@discalced GL&HF!
Welcome to your first BM4 game! If there are any questions (rules, tripleA, etc.), please don’t hesitate to ask! (Hopefully I know where to find the answer ;-))
Do you want to scramble?
Does your Sub fight in 106?
So I nicked 2 ftrs for 1 of mine?
Yep! You killed 1 of my Ftrs and 1 of my Tacs in the air battle. I only got one of your Ftrs.
Geeze if only my AA could load their guns! :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Chahar to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 14 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
8 armour and 7 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from West India to Persia
1 bomber and 2 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
Combat - British
British creates battle in territory 37 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
3 aaGuns and 9 infantry moved from West India to Eastern Persia
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Russians
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
1 armour moved from Western Ukraine to Romania
1 armour moved from Syria to Trans-Jordan
5 artilleries moved from Trans-Jordan to Egypt
5 infantry moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Iraq to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour and 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to Amur
1 transport moved from 17 Sea Zone to 26 Sea Zone
1 cruiser and 3 destroyers moved from 17 Sea Zone to 5 Sea Zone
1 fighter moved from Iwo Jima to Amur
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tunisia to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from 97 Sea Zone to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
1 tactical_bomber owned by the Germans retreated
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Ukraine to Baltic States
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
8 armour and 7 mech_infantrys moved from Western Ukraine to Baltic States
8 armour and 1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Yugoslavia to Poland
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Poland
2 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
Place Units - Germans
1 fighter placed in 97 Sea Zone
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
Germans undo move 2.
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Yugoslavia
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Ugh, the dice are getting silly now…
Ha! They’ve been silly for a while.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 40 PUs;
Russians buy 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Belarus to Karelia
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
3 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
6 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
7 armour and 13 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Volgograd to Northwest Persia
4 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Iraq
Russians attack with 7 armour and 13 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 7 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
Place Units - Russians
7 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
ha, yeah, I attacked Leningrad with 2 bombards, both missed and then I got nothing round 1 with the USSr hitting twice… yikes
Since I am behind I need all the help I can get so it hurts extra bad when the dice do that! :lol:
I have to step out, but will be back soon to think over Japan….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 armour, 7 artilleries and 12 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 79 Sea Zone
3 tactical_bombers moved from Kwangsi to Philippines
2 tactical_bombers moved from Kwangsi to India
Combat - Japanese
Battle in Philippines
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
4 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
5 tactical_bombers moved from Philippines to 35 Sea Zone
1 aaGun moved from India to West India
Place Units - Japanese
2 destroyers placed in 37 Sea Zone
3 armour placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,1,6,6,1
Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer and 7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to 5 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 5 Sea Zone to 17 Sea Zone
2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Place Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Persia to Iraq
9 infantry moved from Eastern Persia to Persia
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Nigeria
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to French West Africa
Combat - British
Battle in 79 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 79 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
3 aaGuns moved from Eastern Persia to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Baltic States
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Amur to 17 Sea Zone
1 cruiser and 3 destroyers moved from 5 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 17 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser and 2 destroyers
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs