no thank you!
15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to Rio de Oro
Italians take Rio de Oro from AmericansCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Rio de Oro : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 79 / 104
Russians : 0 / 0
Japanese : 23 / 16
Americans : 54 / 81
Chinese : 23 / 29
British : 46 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from India to West India
2 fighters moved from French Indo China to West India
1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 battleships moved from 19 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 38 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 39 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 1 airfield, 2 armour, 4 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
2 bombers and 1 fighter moved from Iraq to 79 Sea Zone
2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
3 armour moved from Iraq to Egypt
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to EgyptCombat - Germans
British scrambles 3 units out of West India to defend against the attack in 79 Sea Zone
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Eastern Persia
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Egypt
Germans attack with 7 armour and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 7 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in 79 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 transports; ANZAC defend with 1 destroyer, 2 fighters and 1 transport
British win with 2 fighters and 5 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 fighter
Moving scrambled unit from 79 Sea Zone back to originating territory: West India
Moving scrambled unit from 79 Sea Zone back to originating territory: West IndiaNon Combat Move - Germans
1 artillery moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Spain to France
1 bomber moved from Gibraltar to France
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
3 armour and 2 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - Germans
2 fighters and 1 infantry placed in Novgorod
1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 77 PUs (4 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUsTerritory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 armour and 2 mech_infantrys
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 armour, 1 bomber and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
Romania : 1 factory_minor and 1 infantry
Germany : 2 aaGuns, 1 factory_major and 11 infantry
Southern Italy : 3 armour, 2 fighters and 6 mech_infantrys
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
Turkey : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Yugoslavia : 1 flag
Spain : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 81 / 108
Russians : 0 / 0
Japanese : 23 / 16
Americans : 54 / 81
Chinese : 23 / 29
British : 44 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Iraq to West IndiaCombat - Japanese
Air Battle in West India
Japanese attacks with 2 units heading to West India
UK_Pacific launches 2 interceptors out of West India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in West India
1 bomber killed by AA
Bombing raid in West India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in West India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from West India to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to EgyptPlace Units - Japanese
1 artillery and 4 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,4,5,6,5
Japanese collect 17 PUs (6 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 aaGun, 1 artillery, 1 factory_major, 9 infantry and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Egypt : 2 fighters and 1 tactical_bomber
Urals : 1 flag
Iraq : 1 bomberProduction/PUs Summary :
Germans : 81 / 108
Russians : 0 / 0
Japanese : 23 / 17
Americans : 54 / 81
Chinese : 23 / 29
British : 44 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Omg… I forgot about the fact that UK would be able to use that harbor… :(
-
Oh well. After the dicing in Gib, just please end this game quickly. :)
-
Hey, Dizz. I was running some “what if” scenarios in local…only it wasn’t in local! I got some favorable dice for attacking Persia, but that’s not the battle plan I want. Please disregard. I’m still trying to figure out the best way forward here.
-
Whack,
Here’s my problem with that. You rolled your attacking dice. Not only did you roll them, you rolled them until completion of the battle. Once you’ve done that, it’s a “card laid is a card played” phenomenon. Do you think that after rolling my first attacking die of my Japanese turn I would have liked to have done something different? You can tell from my posts above. It’s not because of the results (my results were accomplished), but because I changed my mind about the plan. And, that was really true after looking at my German purchase after running combat – the combat had nothing to do with me wanting to change my purchase, but since I had already run combat, well, the purchase was done.
I don’t mind edits for small things, but to remove a combat after it has already taken place (good or bad) is contrary to the spirit of the rules and to league. That’s why, in spite of my frustration with myself, I never once asked you to redo my turn. That would not have even been fair of me to ask of you – I knew what the league rules were when I started the game.
Sorry, but, again, I’m just going by what the league rules are. There is a combat simulator in the program?! I’m not sure why anyone would roll “local dice” during an actual game…
Dizz
-
That’s cool, I thought I would ask.
Running local is something I do for the tougher games. You run scenarios for “What if I attack here how would it look compared to attacking there and buying this?” Then you have two game files or more to decide which would end up being better for you. Then reload the game and play with dice. It’s essentially running turn simulations, but that’s the risk you run as screwing up as I did.
The end result is I believe I just gave you the game, but we’ll let the dice decide. I did just drop my chance of taking back Egypt by 20-30%, which is just giving them game away after 16 rounds. you are right though, it was “a card played.”
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from West India to Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Manchuria to Siberia
Americans take Amur from Japanese
Americans take Siberia from Japanese
2 infantry moved from Chahar to Central Mongolia
Americans take Central Mongolia from Japanese
1 infantry moved from Burma to India
2 fighters moved from French Indo China to West India
3 bombers moved from French Indo China to West India
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 cruiser, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 armour, 6 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 6 artilleries, 2 cruisers, 4 destroyers, 5 infantry and 7 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 6 artilleries and 5 infantry moved from 94 Sea Zone to Tunisia
1 battleship and 1 cruiser moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Americans from Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Tunisia
Battle in Persia
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 factory_minor
Battle in SpainNon Combat Move - Americans
3 bombers moved from Persia to West IndiaPlace Units - Americans
3 bombers placed in French Indo China
3 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Shensi to Tsinghai
2 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Kenya to 81 Sea Zone
1 bomber moved from West India to 81 Sea Zone
3 bombers moved from Union of South Africa to Egypt
6 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
3 armour moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Germans
1 bomber moved from Belgian Congo to 98 Sea Zone
7 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk -
You covered everything well, no scramble, roll it straight up, max defense of course. :)
This is probably the game here either way, so good luck, sir!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 0 damage on 2 harbours; Remaining resources: 34 PUs;
British buy 2 bombers; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Kenya to 81 Sea Zone
1 bomber moved from West India to 81 Sea Zone
3 bombers moved from Union of South Africa to Egypt
6 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
3 armour moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Germans
1 bomber moved from Belgian Congo to 98 Sea Zone
7 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in Tobruk
Battle in Egypt
British attack with 3 armour, 1 artillery, 3 bombers and 9 infantry
Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win, taking Tobruk from Italians with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 tactical_bomber
Casualties for Germans: 10 armour and 2 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 3 bombers and 9 infantryNon Combat Move - British
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from 81 Sea Zone to Ethiopia
1 fighter moved from 81 Sea Zone to Ethiopia
1 bomber moved from 98 Sea Zone to EthiopiaPlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
British collect 45 PUs; end with 55 PUs totalPlace Units - UK_Pacific
2 bombers and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 2 bombers and 1 fighter -
good game. you win. if only i had bombed egypt instead on the US turn. :|
-
Wow, Whack, very good game!! I was quite fortunate there – it felt like that game kept going back and forth throughout.
I really thought that killing the neutrals had some merit, and now I’m rethinking that. You still had tons of play, and quite frankly, I think if you get Egypt there that you win. There was a different Egypt battle earlier on that I made a defensive mistake over, but all and all tons of fun.
I know you’ve been busy, but I know we can now both play 3/5, so if you are interested in playing again just let me know either here (if you wanna do another one now) or via PM whenever you have time.
-
Yeah, I’m up for more. We can do a rebid. I definitely feel I would have gone on to win had I taken Egypt. That’s why I’m upset for not bombing the airfield. No scrambling meant an extra 3 bombers for the fight, and I didn’t lose by that much. Not that it will hurt my win % much. :|
I think attacking the neutrals has merit, but I usually use it as a quicker route to Egypt through Turkey. It can become too hard to keep the Allies from taking Spain with concerted effort from the US. Easier once Russia falls, but then you’re spending money against Spain and not Egypt. The downside as the Axis, is it gives the Allies a lot of extra cash that more than offsets Spain/Sweden/Turkey, so it should be a tactical advantage/surprise. I think you did it a little too early, and helped me out-produce Germany by a lot.
So what was your take on my Pacific strategy? I’m using this season to try and come up with some new Allied strategies. I reject the notion that the game is inherently unbalanced towards the Axis, so much that new NOs or some other fix are needed. The game is so complex, i just don’t feel the Allies have exhausted all of their options, so I’m trying some new ones.
The basic premise is that the Allies have enough resources from Round 1 to shut down Japan, using a Russia/China/India/ANZAC with some help from the US. It’s not all-in from the US. You’re kind of sacrificing Russia by sending stuff into China, but Japan never becomes a beast, allowing more resources to go to Europe sooner. And once India is making 25-30 a round and Japan only has some Russian territories for money, India can help support Egypt and the Middle East long before Russia falls and Germany is threatening.
The trickiest part so far has been finding the right combination of support from the US in the Pacific. If India/ANZAC are going for the combined navy, do I just use the US as sub/bomber support while they help hold Gibraltar? Or do I use carriers and destroyers to give them extra hits?





