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15L DizzKneeLand33 (Axis) vs Whackamatt (Allies+15) Game 2

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Shensi to Tsinghai
                2 infantry moved from Jehol to Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Kenya to 81 Sea Zone
                1 bomber moved from West India to 81 Sea Zone
                3 bombers moved from Union of South Africa to Egypt
                6 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                6 infantry moved from 98 Sea Zone to Egypt
                3 armour moved from Belgian Congo to Egypt
                      British take Anglo Egyptian Sudan from Germans
                1 bomber moved from Belgian Congo to 98 Sea Zone
                7 infantry moved from Finland to Karelia
                1 infantry moved from Norway to Finland
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk

  • 20 16 15 14

    You covered everything well, no scramble, roll it straight up, max defense of course. :)

    This is probably the game here either way, so good luck, sir!!

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair 0 damage on 2 harbours; Remaining resources: 34 PUs;
                British buy 2 bombers; Remaining resources: 10 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Kenya to 81 Sea Zone
                1 bomber moved from West India to 81 Sea Zone
                3 bombers moved from Union of South Africa to Egypt
                6 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship, 1 destroyer, 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                6 infantry moved from 98 Sea Zone to Egypt
                3 armour moved from Belgian Congo to Egypt
                      British take Anglo Egyptian Sudan from Germans
                1 bomber moved from Belgian Congo to 98 Sea Zone
                7 infantry moved from Finland to Karelia
                1 infantry moved from Norway to Finland
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk

    Combat - British
                Battle in Tobruk
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 3 bombers and 9 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 1 airfield, 10 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Germans win, taking Tobruk from Italians with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Germans: 10 armour and 2 mech_infantrys
                    Casualties for British: 3 armour, 1 artillery, 3 bombers and 9 infantry

    Non Combat Move - British
                2 infantry moved from 80 Sea Zone to Persia
                1 bomber moved from 81 Sea Zone to Ethiopia
                1 fighter moved from 81 Sea Zone to Ethiopia
                1 bomber moved from 98 Sea Zone to Ethiopia

    Place Units - British
                2 bombers placed in Union of South Africa

    Turn Complete - British
                British collect 45 PUs; end with 55 PUs total

    Place Units - UK_Pacific
                2 bombers and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 2 bombers and 1 fighter

  • 20 18 17 15

    good game.  you win. if only i had bombed egypt instead on the US turn.   :|

  • 20 16 15 14

    Wow, Whack, very good game!!  I was quite fortunate there – it felt like that game kept going back and forth throughout.

    I really thought that killing the neutrals had some merit, and now I’m rethinking that.  You still had tons of play, and quite frankly, I think if you get Egypt there that you win.  There was a different Egypt battle earlier on that I made a defensive mistake over, but all and all tons of fun.

    I know you’ve been busy, but I know we can now both play 3/5, so if you are interested in playing again just let me know either here (if you wanna do another one now) or via PM whenever you have time.

  • 20 18 17 15

    Yeah, I’m up for more.  We can do a rebid.  I definitely feel I would have gone on to win had I taken Egypt. That’s why I’m upset for not bombing the airfield.  No scrambling meant an extra 3 bombers for the fight, and I didn’t lose by that much.  Not that it will hurt my win % much.  :|

    I think attacking the neutrals has merit, but I usually use it as a quicker route to Egypt through Turkey.  It can become too hard to keep the Allies from taking Spain with concerted effort from the US. Easier once Russia falls, but then you’re spending money against Spain and not Egypt.  The downside as the Axis, is it gives the Allies a lot of extra cash that more than offsets Spain/Sweden/Turkey, so it should be a tactical advantage/surprise.  I think you did it a little too early, and helped me out-produce Germany by a lot.

    So what was your take on my Pacific strategy?  I’m using this season to try and come up with some new Allied strategies.  I reject the notion that the game is inherently unbalanced towards the Axis, so much that new NOs or some other fix are needed.  The game is so complex, i just don’t feel the Allies have exhausted all of their options, so I’m trying some new ones.

    The basic premise is that the Allies have enough resources from Round 1 to shut down Japan, using a Russia/China/India/ANZAC with some help from the US.  It’s not all-in from the US. You’re kind of sacrificing Russia by sending stuff into China, but Japan never becomes a beast, allowing more resources to go to Europe sooner.  And once India is making 25-30 a round and Japan only has some Russian territories for money, India can help support Egypt and the Middle East long before Russia falls and Germany is threatening.

    The trickiest part so far has been finding the right combination of support from the US in the Pacific.  If India/ANZAC are going for the combined navy, do I just use the US as sub/bomber support while they help hold Gibraltar?  Or do I use carriers and destroyers to give them extra hits?

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