G40 Balladeer (axis) v ArtofWar1947 (allies + 14) low luck


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Northern Territory to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 44 Sea Zone to Sumatra
                2 fighters moved from Northern Territory to Sumatra
                1 fighter moved from Queensland to Sumatra
                2 aaGuns moved from Northern Territory to Queensland
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 bomber and 3 fighters
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 84
        Russians : 15 / 33
        Japanese : 63 / 73
        Americans : 54 / 74
        Chinese : 0 / 1
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 17 / 7
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Greece : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 84
        Russians : 15 / 33
        Japanese : 63 / 73
        Americans : 54 / 74
        Chinese : 0 / 1
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 17 / 7
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Tambov
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Samara
                1 mech_infantry moved from Timguska to Samara

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Volgograd to Bryansk
                2 armour and 2 mech_infantrys moved from Nenetsia to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Southern Italy to Bryansk
                1 fighter moved from Southern France to Southern Italy

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 armour placed in Novgorod
                2 bombers placed in Western Germany
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Russia to Tambov
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Amur
                15 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Russians attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 3 artilleries and 1 factory_minor
                        Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 :  2/1 hits
                        Germans roll dice for 3 artilleries in Volgograd, round 2 :  1/0 hits
                        1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 3 :  2/1 hits
                        Germans roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/1 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  2/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Yenisey, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 19 infantry
                    Japanese defend with 11 infantry and 1 mech_infantry
                        Russians roll dice for 19 infantry in Amur, round 2 :  4/1 hits
                        Japanese roll dice for 11 infantry and 1 mech_infantry in Amur, round 2 :  4/0 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 15 infantry in Amur, round 3 :  3/1 hits
                        Japanese roll dice for 7 infantry and 1 mech_infantry in Amur, round 3 :  3/1 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 4 :  2/0 hits
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Amur, round 4 :  2/1 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 10 infantry in Amur, round 5 :  1/1 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Amur, round 5 :  1/0 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 6 :  2/1 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 6 :  0/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 11 infantry and 1 mech_infantry
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur
                2 fighters moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 armour moved from 97 Sea Zone to Greece

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 38 PUs

    Territory Summary for Russians :

    Yenisey : 2 infantry
        Amur : 2 aaGuns and 9 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Urals : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 32 artilleries, 1 factory_major, 2 fighters and 65 infantry
        Tambov : 1 artillery and 1 infantry
        Novosibirsk : 1 armour
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Caucasus : 2 mech_infantrys
        125 Sea Zone : 1 submarine
        Greece : 1 armour
        Iraq : 1 flag
        Northwest Persia : 1 fighter and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 76
        Russians : 23 / 38
        Japanese : 59 / 73
        Americans : 54 / 74
        Chinese : 0 / 1
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 15 / 7
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Malaya to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 2 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                3 mech_infantrys moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from 41 Sea Zone to Malaya

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                1 artillery, 1 fighter and 1 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 armour and 2 artilleries placed in Manchuria
                1 artillery and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Greece to Albania
                      Americans take Albania from Italians
                1 bomber moved from Egypt to Ukraine
                1 bomber moved from Egypt to Northern Italy

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 :  2/0 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/1 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 bombers moved from Hawaiian Islands to New Zealand
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Northern Italy to Greece
                1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to Greece
                2 fighters moved from Egypt to Greece
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                5 carriers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 bomber and 1 fighter placed in Western United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                1 factory_minor placed in Greece
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Albania: 1 armour
                EDIT: Adding units owned by Americans to Greece: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
        New Zealand : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 7 submarines, 3 tactical_bombers and 3 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Egypt : 1 mech_infantry
        Albania : 1 flag
        Greece : 1 flag, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 7 transports
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 76
        Russians : 23 / 38
        Japanese : 59 / 60
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 30 / 35
        UK_Pacific : 10 / 10
        Italians : 14 / 7
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Rostov
                2 fighters moved from Russia to Rostov
                1 fighter moved from Greece to Rostov
                1 fighter moved from Persia to Rostov
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British
                Battle in Rostov
                    British attack with 2 armour, 5 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 1 bomber and 3 fighters
                        British roll dice for 2 armour, 5 fighters, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  5/0 hits
                        Italians roll dice for 1 armour, 1 bomber and 3 fighters in Rostov, round 2 :  2/1 hits
                        3 fighters owned by the Italians, 2 mech_infantrys owned by the British, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Rostov
                    British win, taking Rostov from Italians with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 bomber and 3 fighters

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Rostov to Caucasus
                2 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
                2 armour moved from Persia to Caucasus
                6 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Syria to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from India to Burma
                3 fighters and 1 tactical_bomber moved from India to Sumatra

    Place Units - British
                3 mech_infantrys placed in Persia
                1 airfield and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 1 mech_infantry
                    Some Units in Sumatra change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 22 infantry and 3 mech_infantrys
        Kazakhstan : 2 armour and 5 mech_infantrys
        Sumatra : 1 flag, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Syria : 2 infantry
        Rostov : 2 armour and 3 mech_infantrys
        Russia : 4 fighters and 1 tactical_bomber
        Caucasus : 2 armour, 1 fighter and 6 mech_infantrys
        Eire : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 aaGun and 2 infantry
        97 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 3 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 26 / 38
        Japanese : 58 / 60
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 12 / 7
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                3 artilleries, 20 infantry and 2 mech_infantrys moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,5,3,5,1,4,2,2,1,5
                Italians collect 3 PUs (9 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 bomber moved from Sumatra to 43 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 43 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
                1 armour, 1 fighter and 1 infantry moved from New South Wales to South Australia
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                2 mech_infantrys and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        South Australia : 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 bomber and 3 fighters
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 26 / 38
        Japanese : 58 / 60
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 12 / 4
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 infantry moved from Trans-Jordan to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Greece : 2 infantry
        97 Sea Zone : 1 fighter
        98 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 76
        Russians : 26 / 38
        Japanese : 58 / 60
        Americans : 55 / 75
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 12 / 4
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    Allright, not much left I can do here, I give up, well played! Thanks for showing me low luck, I’m not crazy about it yet :)


  • Thanks for the interesting game. Let me know if you would be interested in a rematch–regular luck if prefer.

  • '18 '16 '15

    I am interested, but I’ve got too much going on right now, since XDAP started in the mean time. I’ll let you know when I have time!


  • Thanks.

    Will you post the result, or do you want me to post it?

  • '18 '16 '15

    It’s not a league game, as I did not want to play my first low luck game for the league, so no need to post this one by either of us.


  • As I have limited free time, I did not want to play a non-league game and so agreed to play a league game on your terms (regular luck). I misread your 1/16/15 reply (" I’d like to try [LL], just non league first game, allright?") as meaning: I’d like to try a LL game down the road, but wish to stick with regular luck for league games). This misreading is why I was so surprised to discover we were playing low luck.

  • '18 '16 '15

    Ah, that makes it extra confusing indeed. I intentionally put the game in the boardgames section instead of the league game sections as well, and didn’t add ‘15L’ to the threat title, so I thought we were both perfectly clear on this.


  • I should have paid more attention to the game title and where the game was posted. I did not realize until this AM were in the board game, not the league game, section.

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