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15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Morocco to Rio de Oro
                      Italians take Rio de Oro from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Rio de Oro : 1 flag, 1 harbour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 79 / 104
        Russians : 0 / 0
        Japanese : 23 / 16
        Americans : 54 / 81
        Chinese : 23 / 29
        British : 46 / 46
        UK_Pacific : 29 / 34
        Italians : 15 / 17
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from India to West India
                2 fighters moved from French Indo China to West India
                1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 battleships moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 38 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                1 armour and 2 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 destroyer moved from 39 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 94 PUs;
                Germans buy 1 airfield, 2 armour, 4 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Gibraltar
                2 bombers and 1 fighter moved from Iraq to 79 Sea Zone
                2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
                3 armour moved from Iraq to Egypt
                2 armour moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Trans-Jordan to Egypt

    Combat - Germans
                British scrambles 3 units out of West India to defend against the attack in 79 Sea Zone
                Strategic bombing raid in Gibraltar
                    1 bomber killed by AA
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Eastern Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Egypt
                    Germans attack with 7 armour and 2 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Egypt from British with 7 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in 79 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 transports; ANZAC defend with 1 destroyer, 2 fighters and 1 transport
                    British win with 2 fighters and 5 transports remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 bombers and 1 fighter
                    Casualties for British: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 1 fighter
                Moving scrambled unit from 79 Sea Zone back to originating territory: West India
                Moving scrambled unit from 79 Sea Zone back to originating territory: West India

    Non Combat Move - Germans
                1 artillery moved from Northwest Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 aaGun moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Southern France to Southern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 armour moved from Spain to France
                1 bomber moved from Gibraltar to France
                1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
                3 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt

    Place Units - Germans
                2 fighters and 1 infantry placed in Novgorod
                1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 77 PUs (4 lost to blockades); end with 77 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs

    Territory Summary for Germans :

    Timguska : 1 flag
        Kazakhstan : 1 flag
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 armour and 2 mech_infantrys
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 armour, 1 bomber and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
        Romania : 1 factory_minor and 1 infantry
        Germany : 2 aaGuns, 1 factory_major and 11 infantry
        Southern Italy : 3 armour, 2 fighters and 6 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 artillery and 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        Turkey : 1 flag
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 81 / 108
        Russians : 0 / 0
        Japanese : 23 / 16
        Americans : 54 / 81
        Chinese : 23 / 29
        British : 44 / 46
        UK_Pacific : 29 / 34
        Italians : 15 / 17
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Iraq to West India

    Combat - Japanese
                Air Battle in West India
                    Japanese attacks with 2 units heading to West India
                    UK_Pacific launches 2 interceptors out of West India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in West India
                    1 bomber killed by AA
                    Bombing raid in West India rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in West India causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from West India to Iraq
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt

    Place Units - Japanese
                1 artillery and 4 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,4,5,6,5
                Japanese collect 17 PUs (6 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 1 aaGun, 1 artillery, 1 factory_major, 9 infantry and 3 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Egypt : 2 fighters and 1 tactical_bomber
        Urals : 1 flag
        Iraq : 1 bomber

    Production/PUs Summary :

    Germans : 81 / 108
        Russians : 0 / 0
        Japanese : 23 / 17
        Americans : 54 / 81
        Chinese : 23 / 29
        British : 44 / 46
        UK_Pacific : 29 / 34
        Italians : 15 / 17
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 20 16 15 14

    Omg… I forgot about the fact that UK would be able to use that harbor… :(

  • 20 16 15 14

    Oh well.  After the dicing in Gib, just please end this game quickly.  :)

  • 20 18 17 15

    Hey, Dizz.  I was running some “what if” scenarios in local…only it wasn’t in local!  I got some favorable dice for attacking Persia, but that’s not the battle plan I want.  Please disregard.  I’m still trying to figure out the best way forward here.

  • 20 16 15 14

    Whack,

    Here’s my problem with that.  You rolled your attacking dice.  Not only did you roll them, you rolled them until completion of the battle.  Once you’ve done that, it’s a “card laid is a card played” phenomenon.  Do you think that after rolling my first attacking die of my Japanese turn I would have liked to have done something different?  You can tell from my posts above.  It’s not because of the results (my results were accomplished), but because I changed my mind about the plan.  And, that was really true after looking at my German purchase after running combat – the combat had nothing to do with me wanting to change my purchase, but since I had already run combat, well, the purchase was done.

    I don’t mind edits for small things, but to remove a combat after it has already taken place (good or bad) is contrary to the spirit of the rules and to league.  That’s why, in spite of my frustration with myself, I never once asked you to redo my turn.  That would not have even been fair of me to ask of you – I knew what the league rules were when I started the game.

    Sorry, but, again, I’m just going by what the league rules are.  There is a combat simulator in the program?!  I’m not sure why anyone would roll “local dice” during an actual game…

    Dizz

  • 20 18 17 15

    That’s cool, I thought I would ask.

    Running local is something I do for the tougher games.  You run scenarios for “What if I attack here how would it look compared to attacking there and buying this?”  Then you have two game files or more to decide which would end up being better for you.  Then reload the game and play with dice.  It’s essentially running turn simulations, but that’s the risk you run as screwing up as I did.

    The end result is I believe I just gave you the game, but we’ll let the dice decide.  I did just drop my chance of taking back Egypt by 20-30%, which is just giving them game away after 16 rounds.  you are right though, it was “a card played.”

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 6 bombers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from West India to Persia
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 armour moved from Manchuria to Siberia
                      Americans take Amur from Japanese
                      Americans take Siberia from Japanese
                2 infantry moved from Chahar to Central Mongolia
                      Americans take Central Mongolia from Japanese
                1 infantry moved from Burma to India
                2 fighters moved from French Indo China to West India
                3 bombers moved from French Indo China to West India
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 1 cruiser, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                1 armour, 6 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 6 artilleries, 2 cruisers, 4 destroyers, 5 infantry and 7 transports moved from 92 Sea Zone to 94 Sea Zone
                1 armour, 6 artilleries and 5 infantry moved from 94 Sea Zone to Tunisia
                1 battleship and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Persia: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Americans from Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Battle in Tunisia
                Battle in Persia
                    Americans attack with 3 bombers and 1 infantry
                    Germans defend with 1 factory_minor
                Battle in Spain

    Non Combat Move - Americans
                3 bombers moved from Persia to West India

    Place Units - Americans
                3 bombers placed in French Indo China
                3 bombers and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Shensi to Tsinghai
                2 infantry moved from Jehol to Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Kenya to 81 Sea Zone
                1 bomber moved from West India to 81 Sea Zone
                3 bombers moved from Union of South Africa to Egypt
                6 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                6 infantry moved from 98 Sea Zone to Egypt
                3 armour moved from Belgian Congo to Egypt
                      British take Anglo Egyptian Sudan from Germans
                1 bomber moved from Belgian Congo to 98 Sea Zone
                7 infantry moved from Finland to Karelia
                1 infantry moved from Norway to Finland
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk

  • 20 16 15 14

    You covered everything well, no scramble, roll it straight up, max defense of course. :)

    This is probably the game here either way, so good luck, sir!!

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair 0 damage on 2 harbours; Remaining resources: 34 PUs;
                British buy 2 bombers; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Kenya to 81 Sea Zone
                1 bomber moved from West India to 81 Sea Zone
                3 bombers moved from Union of South Africa to Egypt
                6 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                6 infantry moved from 98 Sea Zone to Egypt
                3 armour moved from Belgian Congo to Egypt
                      British take Anglo Egyptian Sudan from Germans
                1 bomber moved from Belgian Congo to 98 Sea Zone
                7 infantry moved from Finland to Karelia
                1 infantry moved from Norway to Finland
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk

    Combat - British
                Battle in Tobruk
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 3 bombers and 9 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans win, taking Tobruk from Italians with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Germans: 10 armour and 2 mech_infantrys
                    Casualties for British: 3 armour, 1 artillery, 3 bombers and 9 infantry

    Non Combat Move - British
                2 infantry moved from 80 Sea Zone to Persia
                1 bomber moved from 81 Sea Zone to Ethiopia
                1 fighter moved from 81 Sea Zone to Ethiopia
                1 bomber moved from 98 Sea Zone to Ethiopia

    Place Units - British
                2 bombers placed in Union of South Africa

    Turn Complete - British
                British collect 45 PUs; end with 55 PUs total

    Place Units - UK_Pacific
                2 bombers and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 2 bombers and 1 fighter

  • 20 18 17 15

    good game.  you win. if only i had bombed egypt instead on the US turn.   :|

  • 20 16 15 14

    Wow, Whack, very good game!!  I was quite fortunate there – it felt like that game kept going back and forth throughout.

    I really thought that killing the neutrals had some merit, and now I’m rethinking that.  You still had tons of play, and quite frankly, I think if you get Egypt there that you win.  There was a different Egypt battle earlier on that I made a defensive mistake over, but all and all tons of fun.

    I know you’ve been busy, but I know we can now both play 3/5, so if you are interested in playing again just let me know either here (if you wanna do another one now) or via PM whenever you have time.

  • 20 18 17 15

    Yeah, I’m up for more.  We can do a rebid.  I definitely feel I would have gone on to win had I taken Egypt. That’s why I’m upset for not bombing the airfield.  No scrambling meant an extra 3 bombers for the fight, and I didn’t lose by that much.  Not that it will hurt my win % much.  :|

    I think attacking the neutrals has merit, but I usually use it as a quicker route to Egypt through Turkey.  It can become too hard to keep the Allies from taking Spain with concerted effort from the US. Easier once Russia falls, but then you’re spending money against Spain and not Egypt.  The downside as the Axis, is it gives the Allies a lot of extra cash that more than offsets Spain/Sweden/Turkey, so it should be a tactical advantage/surprise.  I think you did it a little too early, and helped me out-produce Germany by a lot.

    So what was your take on my Pacific strategy?  I’m using this season to try and come up with some new Allied strategies.  I reject the notion that the game is inherently unbalanced towards the Axis, so much that new NOs or some other fix are needed.  The game is so complex, i just don’t feel the Allies have exhausted all of their options, so I’m trying some new ones.

    The basic premise is that the Allies have enough resources from Round 1 to shut down Japan, using a Russia/China/India/ANZAC with some help from the US.  It’s not all-in from the US. You’re kind of sacrificing Russia by sending stuff into China, but Japan never becomes a beast, allowing more resources to go to Europe sooner.  And once India is making 25-30 a round and Japan only has some Russian territories for money, India can help support Egypt and the Middle East long before Russia falls and Germany is threatening.

    The trickiest part so far has been finding the right combination of support from the US in the Pacific.  If India/ANZAC are going for the combined navy, do I just use the US as sub/bomber support while they help hold Gibraltar?  Or do I use carriers and destroyers to give them extra hits?

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