Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
15L DizzKneeLand33 (Axis) vs captain walker (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Malaya : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 aaGun, 1 fighter and 3 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 63 / 88
Russians : 0 / 0
Japanese : 57 / 54
Americans : 57 / 84
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 19 / 16
Italians : 16 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 63 / 88
Russians : 0 / 0
Japanese : 57 / 54
Americans : 57 / 84
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 19 / 16
Italians : 16 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
this should be the final round…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
29 bombers moved from Western Germany to United Kingdom -
What may be the final battle…. :)
Scramble SZ110?
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scramble three! I think I have better odds at winning the sea battle then I do the land battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
29 bombers moved from Western Germany to United KingdomCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in Northwest Persia
Germans attack with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
British defend with 2 infantry
Germans win, taking Northwest Persia from Russians with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 5 fighters and 4 transports
Americans defend with 3 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters
Casualties for Americans: 3 fighters
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 29 bombers and 5 infantry
British defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 10 infantry; Americans defend with 2 fighters
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 27 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 2 artilleries, 2 bombers and 5 infantry
Casualties for British: 5 fighters and 10 infantry
Casualties for Americans: 2 fighters
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 103 Sea Zone
27 bombers moved from United Kingdom to Western Germany
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Volgograd to CaucasusPlace Units - Germans
3 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 69 PUs; end with 108 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 115 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 31 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 3 aaGuns, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Northwest Persia : 1 flag, 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
103 Sea Zone : 1 cruiser
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 69 / 135
Russians : 0 / 0
Japanese : 57 / 54
Americans : 57 / 84
Chinese : 0 / 2
British : 28 / 0
UK_Pacific : 19 / 16
Italians : 16 / 16
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That first round was a bit spooky – your scrambled fighters fought a valiant battle! :)
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the scramble was really the only chance Uk had. You’ve placed blockers so the US can’t try to liberate so I’ll report your victory.
Good game! -
Good game, captain! It was fun. I am very much looking forward to getting together that World at War tournament in May. I updated the board link there so that the notification works as it should for new replies, etc. just to keep things updated.
Also, does anyone play the other games in TripleA too? I’m thinking it might be fun to have a 270BC tourney after that, etc. I’m really enjoying learning new games….
Thanks again for the game!
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Dawgoneit likes the 270BC game…I’ve never played that one.
Some of us play team games of the Napoleon game…it’s kind of cool.
One of the other Triple A games I like is The Great War. It’s a WW1 game…it has a unique map setup…you should check that one out…it’s a real slugfest! -
what thread is your WaW tournament on?
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That’s the one that is over on the Cellar Gaming boards found here:
http://cellargaming.com/phpbb/viewtopic.php?f=25&t=156
I don’t have an actual thread up for the tourney yet, I figured I’d do that about 3 weeks out (after tax day lol). This thread was for the rules discussion for which rules to use.
By the way, tell your friends, the more the merrier!





