Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
3390c5eb-e968-4acc-a33e-21ff28bd3fa8-image.png
we shed some serious weight over on that side of the board :lol:
now a pac victory isn’t so far-fetched anymore……
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
That;s a very kind offer, and thanks for the pep talk ;-).
I know it happens more often to people, it’s just so silly to go from a nice, interesting game to a finished game without some interesting or exciting endgame… And I’m slightly in doubt whether to take your offer or not - it kind of feels like getting back in the game by complaining, but on the other hand I’m rather interested in how this game looks if we carry on. It’s one of the first times I actually have to execute the European invastion part, as other games tend to finish before it really has to happen. So if you’re sure you don’t mind (please confirm :)), I’ll edit the Sz 33 fleet away after Rus 12 and we can carry on.
And again, thanks for the offer!
offer still stands, go for it!
I was wondering about why you left your fleet open to such a massive blow. I guess you just answered that question.
Man I totally get how you feel. It’s easy to miss little things like that. Japan actually has two little islands that serve as landing zones from the Phillipines, so yah, you always have to be extra careful there. I set up for that massive strike to discourage your continued positioning in the Carolines, as it was thwarting my progress elsewhere. I assumed you’d move away, which is what I wanted, but you gave me something much bigger.
I’m totally willing for you to take the completed russia 12 turn, edit your US fleet to safety, and I can redo Japan from there. Let me know if you’d like that offer.
I have to say, I’m impressed by your game. I think you’re a strong player who occasionally makes a mistake. So don’t feel so bad man. Look at how many games I’ve lost, and most of them due to major blunders!
Hmmm, completely missed that you could send all the Sz 35 planes there and then to Pualau, else I’d have sent my fleet to Sz 54 or 26, and would’ve been fine, Europe is going fine for me and Pacific is bad nor good… This happened to me more often allready, so f!@#%#in annoying. I’m tempted to just give up, finish the other games and quit alltogether, this is the 2nd game that I lose by something silly. Kinda makes A&A hard to like. Not resigning yet, but I’ll think about it for a night and then probably do it tomorrow.
That;s a very kind offer, and thanks for the pep talk ;-).
I know it happens more often to people, it’s just so silly to go from a nice, interesting game to a finished game without some interesting or exciting endgame… And I’m slightly in doubt whether to take your offer or not - it kind of feels like getting back in the game by complaining, but on the other hand I’m rather interested in how this game looks if we carry on. It’s one of the first times I actually have to execute the European invastion part, as other games tend to finish before it really has to happen. So if you’re sure you don’t mind (please confirm :)), I’ll edit the Sz 33 fleet away after Rus 12 and we can carry on.And again, thanks for the offer!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 6 submarines and 5 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 6 submarines and 5 transports
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser, 3 destroyers, 2 submarines and 2 transports
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser, 3 destroyers, 2 submarines and 2 transports
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Adding units owned by ANZAC to Queensland: 2 artilleries, 3 fighters and 2 infantry
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 artilleries, 3 fighters and 2 infantry
EDIT: Removing units owned by Americans from Caroline Islands: 3 artilleries, 6 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery, 6 infantry and 3 mech_infantrys
EDIT: Removing units owned by Americans from Queensland: 2 mech_infantrys
EDIT: Adding units owned by Americans to Queensland: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from French Indo China to Shantung
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in Shantung
Japanese attack with 1 bomber and 4 infantry
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
8 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from Celebes to 42 Sea Zone
4 fighters moved from Philippines to 42 Sea Zone
3 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
2 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
4 fighters moved from Japan to French Indo China
2 artilleries moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Tsinghai
1 aaGun and 2 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
3 fighters moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Shantung to Okinawa
2 infantry moved from Malaya to Shan State
1 bomber moved from Kweichow to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from Szechwan to French Indo China
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
1 airfield placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
Japanese undo move 6.
Japanese undo move 4.
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Do you want to scramble / fight air battle in WG?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Gibraltar to Southern France
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Norway from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 infantry moved from India to Burma
1 fighter and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
3 fighters moved from Burma to West India
3 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from India to West India
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to Norway
1 fighter moved from Egypt to Gibraltar
1 cruiser, 1 submarine and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
Place Units - British
2 artilleries, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 10 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Denmark to Holland Belgium
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
Italians take Novosibirsk from Russians
Italians take Timguska from Russians
1 armour moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Libya to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from 95 Sea Zone to Northern Italy
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 8 infantry moved from Western Germany to France
1 bomber, 5 fighters and 1 tactical_bomber moved from Holland Belgium to Denmark
2 mech_infantrys moved from Bryansk to Volgograd
Place Units - Italians
1 tactical_bomber placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Denmark: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 10 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Denmark to Holland Belgium
1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
Italians take Novosibirsk from Russians
Italians take Timguska from Russians
1 armour moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Libya to 96 Sea Zone
2 mech_infantrys and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from 95 Sea Zone to Northern Italy
3 fighters moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 8 infantry moved from Western Germany to France
1 bomber, 5 fighters and 1 tactical_bomber moved from Holland Belgium to Denmark
2 mech_infantrys moved from Bryansk to Volgograd
Place Units - Italians
1 tactical_bomber placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Denmark: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to France: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 70 PUs;
Germans buy 1 aaGun, 2 artilleries, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Tambov
1 infantry moved from Nenetsia to Urals
1 fighter and 1 tactical_bomber moved from Bryansk to Urals
1 bomber moved from Bryansk to Samara
1 bomber moved from Yunnan to Samara
1 artillery moved from Bryansk to Tambov
1 infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
Combat - Germans
Battle in Urals
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Yunnan
1 bomber moved from Samara to Bryansk
1 fighter and 1 tactical_bomber moved from Urals to Timguska
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Rostov
2 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
5 infantry moved from Finland to Vyborg
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Greece to 97 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Denmark to Western Germany
1 armour moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
4 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to Southern France
2 fighters moved from Denmark to 113 Sea Zone
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 aaGun and 2 artilleries placed in France
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 6 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 fighter and 1 mech_infantry moved from Russia to Archangel
1 artillery, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Nenetsia
Combat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Nenetsia
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Szechwan to Kweichow
5 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
3 infantry moved from Shantung to Anhwe
1 bomber moved from Okinawa to Anhwe
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
2 fighters moved from French Indo China to Kweichow
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to Burma
3 fighters moved from French Indo China to Java
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from Burma to 42 Sea Zone
7 fighters moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
4 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 bombers moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Tsinghai to French Indo China
1 fighter moved from Japan to French Indo China
1 aaGun and 3 artilleries moved from Szechwan to Yunnan
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 airfield placed in Java
3 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 4.
3 infantry placed in Malaya
1 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs