dice slaughter continues
G4015L ShinJi(Allies +14) v Karl7(Axis)
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ncm edit
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I cry for Japan! :cry: :cry: :cry: :cry: :cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 bombers moved from Iwo Jima to Japan
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
1 fighter moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
3 bombers moved from Iwo Jima to 6 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone -
5 Bmb, 1 Tac, and 2 Ftr headed to Japan to bomb ya. Incercept?
6 Bmb, 1 Ftr, and 4 Subs attacking your Dst in SZ 6. Scramble?
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no scram, but all intercept
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OK. We’ll do the air battle in TripleA, but I’ll roll the actual bombing here, since TripleA does it wrong (You have to declare what is going where, then roll AA guns separately for each group). So, disregard the AA gun and bombing results in the email, OK?
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OK. Now for the actual bombing rolls. I have 5 Bmbs left - my Tac bit it from the Air Battle. Godspeed!
4 Bmbs attack the Factory
AA guns fire
Rolls: 4@1; Total Hits: 04@1: (2, 3, 6, 5)1 Bmb attacks the Airfield
AA gun fires
Rolls: 1@1; Total Hits: 01@1: (3) -
Nice! Everything gets through.
Damage to the Factory
Rolls: 4@6; Total Hits: 44@6: (6, 6, 2, 3)Damage to the Airfield
Rolls: 1@6; Total Hits: 11@6: (3) -
Total of 20 damage to the Factory, and 5 to the Airfield.
Well all reet!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
4 bombers moved from Iwo Jima to Japan
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Amur
1 fighter moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Iwo Jima to Japan
2 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 17 Sea Zone to 7 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 7 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 7 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
3 bombers moved from Iwo Jima to 6 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Japanese launches 8 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 6 bombers, 1 fighter and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 5 infantry
Americans win, taking Amur from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 5 infantry
Strategic bombing raid in Japan
2 bombers killed by AA
Bombing raid in Japan rolls: 7,5,3 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iwo Jima: 2 bombers
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
3 bombers moved from Japan to Iwo Jima
6 bombers moved from 6 Sea Zone to Iwo Jima
2 submarines moved from 19 Sea Zone to 5 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
EDIT: Turning off Edit Mode -
So I nicked 2 ftrs for 1 of mine?
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Yep! You killed 1 of my Ftrs and 1 of my Tacs in the air battle. I only got one of your Ftrs.
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Geeze if only my AA could load their guns! :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Chahar to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 14 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to AnhwePlace Units - Chinese
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
8 armour and 7 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from West India to Persia
1 bomber and 2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - British
British creates battle in territory 37 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
3 aaGuns and 9 infantry moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Russians
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
1 armour moved from Western Ukraine to Romania
1 armour moved from Syria to Trans-Jordan
5 artilleries moved from Trans-Jordan to Egypt
5 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Iraq to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to Amur
1 transport moved from 17 Sea Zone to 26 Sea Zone
1 cruiser and 3 destroyers moved from 17 Sea Zone to 5 Sea Zone
1 fighter moved from Iwo Jima to AmurNon Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tunisia to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from 97 Sea Zone to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
1 tactical_bomber owned by the Germans retreated
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Ukraine to Baltic States
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
8 armour and 7 mech_infantrys moved from Western Ukraine to Baltic States
8 armour and 1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Yugoslavia to Poland
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Poland
2 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to EgyptPlace Units - Germans
1 fighter placed in 97 Sea Zone
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
Germans undo move 2.
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Ugh, the dice are getting silly now…





