15L DizzKneeLand33 (Axis) vs captain walker (Allies +14)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Philippines
                1 fighter moved from New South Wales to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Malaya : 2 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 fighter and 3 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 transport
        20 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    this should be the final round…

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                29 bombers moved from Western Germany to United Kingdom

  • 20 16 15 14

    What may be the final battle…. :)

    Scramble SZ110?

  • 23 21 20 19 17 16 15 13

    scramble three! I think I have better odds at winning the sea battle then I do the land battle.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                29 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Northwest Persia from Russians with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 5 fighters and 4 transports
                    Americans defend with 3 fighters
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 bomber, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 3 fighters
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 artilleries, 29 bombers and 5 infantry
                    British defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 10 infantry; Americans defend with 2 fighters
                    Germans captures 39PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour and 27 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 2 artilleries, 2 bombers and 5 infantry
                    Casualties for British: 5 fighters and 10 infantry
                    Casualties for Americans: 2 fighters
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 cruiser moved from 112 Sea Zone to 103 Sea Zone
                27 bombers moved from United Kingdom to Western Germany
                1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Volgograd to Caucasus

    Place Units - Germans
                3 bombers placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 69 PUs; end with 108 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 115 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 31 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 3 aaGuns, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
        103 Sea Zone : 1 cruiser
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 69 / 135
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 28 / 0
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    That first round was a bit spooky – your scrambled fighters fought a valiant battle!  :)

  • 23 21 20 19 17 16 15 13

    the scramble was really the only chance Uk had. You’ve placed blockers so the US can’t try to liberate so I’ll report your victory.
    Good game!

  • 20 16 15 14

    Good game, captain!  It was fun.  I am very much looking forward to getting together that World at War tournament in May.  I updated the board link there so that the notification works as it should for new replies, etc. just to keep things updated.

    Also, does anyone play the other games in TripleA too?  I’m thinking it might be fun to have a 270BC tourney after that, etc.  I’m really enjoying learning new games….

    Thanks again for the game!

  • 23 21 20 19 17 16 15 13

    Dawgoneit likes the 270BC game…I’ve never played that one.
    Some of us play team games of the Napoleon game…it’s kind of cool.
    One of the other Triple A games I like is The Great War. It’s a WW1 game…it has a unique map setup…you should check that one out…it’s a real slugfest!

  • 23 21 20 19 17 16 15 13

    what thread is your WaW tournament on?

  • 20 16 15 14

    That’s the one that is over on the Cellar Gaming boards found here:

    http://cellargaming.com/phpbb/viewtopic.php?f=25&t=156

    I don’t have an actual thread up for the tourney yet, I figured I’d do that about 3 weeks out (after tax day lol).  This thread was for the rules discussion for which rules to use.

    By the way, tell your friends, the more the merrier!

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