Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 infantry moved from Egypt to Trans-Jordan
                2 destroyers moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Malaya to West India
                2 armour, 2 cruisers, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 armour and 2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 54 Sea Zone to 37 Sea Zone
                1 armour moved from French Equatorial Africa to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Szechwan to Shensi

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                        ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - ANZAC
                2 armour moved from 79 Sea Zone to West India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,4
                ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.421
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.421
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                1 carrier moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                3 artilleries moved from Scotland to United Kingdom
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                4 armour moved from Novosibirsk to Shensi
                2 armour moved from Kansu to Shensi
                1 tactical_bomber moved from Kansu to Shensi
                3 artilleries moved from Samara to Kazakhstan
                1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Novosibirsk to Shensi
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                1 artillery moved from Novosibirsk to Tsinghai
                1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                3 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Caucasus to Iraq
                      Germans take Iraq from British
                1 armour and 1 infantry moved from Caucasus to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                1 carrier moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                3 artilleries moved from Scotland to United Kingdom
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                4 armour moved from Novosibirsk to Shensi
                2 armour moved from Kansu to Shensi
                1 tactical_bomber moved from Kansu to Shensi
                3 artilleries moved from Samara to Kazakhstan
                1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Novosibirsk to Shensi
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                1 artillery moved from Novosibirsk to Tsinghai
                1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                3 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Caucasus to Iraq
                      Germans take Iraq from British
                1 armour and 1 infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Shensi
                    Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Chinese defend with 2 artilleries and 4 infantry
                    Germans win, taking Shensi from Chinese with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 2 artilleries and 4 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 4 artilleries and 2 infantry
                    British defend with 2 armour and 1 mech_infantry
                    Germans win, taking Kazakhstan from British with 3 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Tsinghai
                    Germans attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser, 1 destroyer and 2 submarines
                    Germans win with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to United Kingdom
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Vologda to Archangel
                1 artillery moved from Archangel to Vologda
                2 infantry moved from Vologda to Urals
                1 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Russia to Vologda
                3 armour moved from Novgorod to Vologda
                3 transports moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern France to Yugoslavia
                1 tactical_bomber moved from Shensi to Caucasus

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Russia
                3 armour placed in Ukraine
                1 infantry placed in United Kingdom
                1 bomber placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Volgograd
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,5,4,4
                Japanese collect 15 PUs (3 lost to blockades); end with 15 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 87 Sea Zone
                1 armour moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Manchuria
                1 armour moved from Jehol to Hopei
                1 armour moved from Jehol to Kweichow
                1 infantry moved from Jehol to Chahar
                2 armour moved from Korea to Jehol
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 cruiser and 1 transport moved from 19 Sea Zone to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 87 Sea Zone
                1 armour moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Manchuria
                1 armour moved from Jehol to Hopei
                1 armour moved from Jehol to Kweichow
                1 infantry moved from Jehol to Chahar
                2 armour moved from Korea to Jehol
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 cruiser and 1 transport moved from 19 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in Yenisey
                    Americans attack with 1 armour
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Americans lost in Yenisey
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in 91 Sea Zone
                    Americans attack with 1 artillery, 1 cruiser, 1 infantry, 2 mech_infantrys, 2 submarines and 3 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 87 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 87 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 submarine in 87 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 87 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 87 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
                2 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.600
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kiangsu to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kiangsu to Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.600
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery and 2 infantry moved from Persia to Iraq
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Chahar to Kansu


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  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery and 2 infantry moved from Persia to Iraq
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Chahar to Kansu

    Combat - British
                Battle in Kansu
                    British attack with 1 armour
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 armour owned by the British lost in Kansu
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Kazakhstan
                    British attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 4 artilleries and 1 infantry
                        British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/4 hits
                        Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Kazakhstan, round 2 :  1/8 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                        British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/3 hits
                        Germans roll dice for 3 armour and 4 artilleries in Kazakhstan, round 3 :  4/7 hits
                        2 armour owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                2 artilleries and 3 infantry moved from India to West India
                1 armour moved from India to West India
                1 armour moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.575
            Median : 4.000
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 40

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 3.947
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.600
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                2 artilleries moved from Northwest Persia to Persia

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in Iraq
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking 98 Sea Zone from Americans, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Persia
                    Italians attack with 2 artilleries and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Persia from British with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 aaGun moved from Northwest Persia to Persia
                2 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Northwest Persia
                4 infantry moved from Rostov to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 aaGun moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs


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  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                      ANZAC take Syria from Italians
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                2 cruisers moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 armour moved from West India to Persia
                1 fighter moved from West India to Iraq
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 carrier moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                      ANZAC take Syria from Italians
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                2 cruisers moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 armour moved from West India to Persia
                1 fighter moved from West India to Iraq
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 carrier moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 2 armour
                    Italians defend with 1 aaGun and 2 artilleries
                        ANZAC roll dice for 2 armour in Persia, round 2 :  2/2 hits
                        Italians roll dice for 1 aaGun and 2 artilleries in Persia, round 2 :  2/2 hits
                        1 aaGun owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the ANZAC lost in Persia
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 2 armour
                    Casualties for Italians: 1 aaGun and 1 artillery
                Battle in 98 Sea Zone
                    ANZAC attack with 2 destroyers
                    Italians defend with 2 destroyers and 2 submarines
                        ANZAC roll dice for 2 destroyers in 98 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 destroyers in 98 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Italians lost in 98 Sea Zone
                        ANZAC roll dice for 2 destroyers in 98 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 2 destroyers in 98 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the ANZAC lost in 98 Sea Zone
                        ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 2 destroyers in 98 Sea Zone, round 4 :  0/2 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        ANZAC roll dice for 1 destroyer in 98 Sea Zone, round 5 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the ANZAC lost in 98 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 destroyers
                    Casualties for Italians: 2 destroyers and 2 submarines
                Battle in Iraq
                    ANZAC attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Iraq
                        ANZAC roll dice for 1 armour and 1 fighter in Iraq, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 fighter in Iraq, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Iraq, round 4 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 fighter in Iraq, round 5 :  1/2 hits
                        Italians roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                        1 artillery owned by the Italians lost in Iraq
                    ANZAC win, taking Iraq from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Iraq to Trans-Jordan
                2 armour and 2 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 fighter placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.576
            Standard Deviation : 1.255
            Total rolls : 34

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Algeria to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Algeria to Morocco

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.576
            Standard Deviation : 1.255
            Total rolls : 34

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


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