15L DizzKneeLand33 (Axis) vs captain walker (Allies +14)

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    scramble the three Anzac fighters.
    No, your transports wouldn’t die. triple A is assuming that there will be a battle in that sea zone but you could ignore the subs after you get the window asking that.

  • 23 21 20 19 17 16 15 13

    max defense on OOL…save the US bb for last

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Shan State to Burma
                1 mech_infantry moved from Malaya to Burma
                4 armour and 1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from Yunnan to 35 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                4 bombers moved from Yunnan to 35 Sea Zone
                10 bombers moved from French Indo China to 35 Sea Zone
                8 armour, 3 artilleries, 1 fighter, 9 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 15 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 submarines; ANZAC defend with 4 fighters
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 8 bombers remaining. Battle score for attacker is 41
                    Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 submarines
                    Casualties for ANZAC: 4 fighters
                    Casualties for Japanese: 1 battleship, 7 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 12 armour, 3 artilleries, 1 fighter, 11 infantry, 8 mech_infantrys and 1 tactical_bomber
                    British defend with 3 infantry
                    Japanese win, taking Burma from UK_Pacific with 12 armour, 3 artilleries, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 aaGuns moved from Yunnan to Burma
                4 infantry moved from French Indo China to Shan State
                4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
                1 cruiser, 4 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Ulaanbaatar to Chahar
                1 armour moved from Central Mongolia to Anhwe
                2 fighters moved from Japan to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                8 bombers moved from 35 Sea Zone to French Indo China
                1 infantry moved from Nenetsia to Vologda
                1 artillery moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                3 armour placed in French Indo China
                2 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Japanese collect 53 PUs (7 lost to blockades); end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag, 1 armour
        Shan State : 1 flag, 4 infantry
        Burma : 1 flag, 3 aaGuns, 12 armour, 3 artilleries, 9 infantry and 8 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 artillery
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour, 8 bombers, 1 factory_minor, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Olgiy : 1 flag
        36 Sea Zone : 1 flag, 1 cruiser and 3 transports
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Ukraine : 1 bomber
        Novosibirsk : 1 flag
        Vologda : 1 infantry
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 60 / 54
        Americans : 57 / 85
        Chinese : 0 / 2
        British : 34 / 41
        UK_Pacific : 16 / 17
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                2 bombers moved from Queensland to 36 Sea Zone
                10 bombers moved from Philippines to 36 Sea Zone

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Americans creates battle in territory 98 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 12 bombers, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser and 3 transports
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 12 bombers and 1 tactical_bomber in 36 Sea Zone, round 2 :  11/13 hits
                        Japanese roll dice for 1 cruiser and 3 transports in 36 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese and 3 transports owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking 98 Sea Zone from Italians, taking 36 Sea Zone from Japanese with 12 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 cruiser and 3 transports

    Non Combat Move - Americans
                12 bombers and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                5 fighters moved from Hawaiian Islands to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                4 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 carriers, 1 cruiser, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Morocco to United Kingdom
                2 fighters moved from Gibraltar to United Kingdom
                2 fighters moved from 101 Sea Zone to Gibraltar
                1 armour and 2 mech_infantrys moved from Tunisia to Morocco
                1 artillery and 3 infantry moved from Tunisia to Algeria

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber, 5 fighters and 2 infantry
        Philippines : 1 airfield, 12 bombers, 1 harbour, 4 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 carrier and 2 transports
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 1 aaGun, 1 artillery, 2 fighters and 5 infantry
        Egypt : 1 armour, 4 fighters and 2 mech_infantrys
        Malta : 1 infantry
        United Kingdom : 5 fighters
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Algeria : 1 flag, 1 artillery and 3 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour and 1 mech_infantry
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 60 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 41
        UK_Pacific : 16 / 17
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 8x factory_major; Remaining resources: 33 PUs;
                British buy 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from Persia to India
                2 fighters moved from Egypt to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                5 fighters moved from Gibraltar to United Kingdom
                1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Northwest Persia to Persia
                1 bomber moved from Persia to Egypt

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 3 armour, 11 artilleries, 1 factory_major, 6 fighters, 1 harbour, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 10 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 2 infantry
        Persia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
        91 Sea Zone : 1 carrier and 3 destroyers

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 60 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 16 / 16
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 5 submarines and 3 transports moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Southern France to Northern Italy
                3 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
        Rostov : 1 flag
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 6 submarines and 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 60 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 16 / 16
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Philippines
                1 fighter moved from New South Wales to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Malaya : 2 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 1 fighter and 3 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 transport
        20 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 34 / 39
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    this should be the final round…

  • 20 16 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                29 bombers moved from Western Germany to United Kingdom

  • 20 16 15 14

    What may be the final battle…. :)

    Scramble SZ110?

  • 23 21 20 19 17 16 15 13

    scramble three! I think I have better odds at winning the sea battle then I do the land battle.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                29 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles to create a battle in territory 110 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Northwest Persia from Russians with 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 5 fighters and 4 transports
                    Americans defend with 3 fighters
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 bomber, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 3 fighters
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 artilleries, 29 bombers and 5 infantry
                    British defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 10 infantry; Americans defend with 2 fighters
                    Germans captures 39PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour and 27 bombers remaining. Battle score for attacker is 53
                    Casualties for Germans: 2 artilleries, 2 bombers and 5 infantry
                    Casualties for British: 5 fighters and 10 infantry
                    Casualties for Americans: 2 fighters
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 cruiser moved from 112 Sea Zone to 103 Sea Zone
                27 bombers moved from United Kingdom to Western Germany
                1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Bryansk to Caucasus
                1 infantry moved from Volgograd to Caucasus

    Place Units - Germans
                3 bombers placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 69 PUs; end with 108 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 115 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 31 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 3 aaGuns, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 10 armour, 1 artillery, 1 infantry and 14 mech_infantrys
        103 Sea Zone : 1 cruiser
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 69 / 135
        Russians : 0 / 0
        Japanese : 57 / 54
        Americans : 57 / 84
        Chinese : 0 / 2
        British : 28 / 0
        UK_Pacific : 19 / 16
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    That first round was a bit spooky – your scrambled fighters fought a valiant battle!  :)

  • 23 21 20 19 17 16 15 13

    the scramble was really the only chance Uk had. You’ve placed blockers so the US can’t try to liberate so I’ll report your victory.
    Good game!

  • 20 16 15 14

    Good game, captain!  It was fun.  I am very much looking forward to getting together that World at War tournament in May.  I updated the board link there so that the notification works as it should for new replies, etc. just to keep things updated.

    Also, does anyone play the other games in TripleA too?  I’m thinking it might be fun to have a 270BC tourney after that, etc.  I’m really enjoying learning new games….

    Thanks again for the game!

  • 23 21 20 19 17 16 15 13

    Dawgoneit likes the 270BC game…I’ve never played that one.
    Some of us play team games of the Napoleon game…it’s kind of cool.
    One of the other Triple A games I like is The Great War. It’s a WW1 game…it has a unique map setup…you should check that one out…it’s a real slugfest!

  • 23 21 20 19 17 16 15 13

    what thread is your WaW tournament on?

  • 20 16 15 14

    That’s the one that is over on the Cellar Gaming boards found here:

    http://cellargaming.com/phpbb/viewtopic.php?f=25&t=156

    I don’t have an actual thread up for the tourney yet, I figured I’d do that about 3 weeks out (after tax day lol).  This thread was for the rules discussion for which rules to use.

    By the way, tell your friends, the more the merrier!

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