@cds I’ll do the edits and post soon…
AeV (Axis) vs legion386 (Allies+8) G40
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Yes all for sz 6.
No in sz 112.
Thank you! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Battle in Western Germany
Americans attack with 5 artilleries, 2 bombers and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 4 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 bomber and 5 infantry
Battle in Celebes
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Burma to India
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 armour placed in Normandy Bordeaux
1 fighter placed in 101 Sea Zone
Americans undo move 4.
2 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 9 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Norway
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 fighter
British win, taking Norway from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 armour and 2 mech_infantrys moved from Gold Coast to Nigeria
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 9 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Norway to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from West India to Eastern Persia
2 armour and 5 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 aaGun, 3 artilleries and 13 infantry moved from India to West India
1 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 40 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits
Americans roll dice for 4 artilleries in Western Germany, round 2 : 2/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
Americans roll dice for 3 artilleries in Western Germany, round 3 : 2/3 hits
1 artillery owned by the Italians lost in Western Germany
Americans win with 3 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Battle in Ukraine
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 armour and 1 factory_minor
Italians roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
2 armour owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Southern France : 4 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 artillery
Romania : 1 armour and 1 bomber
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
94 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 infantry
Northwest Persia : 2 armour, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 35 / 58
Russians : 29 / 41
Japanese : 13 / 8
Americans : 69 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 20 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,250
Median : 3,500
Variance : 0,737
Standard Deviation : 0,858
Total rolls : 20Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,200
Median : 4,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 10British Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to Eastern Persia
2 fighters moved from Sumatra to IndiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Western Germany
Germans attack with 1 armour, 1 fighter and 3 infantry
Americans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 2 : 0/5 hits
Americans roll dice for 3 artilleries in Western Germany, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Germany, round 3 : 1/4 hits
Americans roll dice for 3 artilleries in Western Germany, round 3 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Western Germany, round 4 : 2/3 hits
Americans roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits
2 artilleries owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleriesNon Combat Move - Germans
1 fighter moved from Western Germany to Germany
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 armour and 1 mech_infantry placed in Romania
7 infantry placed in Germany
3 infantry placed in Southern France
2 artilleries and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Romania : 1 aaGun, 3 armour, 1 factory_minor and 1 mech_infantry
Germany : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 7 infantry and 1 mech_infantry
Denmark : 3 infantry
Belarus : 5 armour, 8 infantry and 8 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 48
Russians : 28 / 41
Japanese : 13 / 8
Americans : 64 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 20 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,450
Median : 3,500
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,333
Median : 3,000
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3,625
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
12 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries moved from Rostov to Ukraine
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Archangel
Russians attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 artilleries moved from Rostov to Caucasus
5 infantry moved from Rostov to Caucasus
2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 bombers moved from Northwest Persia to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in 96 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 1/6 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 96 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 5/6 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Anglo Egyptian Sudan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 carriers moved from 98 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 bombers moved from 96 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Northwest Persia
1 battleship, 2 carriers, 1 cruiser and 4 transports moved from 81 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Japanese
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,2,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,5,1
Japanese collect 7 PUs (6 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Ceylon : 1 flag, 1 artillery
Guam : 1 flag, 1 airfield
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
Egypt : 1 tactical_bomber
Western Germany : 2 fighters
Southern Italy : 2 bombers
94 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Iraq : 1 flag
Northwest Persia : 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 48
Russians : 33 / 45
Japanese : 13 / 7
Americans : 64 / 94
Chinese : 23 / 29
British : 38 / 40
UK_Pacific : 22 / 27
Italians : 17 / 25
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,680
Median : 4,000
Variance : 0,292
Standard Deviation : 0,540
Total rolls : 25Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6British Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,733
Median : 4,000
Variance : 0,929
Standard Deviation : 0,964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - Americans
Americans creates battle in territory 39 Sea Zone
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 fighter
Japanese win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Formosa
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from India to Union of South Africa
3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 39 Sea Zone to 72 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 fighters and 1 tactical_bomber placed in Eastern United States
1 battleship and 2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 39 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Eastern Persia to Persia
British take Persia from Japanese
1 armour moved from Persia to Eastern PersiaCombat - British
Non Combat Move - British
1 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Nigeria to Anglo Egyptian Sudan
2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from India to Eastern Persia
1 aaGun, 3 artilleries and 13 infantry moved from West India to Eastern Persia
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 42 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Belarus to Archangel
1 bomber moved from Romania to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Archangel to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Algeria : 1 flag, 2 artilleries and 1 infantry
Southern France : 4 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 2 armour, 1 bomber and 2 mech_infantrys
94 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 infantry
Northwest Persia : 2 armour, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 48
Russians : 33 / 45
Japanese : 10 / 7
Americans : 65 / 89
Chinese : 23 / 29
British : 39 / 42
UK_Pacific : 22 / 30
Italians : 18 / 28
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 6 Sea Zone -
Scramble to SZ 6?
-
No scramble please.
thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Korea
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Queensland to India
2 fighters moved from India to Eastern PersiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 45 PUs;
Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 4 infantry
AA fire in Holland Belgium : 0/2 hits
Germans roll dice for 2 armour, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 3/9 hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
1 mech_infantry owned by the Germans and 2 armour owned by the Germans retreated to Western Germany
British win with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Holland Belgium to Western Germany
5 armour moved from Belarus to Eastern Poland
8 mech_infantrys moved from Belarus to Eastern Poland
4 infantry moved from Belarus to NovgorodPlace Units - Germans
3 infantry placed in Western Germany
1 artillery, 1 fighter and 2 infantry placed in Germany
1 fighter and 2 infantry placed in Romania
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,842
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 19Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4,125
Median : 4,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,636
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11





