@axis-dominion sounds good fire it up whenever you want
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Samara to NovgorodCombat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
3 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
4 armour, 5 artilleries and 2 mech_infantrys moved from Russia to Bryansk
5 armour and 5 mech_infantrys moved from Rostov to Bryansk
4 armour moved from Samara to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 aaGun moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 aaGun and 5 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Anhwe
1 Japanese infnatry + arty:
Rolls: 2@2; Total Hits: 12@2: (2, 5)1 Chinese infantry:
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Buryatia to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 bombers moved from Kwangtung to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 21 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 bomber moved from Kwangtung to ManchuriaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/5 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/8 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
2 bombers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kwangtung to Kiangsu
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Buryatia to AmurPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,5
Japanese collect 27 PUs (3 lost to blockades); end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Changing PUs for Japanese from 27 to 28
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Sakha : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 44 / 61
Russians : 26 / 26
Japanese : 31 / 28
Americans : 60 / 85
Chinese : 12 / 21
British : 27 / 32
UK_Pacific : 18 / 18
Italians : 23 / 26
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please note that you need to ask for permission to add additional battles after the previous ones have already been rolled.
It is fine in this case but please keep in mind that I could object against the Ahnwe attack.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 submarine moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone -
Intercept WGR?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 submarine moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
Americans attack with 1 artillery
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Tunisia
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Americans win, taking Tunisia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 fighters moved from Szechwan to Russia
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Tunisia to Morocco
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 bomber moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 infantry placed in Eastern United States
2 infantry placed in Central United States
2 bombers and 2 fighters placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery moved from Hunan to Anhwe
1 fighter moved from Hunan to Anhwe
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to KwangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
3 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
Note: This is immediately after the casualty choice in NWP. I take the tactical down instead of the tank. no further rolls have been made.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Hopei to ShantungCombat - British
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 94 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shantung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Sikang to Volgograd
1 mech_infantry moved from Sikang to Samara
1 fighter moved from Eastern Persia to Bryansk
1 fighter moved from Szechwan to Russia
1 infantry moved from Hopei to Chahar
1 aaGun moved from Hopei to Chahar
1 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Hunan to Chahar
1 tactical_bomber moved from Northwest Persia to TurkmenistanPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 1 tactical_bomber
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Adding units owned by British to Northwest Persia: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 3 : 3/3 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 fighters and 1 mech_infantry in Persia, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Northern Italy : 1 artillery, 1 bomber, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Belarus : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 61
Russians : 25 / 26
Japanese : 28 / 28
Americans : 61 / 86
Chinese : 15 / 21
British : 28 / 34
UK_Pacific : 18 / 18
Italians : 26 / 30
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 bomber moved from Tsinghai to Russia
1 fighter moved from Szechwan to Caucasus
1 fighter moved from Tsinghai to Bryansk
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 27 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 54 PUs;
Germans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from 95 Sea Zone to Holland Belgium
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
3 bombers moved from Novgorod to SmolenskCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry
AA fire in Smolensk : 0/5 hits
Germans roll dice for 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits
Russians roll dice for 2 aaGuns and 6 infantry in Smolensk, round 2 : 4/6 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 5/5 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Smolensk
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries, 1 bomber and 2 infantry
Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Germans
3 artilleries and 2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Smolensk to Belarus
1 bomber, 5 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 fighters and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Egypt : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 19 infantry, 5 mech_infantrys and 1 tactical_bomber
Germany : 2 aaGuns, 1 factory_major, 2 fighters and 19 infantry
Holland Belgium : 2 infantry
Belarus : 2 aaGuns, 9 armour, 21 artilleries, 2 bombers, 1 fighter, 32 infantry, 14 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 2 carriers, 2 fighters, 3 submarines and 1 tactical_bomber
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 mech_infantry
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 25 / 26
Japanese : 28 / 28
Americans : 61 / 86
Chinese : 15 / 21
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 26 / 30
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Northwest Persia
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Russians win, taking Northwest Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 infantry moved from Timguska to Yenisey
1 infantry moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
1 bomber moved from Northwest Persia to Novosibirsk
4 artilleries moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Northwest Persia
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Russians win, taking Northwest Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 infantry moved from Timguska to Yenisey
1 infantry moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
1 bomber moved from Northwest Persia to Novosibirsk
4 artilleries moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Manchuria to Jehol
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kwangtung to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Kiangsi
1 bomber and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in Soviet Far East
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 4 fighters and 1 tactical_bomber in Soviet Far East, round 2 : 2/5 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Jehol
Japanese attack with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 4/9 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 artillery owned by the Chinese, 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Korea
4 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kwangtung
1 bomber moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 artillery
Kiangsu : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 3 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Manchuria : 1 flag
Anhwe : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 infantry
4 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 43 / 55
Russians : 26 / 26
Japanese : 31 / 29
Americans : 61 / 86
Chinese : 12 / 21
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 25 / 30
ANZAC : 20 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
3 bombers moved from Normandy Bordeaux to Germany
2 fighters moved from Gibraltar to Southern France
3 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Americans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Tunisia from Americans
1 infantry moved from Normandy Bordeaux to Southern France -
Intercept Germany?





