in Japan
2 bombers killed by AA
Bombing raid in Japan rolls: 7,5,3 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iwo Jima: 2 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
3 bombers moved from Japan to Iwo Jima
6 bombers moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 19 Sea Zone to 5 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
EDIT: Turning off Edit Mode -
So I nicked 2 ftrs for 1 of mine?
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Yep! You killed 1 of my Ftrs and 1 of my Tacs in the air battle. I only got one of your Ftrs.
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Geeze if only my AA could load their guns! :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Chahar to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 14 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to AnhwePlace Units - Chinese
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
8 armour and 7 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from West India to Persia
1 bomber and 2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - British
British creates battle in territory 37 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
3 aaGuns and 9 infantry moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Russians
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
1 armour moved from Western Ukraine to Romania
1 armour moved from Syria to Trans-Jordan
5 artilleries moved from Trans-Jordan to Egypt
5 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Iraq to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to Amur
1 transport moved from 17 Sea Zone to 26 Sea Zone
1 cruiser and 3 destroyers moved from 17 Sea Zone to 5 Sea Zone
1 fighter moved from Iwo Jima to AmurNon Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tunisia to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French





