scramble ?
15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun, 5 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 infantry moved from Persia to 80 Sea Zone
2 armour, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Persia to Egypt
2 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
3 bombers moved from Norway to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Anhwe to Jehol
2 infantry moved from India to West India
2 transports moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Egypt from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in 114 Sea Zone
British attack with 3 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Germans
British win with 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 bomber and 1 destroyerNon Combat Move - British
3 aaGuns, 2 artilleries and 3 infantry moved from Sweden to Finland
2 aaGuns, 3 artilleries and 3 infantry moved from Norway to Finland
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 114 Sea Zone to Finland
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Belgian Congo to Rhodesia
1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - British
1 aaGun and 2 armour placed in Persia
3 armour placed in Union of South Africa
3 infantry placed in Norway
4 infantry placed in United KingdomTurn Complete - British
British collect 48 PUs; end with 48 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantryProduction/PUs Summary :
Germans : 76 / 101
Russians : 0 / 0
Japanese : 26 / 11
Americans : 55 / 85
Chinese : 20 / 26
British : 48 / 48
UK_Pacific : 29 / 34
Italians : 15 / 20
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in Saudi Arabia
Battle in Trans-JordanNon Combat Move - ANZAC
1 armour and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Novosibirsk to 100 Sea Zone
1 bomber moved from Novosibirsk to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 100 Sea Zone
Japanese attack with 1 bomber
British defend with 5 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 35
Casualties for British: 5 transportsNon Combat Move - Japanese
1 bomber moved from 100 Sea Zone to Iraq
1 bomber moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Novosibirsk to Iraq
1 aaGun and 3 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,2,1,6,3,5,2,4,2,1,4
Japanese collect 14 PUs (12 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Manchuria : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Urals : 1 flag
Iraq : 2 bombers, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 79 / 104
Russians : 0 / 0
Japanese : 26 / 16
Americans : 54 / 85
Chinese : 20 / 26
British : 46 / 48
UK_Pacific : 29 / 34
Italians : 15 / 20
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Sorry about the German turn not posting… I could have sworn I clicked it… :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 3 bombers, 1 cruiser and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Shantung to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Anhwe to Chahar
8 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from French Indo China to Turkmenistan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 6 artilleries and 9 infantry
Germans defend with 12 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 60
Casualties for Germans: 12 armour
Casualties for Americans: 4 infantry
Battle in Turkmenistan
Americans attack with 3 bombers
Germans defend with 1 artillery
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 bombers moved from Turkmenistan to West India
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 39 Sea Zone to 79 Sea ZonePlace Units - Americans
3 bombers placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Manchuria
2 artilleries and 6 infantry moved from Jehol to Manchuria
2 infantry moved from Chahar to JeholNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
2 infantry placed in Tsinghai
2 infantry placed in Sikang
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 bombers and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to West India
2 fighters moved from India to West India
1 bomber moved from India to Persia
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from West India to Kenya
3 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
1 battleship, 1 destroyer and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Norway to Finland
3 destroyers, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
3 destroyers, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Jehol to Manchuria
1 armour moved from Jehol to Ulaanbaatar
UK_Pacific take Buyant-Uhaa from Japanese
UK_Pacific take Ulaanbaatar from Japanese
2 bombers moved from Finland to Novgorod
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - British
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - British
5 aaGuns, 5 artilleries and 6 infantry moved from Finland to Karelia
2 bombers moved from Novgorod to Karelia
1 bomber moved from Persia to West India
7 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 19 Sea Zone to 20 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 bombers placed in Union of South Africa
1 infantry placed in NorwayTurn Complete - British
British collect 46 PUs; end with 46 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
1 transport placed in 39 Sea Zone
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to Rio de Oro
Italians take Rio de Oro from AmericansCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Rio de Oro : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 79 / 104
Russians : 0 / 0
Japanese : 23 / 16
Americans : 54 / 81
Chinese : 23 / 29
British : 46 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from India to West India
2 fighters moved from French Indo China to West India
1 battleship and 1 carrier moved from 36 Sea Zone to 39 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 battleships moved from 19 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 38 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 39 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 1 airfield, 2 armour, 4 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
2 bombers and 1 fighter moved from Iraq to 79 Sea Zone
2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
3 armour moved from Iraq to Egypt
2 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to EgyptCombat - Germans
British scrambles 3 units out of West India to defend against the attack in 79 Sea Zone
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Eastern Persia
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Egypt
Germans attack with 7 armour and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 7 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in 79 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 transports; ANZAC defend with 1 destroyer, 2 fighters and 1 transport
British win with 2 fighters and 5 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 fighter
Moving scrambled unit from 79 Sea Zone back to originating territory: West India
Moving scrambled unit from 79 Sea Zone back to originating territory: West IndiaNon Combat Move - Germans
1 artillery moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Spain to France
1 bomber moved from Gibraltar to France
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
3 armour and 2 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - Germans
2 fighters and 1 infantry placed in Novgorod
1 airfield, 1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 77 PUs (4 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUsTerritory Summary for Germans :
Timguska : 1 flag
Kazakhstan : 1 flag
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 armour and 2 mech_infantrys
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 armour, 1 bomber and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
Romania : 1 factory_minor and 1 infantry
Germany : 2 aaGuns, 1 factory_major and 11 infantry
Southern Italy : 3 armour, 2 fighters and 6 mech_infantrys
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
Turkey : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Yugoslavia : 1 flag
Spain : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 81 / 108
Russians : 0 / 0
Japanese : 23 / 16
Americans : 54 / 81
Chinese : 23 / 29
British : 44 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Iraq to West IndiaCombat - Japanese
Air Battle in West India
Japanese attacks with 2 units heading to West India
UK_Pacific launches 2 interceptors out of West India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in West India
1 bomber killed by AA
Bombing raid in West India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in West India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from West India to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to EgyptPlace Units - Japanese
1 artillery and 4 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,4,5,6,5
Japanese collect 17 PUs (6 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 1 aaGun, 1 artillery, 1 factory_major, 9 infantry and 3 mech_infantrys
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Egypt : 2 fighters and 1 tactical_bomber
Urals : 1 flag
Iraq : 1 bomberProduction/PUs Summary :
Germans : 81 / 108
Russians : 0 / 0
Japanese : 23 / 17
Americans : 54 / 81
Chinese : 23 / 29
British : 44 / 46
UK_Pacific : 29 / 34
Italians : 15 / 17
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Omg… I forgot about the fact that UK would be able to use that harbor… :(
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Oh well. After the dicing in Gib, just please end this game quickly. :)
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Hey, Dizz. I was running some “what if” scenarios in local…only it wasn’t in local! I got some favorable dice for attacking Persia, but that’s not the battle plan I want. Please disregard. I’m still trying to figure out the best way forward here.
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Whack,
Here’s my problem with that. You rolled your attacking dice. Not only did you roll them, you rolled them until completion of the battle. Once you’ve done that, it’s a “card laid is a card played” phenomenon. Do you think that after rolling my first attacking die of my Japanese turn I would have liked to have done something different? You can tell from my posts above. It’s not because of the results (my results were accomplished), but because I changed my mind about the plan. And, that was really true after looking at my German purchase after running combat – the combat had nothing to do with me wanting to change my purchase, but since I had already run combat, well, the purchase was done.
I don’t mind edits for small things, but to remove a combat after it has already taken place (good or bad) is contrary to the spirit of the rules and to league. That’s why, in spite of my frustration with myself, I never once asked you to redo my turn. That would not have even been fair of me to ask of you – I knew what the league rules were when I started the game.
Sorry, but, again, I’m just going by what the league rules are. There is a combat simulator in the program?! I’m not sure why anyone would roll “local dice” during an actual game…
Dizz
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That’s cool, I thought I would ask.
Running local is something I do for the tougher games. You run scenarios for “What if I attack here how would it look compared to attacking there and buying this?” Then you have two game files or more to decide which would end up being better for you. Then reload the game and play with dice. It’s essentially running turn simulations, but that’s the risk you run as screwing up as I did.
The end result is I believe I just gave you the game, but we’ll let the dice decide. I did just drop my chance of taking back Egypt by 20-30%, which is just giving them game away after 16 rounds. you are right though, it was “a card played.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from West India to Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Manchuria to Siberia
Americans take Amur from Japanese
Americans take Siberia from Japanese
2 infantry moved from Chahar to Central Mongolia
Americans take Central Mongolia from Japanese
1 infantry moved from Burma to India
2 fighters moved from French Indo China to West India
3 bombers moved from French Indo China to West India
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 cruiser, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 armour, 6 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 6 artilleries, 2 cruisers, 4 destroyers, 5 infantry and 7 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 6 artilleries and 5 infantry moved from 94 Sea Zone to Tunisia
1 battleship and 1 cruiser moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Americans from Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Tunisia
Battle in Persia
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 factory_minor
Battle in SpainNon Combat Move - Americans
3 bombers moved from Persia to West IndiaPlace Units - Americans
3 bombers placed in French Indo China
3 bombers and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs





