I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?15L Dawgoneit (Allies +13) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
2 aaGuns and 6 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 artilleries moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 58 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Baltic States to Belarus
1 armour moved from Bessarabia to BelarusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Baltic States to Western Ukraine
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 artilleries placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Siam to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
7 armour, 14 artilleries, 27 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 14 artilleries, 27 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 armour, 14 artilleries, 27 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 aaGuns moved from Eastern Poland to Western Ukraine
3 infantry moved from Karelia to FinlandPlace Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in France
1 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Vologda to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Vologda to RussiaCombat - Russians
Non Combat Move - Russians
1 submarine moved from 104 Sea Zone to 111 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 aaGuns and 17 infantry moved from Shensi to KweichowPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 22 PUs total -
Test summary from TripleA, engine version: 1.8.0.5, time: 12:18:09
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Cool - I got an error opening the map, wanted to make sure everything was OK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
3 armour, 5 artilleries, 17 infantry and 3 mech_infantrys moved from Hopei to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 5 submarines moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Hainan to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 battleship moved from 45 Sea Zone to 43 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 armour, 5 artilleries, 17 infantry and 3 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 14 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 2 submarines and 2 transports
Japanese win, taking 43 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 26
Casualties for Americans: 2 submarines and 2 transports
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 4 fighters, 5 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines; ANZAC defend with 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 carrier, 1 fighter, 5 submarines and 2 tactical_bombersNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 bombers moved from 37 Sea Zone to Philippines
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 45 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 aaGun moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 tactical_bomber moved from Shan State to 44 Sea Zone
2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone -
scramble and or kami’s sz6
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2 Kamis on each Dst, full scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 tactical_bomber moved from Shan State to 44 Sea Zone
2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Southern France from Germans, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 battleship and 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport -
I’ll take that one hit on the Dst.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 tactical_bomber moved from Shan State to 44 Sea Zone
2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Southern France from Germans, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 battleship and 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
2 submarines owned by the Americans Submerged
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer and 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter moved from 33 Sea Zone to New Guinea
1 bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from Shan State to Yunnan
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 cruiser and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kansu
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour, 1 fighter, 13 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow





